Zdexby TheHolyOneZ
9,486 classes
Class

ABP_Fabricator_C

: ASN2Fabricator : AActor : UObject
/Game/Blueprints/Crafting/BP_Fabricator.BP_Fabricator_C 0x0410 (1,040 B) align 8 inherited 0x03D8 11 scripted vtable /Game/Blueprints/Crafting/BP_Fabricator
0x00x0410

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SN2InputDecelerateTargetUSN2InputDecelerateTarget*6 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08UWEAttachableUUWEAttachableComponent*6 flagsnullptr
0x08UWEPlacementAnchorUUWEPlacementAnchor*6 flagsnullptr
0x08UWEPlacementVolumeUUWEPlacementVolumeComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
Inherited from ASN2Fabricator 14
OffsetSizeNameTypeFlagsDefault
0x10OnDeconstructStartedFMulticastScriptDelegate4 flags<delegate>
0x08CrafterComponentUUWECrafterComponent*Protected+12 flags/Script/Subnautica2.Default__SN2Fabricator.Crafter
0x08SaveComponentUUWESaveComponent*Protected+12 flags/Script/Subnautica2.Default__SN2Fabricator.SaveComponent
0x08CraftingLocationUSceneComponent*Protected+12 flags/Script/Subnautica2.Default__SN2Fabricator.Craft Spawn Loca…
0x28FabricatorWidgetClassTSoftClassPtr<UModalActivatableWidget>Protected+5 flags<SoftClassProperty>
0x10FabricatorScreenCraftingStationTitleFTextProtected+5 flags<FText>
0x08LoopingCuesComponentUUWELoopingCuesComponent*Protected+10 flags/Script/Subnautica2.Default__SN2Fabricator.LoopingCuesCompo…
0x08CachedFabricatorWidgetClassTSubclassOf<UObject>TransientProtected+6 flagsnullptr
0x03500x10padding / unreflected
0x28PlaceholderMeshTSoftObjectPtr<UStaticMesh>Protected+5 flags<SoftObjectProperty>
0x28PlaceholderFabricationMaterialInstanceTSoftObjectPtr<UMaterialInstance>Protected+5 flags<SoftObjectProperty>
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*Protected+12 flags/Script/Subnautica2.Default__SN2Fabricator.UWEAbilitySystem…
0x08FabricatingItemCueFGameplayTagProtected+5 flags{TagName=None}
0x08PoweredApplianceComponentUUWEPoweredApplianceComponent*Protected+12 flags/Script/Subnautica2.Default__SN2Fabricator.PoweredAppliance…
0x04ItemThrowForcefloat6 flags10000
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script19 statements · 508 bytes of bytecode
0x0000CallFunc_GetIsPowered_ReturnValue = PoweredApplianceComponent.GetIsPowered();0x002Aif (!(CallFunc_GetIsPowered_ReturnValue)) goto Label_0115;0x0038K2Node_MakeStruct_InteractionInfo_1.PrimaryText = "Use";0x0058K2Node_MakeStruct_InteractionInfo_1.InteractionType = GameplayTag{FName(Interaction.Use)};0x008EK2Node_MakeStruct_InteractionInfo_1.bHighlightTarget = true;0x00A2K2Node_MakeStruct_InteractionInfo_1.Reason = GameplayTag{FName(None)};0x00D8K2Node_MakeStruct_InteractionInfo_1.TextInputOverride = FText();0x00F5ReturnValue = K2Node_MakeStruct_InteractionInfo_1;0x0110goto Label_01F1;0x0115Label_0115:0x0115K2Node_MakeStruct_InteractionInfo.PrimaryText = "NoPower";0x0139K2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(Interaction.Denied)};0x016FK2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x0183K2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(Interaction.Denied)};0x01B9K2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x01D6ReturnValue = K2Node_MakeStruct_InteractionInfo;0x01F1Label_01F1:0x01F1return ReturnValue;0x01FB// end of script
EventPublic0x150
void IsPowered(const bool& Powered)
Script4 statements · 64 bytes of bytecode
0x0000CallFunc_GetIsPowered_ReturnValue = PoweredApplianceComponent.GetIsPowered();0x002APowered = CallFunc_GetIsPowered_ReturnValue;0x003Dreturn;0x003F// end of script
Public0x01
void HasPlayersNeaby(const bool& Result)
Script3 statements · 44 bytes of bytecode
0x0000Result = CrafterComponent.bPlayerInRange;0x0029return;0x002B// end of script
Public0x01
void OnPoweredStateChanged()
Script6 statements · 165 bytes of bytecode
0x0000CallFunc_GetIsPowered_ReturnValue = PoweredApplianceComponent.GetIsPowered();0x002ACallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_GetIsPowered_ReturnValue);0x004FCallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x006CSkeletalMesh.SetScalarParameterValueOnMaterials(FName(Powered), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x00A2return;0x00A4// end of script
Public0x00
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script4 statements · 95 bytes of bytecode
0x0000CallFunc_IsInteractDisabled_ReturnValue = IsInteractDisabled(HoverActor, ForActor, Distance, HoverComponent, HitResult);0x0041ReturnValue = CallFunc_IsInteractDisabled_ReturnValue;0x0054return ReturnValue;0x005E// end of script
EventPublic0x121
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Fabricator(668);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_Fabricator_PoweredApplianceComponent_K2Node_ComponentBoundEvent_0_OnPoweredStateChanged__DelegateSignature(bool NewIsPowered)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_NewIsPowered = NewIsPowered;0x0012ExecuteUbergraph_BP_Fabricator(15);0x0021return;0x0023// end of script
0x01
void BndEvt__BP_Fabricator_UWEAttachable_K2Node_ComponentBoundEvent_2_OnAttached__DelegateSignature(AActor* AttachedTo)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_AttachedTo = AttachedTo;0x0012ExecuteUbergraph_BP_Fabricator(201);0x0021return;0x0023// end of script
0x08
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_Fabricator(349);0x0045return;0x0047// end of script
EventPublic0x110
void CustomEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Fabricator(673);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Fabricator(int32 EntryPoint)
Script38 statements · 681 bytes of bytecode
0x0000PushFlow(Label_02A6);0x0005goto [EntryPoint];0x000FOnPoweredStateChanged();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_GetCrafterAnimationState_ReturnValue = CrafterComponent.GetCrafterAnimationState();0x0050CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = GetEnumeratorUserFriendlyName(/Script/UWECrafting.ECrafterAnimationState, CallFunc_GetCrafterAnimationState_ReturnValue);0x007EPrintString(this, CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(asdasd));0x00C8PopFlow();0x00C9PoweredApplianceComponent.CreateLink(K2Node_ComponentBoundEvent_AttachedTo);0x00F2OnPoweredStateChanged();0x0100PopFlow();0x0101Label_0101:0x0101PushFlow(Label_014E);0x0106CallFunc_K2_AttachToComponent_ReturnValue = CraftingLocation.K2_AttachToComponent(SkeletalMesh, FName(Plate_MainSocket), 2, 0, 0, true);0x014DPopFlow();0x014ELabel_014E:0x014EOnPoweredStateChanged();0x015CPopFlow();0x015DCallFunc_GetIsPowered_ReturnValue = PoweredApplianceComponent.GetIsPowered();0x0187if (!(CallFunc_GetIsPowered_ReturnValue)) PopFlow();0x0191InteractClient(K2Node_Event_Controller, K2Node_Event_Pawn, K2Node_Event_HitResult);0x01B6CallFunc_GetWindowManager_ReturnValue = GetWindowManager(this);0x01CBCallFunc_GetActiveWidget_ReturnValue = CallFunc_GetWindowManager_ReturnValue.GetActiveWidget(3);0x01F7K2Node_DynamicCast_AsWBP_Fabricator_Screen = Cast<WBP_FabricatorScreen_C>(CallFunc_GetActiveWidget_ReturnValue);0x021BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsWBP_Fabricator_Screen);0x0238if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0242CallFunc_TextIsEmpty_ReturnValue = TextIsEmpty(FabricatorScreenCraftingStationTitle);0x025Fif (!(CallFunc_TextIsEmpty_ReturnValue)) goto Label_026E;0x026DPopFlow();0x026ELabel_026E:0x026EK2Node_DynamicCast_AsWBP_Fabricator_Screen.SetCraftingStationTitle(FabricatorScreenCraftingStationTitle);0x029BPopFlow();0x029Cgoto Label_0101;0x02A1goto Label_001E;0x02A6Label_02A6:0x02A6return;0x02A8// end of script
Final0x04

Subclasses 1

Used by 2

types with a member, parameter or interface of this type