Class
UBPC_HardPoint_C
: UStaticMeshComponent : UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObjectimplements IInteractable
0x00x0638
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UStaticMeshComponent 44
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bForceReceivesDecals : 1bit 0 | bool | 6 flags | false | |
| 0x0579 | 0x03 | padding / unreflected | |||
| 0x04 | ForcedLodModel | int32 | 9 flags | 0 | |
| 0x04 | MinLOD | int32 | 9 flags | 0 | |
| 0x04 | SubDivisionStepSize | int32 | 5 flags | 32 | |
| 0x04 | WireframeColorOverride | FColor | 9 flags | {B=255, G=255, R=255, A=255} | |
| 0x058C | 0x04 | padding / unreflected | |||
| 0x08 | StaticMesh | UStaticMesh* | NetRepNotify+9 flags | nullptr | |
| 0x04 | WorldPositionOffsetDisableDistance | int32 | 9 flags | 6000 | |
| 0x01 | bForceNaniteForMasked : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bDisallowNanite : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bForceDisableNanite : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bEvaluateWorldPositionOffset : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bWorldPositionOffsetWritesVelocity : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bEvaluateWorldPositionOffsetInRayTracing : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bOverrideWireframeColor : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bOverrideMinLOD : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bOverrideNavigationExport : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bForceNavigationObstacle : 1bit 5 | bool | Transient+3 flags | true | |
| 0x01 | bDisallowMeshPaintPerInstance : 1bit 6 | bool | Deprecated+3 flags | false | |
| 0x01 | bIgnoreInstanceForTextureStreaming : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bOverrideLightMapRes : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bCastDistanceFieldIndirectShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bOverrideDistanceFieldSelfShadowBias : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseSubDivisions : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseDefaultCollision : 1bit 4 | bool | 4 flags | false | |
| 0x01 | bSortTriangles : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bReverseCulling : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bUseNegativeDistanceField : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bEnableVertexColorMeshPainting : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bEnableTextureColorMeshPainting : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bOverrideMeshPaintTextureCoordinateIndex : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bOverrideMeshPaintTextureResolution : 1bit 3 | bool | 5 flags | false | |
| 0x04 | OverriddenMeshPaintTextureCoordinateIndex | int32 | 8 flags | 0 | |
| 0x04 | OverriddenMeshPaintTextureResolution | int32 | 8 flags | 0 | |
| 0x04 | OverriddenLightMapRes | int32 | 8 flags | 64 | |
| 0x05AC | 0x04 | padding / unreflected | |||
| 0x08 | MeshPaintTextureCooked | UTexture* | 7 flags | nullptr | |
| 0x08 | MeshPaintTextureOverride | UTexture* | Transient+6 flags | nullptr | |
| 0x08 | MaterialCacheTexture | UTexture* | Transient+6 flags | nullptr | |
| 0x04 | DistanceFieldIndirectShadowMinVisibility | float | 9 flags | 0.1 | |
| 0x04 | DistanceFieldSelfShadowBias | float | 9 flags | 0 | |
| 0x04 | StreamingDistanceMultiplier | float | 8 flags | 1 | |
| 0x04 | NanitePixelProgrammableDistance | float | 9 flags | 0 | |
| 0x10 | LODData | TArray<FStaticMeshComponentLODInfo> | Transient+2 flags | [] | |
| 0x10 | StreamingTextureData | TArray<FStreamingTextureBuildInfo> | 3 flags | [] | |
| 0x18 | LightmassSettings | FLightmassPrimitiveSettings | 3 flags | {bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs… | |
Inherited from UMeshComponent 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 6 flags | [] | |
| 0x08 | OverlayMaterial | UMaterialInterface* | 10 flags | nullptr | |
| 0x04 | OverlayMaterialMaxDrawDistance | float | 9 flags | 0 | |
| 0x054C | 0x04 | padding / unreflected | |||
| 0x10 | MaterialSlotsOverlayMaterial | TArray<UMaterialInterface*> | 8 flags | [] | |
| 0x01 | bEnableMaterialParameterCaching : 1bit 0 | bool | 7 flags | false | |
Inherited from UPrimitiveComponent 110
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | HLODBatchingPolicy | EHLODBatchingPolicy | 8 flags | None | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsActorTextureStreamingBuiltData : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 3 | bool | 5 flags | true | |
| 0x01 | UWE_AlwaysPerformSweepTestOnMove : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bMultiBodyOverlap : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bHoldout : 1bit 0 | bool | 8 flags | false | |
| 0x01 | bOwnerNoSee : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bWantsEditorEffects : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bForceMipStreaming : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 0 | bool | 7 flags | false | |
| 0x01 | CastShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 3 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 4 | bool | 8 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bSelfShadowOnly : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 6 | bool | 8 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 0 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bRasterizeAsFilledConvexVolume : 1bit 2 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 3 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 6 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 2 | bool | 3 flags | false | |
| 0x01 | FirstPersonPrimitiveType | EFirstPersonPrimitiveType | 9 flags | None | |
| 0x01 | bHasNoStreamableTextures : 1bit 1 | bool | Protected+3 flags | false | |
| 0x01 | bStaticWhenNotMoveable : 1bit 2 | bool | Protected+7 flags | true | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0286 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0289 | 0x20 | padding / unreflected | |||
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | ExcludeFromHLODLevels | uint8 | 7 flags | 0 | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02D8 | 0x28 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Exclusive | |
| 0x031C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0328 | 0x30 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+5 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+7 flags | [] | |
| 0x0378 | 0x10 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x050D | 0x01 | padding / unreflected | |||
| 0x01 | OnComponentPhysicsStateChanged | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0517 | 0x11 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 31
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00E0 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0108 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 2 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | CastShadowDetailMode | EDetailMode | 8 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentAttachmentChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0098 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x009D | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A0 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script31 statements · 968 bytes of bytecode0x0000CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(ForActor, true);0x001ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x003Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_027D;0x0049CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(ForActor, true);0x0067Temp_struct_Variable = GameplayTag{FName(Interaction.Attach)};0x0094CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Character.State.Carrying)});0x00DETemp_bool_Variable = CallFunc_HasMatchingGameplayTag_ReturnValue;0x00F1Temp_struct_Variable_1 = GameplayTag{FName(None)};0x011ECallFunc_GetLocalEquippedTool_ReturnValue = GetLocalEquippedTool(this);0x0133CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetLocalEquippedTool_ReturnValue);0x0150CallFunc_SelectString_ReturnValue = SelectString("", "HardPoint", CallFunc_IsValid_ReturnValue_1);0x0182K2Node_MakeStruct_InteractionInfo.PrimaryText = CallFunc_SelectString_ReturnValue;0x01A6K2Node_MakeStruct_InteractionInfo.InteractionType = Switch(Temp_bool_Variable, false => Temp_struct_Variable_1, true => Temp_struct_Variable, default => K2Node_Select_Default);0x01F6K2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x020AK2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x0240K2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x025DReturnValue = K2Node_MakeStruct_InteractionInfo;0x0278goto Label_03BD;0x027DLabel_027D:0x027DCallFunc_GetLocalEquippedTool_ReturnValue_1 = GetLocalEquippedTool(this);0x0292CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetLocalEquippedTool_ReturnValue_1);0x02AFCallFunc_SelectString_ReturnValue_1 = SelectString("", "HardPoint", CallFunc_IsValid_ReturnValue_2);0x02E1K2Node_MakeStruct_InteractionInfo_1.PrimaryText = CallFunc_SelectString_ReturnValue_1;0x0305K2Node_MakeStruct_InteractionInfo_1.InteractionType = GameplayTag{FName(None)};0x033BK2Node_MakeStruct_InteractionInfo_1.bHighlightTarget = true;0x034FK2Node_MakeStruct_InteractionInfo_1.Reason = GameplayTag{FName(None)};0x0385K2Node_MakeStruct_InteractionInfo_1.TextInputOverride = FText();0x03A2ReturnValue = K2Node_MakeStruct_InteractionInfo_1;0x03BDLabel_03BD:0x03BDreturn ReturnValue;0x03C7// end of script | EventPublic | 0x150 | |
float InteractionDistance()Script3 statements · 34 bytes of bytecode0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script | EventPublic | 0x04 | |
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script3 statements · 22 bytes of bytecode0x0000ReturnValue = true;0x000Breturn ReturnValue;0x0015// end of script | EventPublic | 0x121 | |
void Interact(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_5 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_5 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_2 = HitResult;0x0036ExecuteUbergraph_BPC_HardPoint(15);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_4 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_4 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BPC_HardPoint(20);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractEnd(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_3 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_3 = Pawn;0x0024ExecuteUbergraph_BPC_HardPoint(25);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractEndClient(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_2 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BPC_HardPoint(30);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractEndServer(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024ExecuteUbergraph_BPC_HardPoint(35);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BPC_HardPoint(10);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void ExecuteUbergraph_BPC_HardPoint(int32 EntryPoint)Script9 statements · 38 bytes of bytecode0x0000goto [EntryPoint];0x000Agoto Label_0023;0x000Fgoto Label_0023;0x0014goto Label_0023;0x0019goto Label_0023;0x001Egoto Label_0023;0x0023Label_0023:0x0023return;0x0025// end of script | Final | 0x04 |