Zdexby TheHolyOneZ
9,486 classes
Class

ABP_AirFissure_C

: AUWEGameplayActor : AActor : UObject
/Game/Blueprints/AirFissures/BP_AirFissure.BP_AirFissure_C 0x0388 (904 B) align 8 inherited 0x02D8 10 scripted vtable /Game/Blueprints/AirFissures/BP_AirFissure
0x00x0388

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08FMOD_BubblesUUWEFMODAudioComponent*6 flagsnullptr
0x08Niagara_BubblesUNiagaraComponent*6 flagsnullptr
0x08OxygenVolumeUCapsuleComponent*6 flagsnullptr
0x08UWESaveUUWESaveComponent*6 flagsnullptr
0x08BlightSapSpawnpointUSceneComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08BlightSapClassTSubclassOf<AActor>6 flags/Game/Blueprints/AirFissures/BP_BlightSap.BP_BlightSap_C
0x01IsBlightClearedboolNetRepNotify+8 flagsfalse
0x03210x07padding / unreflected
0x08SpawnedBlightAActor*7 flagsnullptr
0x08OxygenReplenishEffectTSubclassOf<UGameplayEffect>7 flags/Game/Blueprints/World/OxygenReplenishArea/GE_OxygenRepleni…
0x50ActivePawnEffectsTMap<APawn*, FActiveGameplayEffectHandle>4 flags<TMap>
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void UpdateBlightCleared()
Script14 statements · 332 bytes of bytecode
0x0000if (!(IsBlightCleared)) goto Label_00AF;0x000EOxygenVolume.SetCollisionProfileName(FName(OverlapAllDynamic), true);0x0040Niagara_Bubbles.Activate(true);0x0065FMOD_Bubbles.Activate(true);0x008AFMOD_Bubbles.Play();0x00AAgoto Label_0149;0x00AFLabel_00AF:0x00AFOxygenVolume.SetCollisionProfileName(FName(NoCollision), true);0x00E1Niagara_Bubbles.Deactivate();0x0105FMOD_Bubbles.Stop();0x0125FMOD_Bubbles.Deactivate();0x0149Label_0149:0x0149return;0x014B// end of script
Public0x00
void OnRep_IsBlightCleared()
Script3 statements · 17 bytes of bytecode
0x0000UpdateBlightCleared();0x000Ereturn;0x0010// end of script
0x00
void OnSpawnFailed_4CE7D3C742B66C4FA550CF9D00329BEC()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AirFissure(1623);0x000Freturn;0x0011// end of script
0x00
void OnSpawnFinished_4CE7D3C742B66C4FA550CF9D00329BEC(AActor* SpawnedActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SpawnedActor = SpawnedActor;0x0012ExecuteUbergraph_BP_AirFissure(1599);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AirFissure(1135);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_AirFissure_OxygenVolume_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_AirFissure(1505);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_AirFissure_OxygenVolume_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_AirFissure(1510);0x0057return;0x0059// end of script
0x1C
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_AirFissure(1515);0x0021return;0x0023// end of script
EventProtected0x01
void OnDied(AActor* SourceActor, AActor* TargetActor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024ExecuteUbergraph_BP_AirFissure(1643);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_AirFissure(int32 EntryPoint)
Script79 statements · 1,651 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMarkPropertyDirtyFromRepIndex(this, 11, FName(IsBlightCleared));0x0027OnRep_IsBlightCleared();0x0035UWESave.Store();0x0055UpdateBlightCleared();0x0063goto Label_0670;0x0068Label_0068:0x0068FlushNetDormancy();0x0072IsBlightCleared = true;0x007Dgoto Label_000A;0x0082Label_0082:0x0082SpawnedBlight = Temp_object_Variable;0x0095CallFunc_GetComponentByClass_ReturnValue = SpawnedBlight.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x00C8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnDied);0x00DFCallFunc_GetComponentByClass_ReturnValue.OnDied += K2Node_CreateDelegate_OutputDelegate_1;0x0108goto Label_0670;0x010DLabel_010D:0x010DCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0121if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0670;0x012FK2Node_DynamicCast_AsPawn_1 = Cast<Pawn>(K2Node_ComponentBoundEvent_OtherActor);0x0153K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsPawn_1);0x0170if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0670;0x017ECallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1, CallFunc_Map_Find_Value);0x01C3if (!(CallFunc_Map_Find_ReturnValue)) goto Label_0670;0x01D1CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue_1 = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn_1, true);0x01EFCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1, CallFunc_Map_Find_Value);0x0234CallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue_1.RemoveActiveGameplayEffect(CallFunc_Map_Find_Value, -1);0x0270CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1);0x02ACgoto Label_0670;0x02B1Label_02B1:0x02B1CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x02C5if (!(CallFunc_HasAuthority_ReturnValue_1)) goto Label_0670;0x02D3K2Node_DynamicCast_AsPawn = Cast<Pawn>(K2Node_ComponentBoundEvent_OtherActor_1);0x02F7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0314if (!(K2Node_DynamicCast_bSuccess)) goto Label_0670;0x0322CallFunc_Map_Contains_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Contains(ActivePawnEffects, K2Node_DynamicCast_AsPawn);0x035Eif (!(CallFunc_Map_Contains_ReturnValue)) goto Label_0371;0x036Cgoto Label_0670;0x0371Label_0371:0x0371CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn, true);0x038FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x03ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_0670;0x03BACallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn, true);0x03D8CallFunc_BP_ApplyGameplayEffectToTarget_ReturnValue = UWEAbilitySystemComponent.BP_ApplyGameplayEffectToTarget(OxygenReplenishEffect, CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue, 0f, GameplayEffectContextHandle{});0x042F/Script/Engine.Default__BlueprintMapLibrary.Map_Add(ActivePawnEffects, K2Node_DynamicCast_AsPawn, CallFunc_BP_ApplyGameplayEffectToTarget_ReturnValue);0x046Agoto Label_0670;0x046FUpdateBlightCleared();0x047DCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0491if (!(CallFunc_HasAuthority_ReturnValue_2)) goto Label_0670;0x049Fif (!(IsBlightCleared)) goto Label_04B2;0x04ADgoto Label_0670;0x04B2Label_04B2:0x04B2CallFunc_K2_GetComponentToWorld_ReturnValue = BlightSapSpawnpoint.K2_GetComponentToWorld();0x04E4CallFunc_AsyncSpawnActor_ReturnValue = AsyncSpawnActor(this, BlightSapClass, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x050DCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_AsyncSpawnActor_ReturnValue);0x052Aif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0670;0x0538K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnSpawnFinished_4CE7D3C742B66C4FA550CF9D00329BEC);0x054FCallFunc_AsyncSpawnActor_ReturnValue.OnSpawnFinished += K2Node_CreateDelegate_OutputDelegate_2;0x0578K2Node_CreateDelegate_OutputDelegate.Bind(this, OnSpawnFailed_4CE7D3C742B66C4FA550CF9D00329BEC);0x058FCallFunc_AsyncSpawnActor_ReturnValue.OnSpawnFailed += K2Node_CreateDelegate_OutputDelegate;0x05B8CallFunc_AsyncSpawnActor_ReturnValue.Activate();0x05DCgoto Label_0670;0x05E1goto Label_02B1;0x05E6goto Label_010D;0x05EBCallFunc_IsValid_ReturnValue_2 = IsValid(SpawnedBlight);0x0608if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0670;0x0616SpawnedBlight.K2_DestroyActor();0x063Agoto Label_0670;0x063FTemp_object_Variable = K2Node_CustomEvent_SpawnedActor;0x0652goto Label_0082;0x0657goto Label_0670;0x065CLabel_065C:0x065CFlushNetDormancy();0x0666goto Label_0068;0x066Bgoto Label_065C;0x0670Label_0670:0x0670return;0x0672// end of script
Final0x04