0x00x0388
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | FMOD_Bubbles | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | Niagara_Bubbles | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | OxygenVolume | UCapsuleComponent* | 6 flags | nullptr | |
| 0x08 | UWESave | UUWESaveComponent* | 6 flags | nullptr | |
| 0x08 | BlightSapSpawnpoint | USceneComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BlightSapClass | TSubclassOf<AActor> | 6 flags | /Game/Blueprints/AirFissures/BP_BlightSap.BP_BlightSap_C | |
| 0x01 | IsBlightCleared | bool | NetRepNotify+8 flags | false | |
| 0x0321 | 0x07 | padding / unreflected | |||
| 0x08 | SpawnedBlight | AActor* | 7 flags | nullptr | |
| 0x08 | OxygenReplenishEffect | TSubclassOf<UGameplayEffect> | 7 flags | /Game/Blueprints/World/OxygenReplenishArea/GE_OxygenRepleni… | |
| 0x50 | ActivePawnEffects | TMap<APawn*, FActiveGameplayEffectHandle> | 4 flags | <TMap> | |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void UpdateBlightCleared()Script14 statements · 332 bytes of bytecode0x0000if (!(IsBlightCleared)) goto Label_00AF;0x000EOxygenVolume.SetCollisionProfileName(FName(OverlapAllDynamic), true);0x0040Niagara_Bubbles.Activate(true);0x0065FMOD_Bubbles.Activate(true);0x008AFMOD_Bubbles.Play();0x00AAgoto Label_0149;0x00AFLabel_00AF:0x00AFOxygenVolume.SetCollisionProfileName(FName(NoCollision), true);0x00E1Niagara_Bubbles.Deactivate();0x0105FMOD_Bubbles.Stop();0x0125FMOD_Bubbles.Deactivate();0x0149Label_0149:0x0149return;0x014B// end of script | Public | 0x00 | |
void OnRep_IsBlightCleared()Script3 statements · 17 bytes of bytecode0x0000UpdateBlightCleared();0x000Ereturn;0x0010// end of script | 0x00 | ||
void OnSpawnFailed_4CE7D3C742B66C4FA550CF9D00329BEC()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_AirFissure(1623);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnSpawnFinished_4CE7D3C742B66C4FA550CF9D00329BEC(AActor* SpawnedActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SpawnedActor = SpawnedActor;0x0012ExecuteUbergraph_BP_AirFissure(1599);0x0021return;0x0023// end of script | 0x08 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_AirFissure(1135);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_AirFissure_OxygenVolume_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_AirFissure(1505);0x007Breturn;0x007D// end of script | 0x120 | ||
void BndEvt__BP_AirFissure_OxygenVolume_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_AirFissure(1510);0x0057return;0x0059// end of script | 0x1C | ||
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_AirFissure(1515);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void OnDied(AActor* SourceActor, AActor* TargetActor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024ExecuteUbergraph_BP_AirFissure(1643);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_AirFissure(int32 EntryPoint)Script79 statements · 1,651 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMarkPropertyDirtyFromRepIndex(this, 11, FName(IsBlightCleared));0x0027OnRep_IsBlightCleared();0x0035UWESave.Store();0x0055UpdateBlightCleared();0x0063goto Label_0670;0x0068Label_0068:0x0068FlushNetDormancy();0x0072IsBlightCleared = true;0x007Dgoto Label_000A;0x0082Label_0082:0x0082SpawnedBlight = Temp_object_Variable;0x0095CallFunc_GetComponentByClass_ReturnValue = SpawnedBlight.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x00C8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnDied);0x00DFCallFunc_GetComponentByClass_ReturnValue.OnDied += K2Node_CreateDelegate_OutputDelegate_1;0x0108goto Label_0670;0x010DLabel_010D:0x010DCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0121if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0670;0x012FK2Node_DynamicCast_AsPawn_1 = Cast<Pawn>(K2Node_ComponentBoundEvent_OtherActor);0x0153K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsPawn_1);0x0170if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0670;0x017ECallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1, CallFunc_Map_Find_Value);0x01C3if (!(CallFunc_Map_Find_ReturnValue)) goto Label_0670;0x01D1CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue_1 = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn_1, true);0x01EFCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1, CallFunc_Map_Find_Value);0x0234CallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue_1.RemoveActiveGameplayEffect(CallFunc_Map_Find_Value, -1);0x0270CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(ActivePawnEffects, K2Node_DynamicCast_AsPawn_1);0x02ACgoto Label_0670;0x02B1Label_02B1:0x02B1CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x02C5if (!(CallFunc_HasAuthority_ReturnValue_1)) goto Label_0670;0x02D3K2Node_DynamicCast_AsPawn = Cast<Pawn>(K2Node_ComponentBoundEvent_OtherActor_1);0x02F7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0314if (!(K2Node_DynamicCast_bSuccess)) goto Label_0670;0x0322CallFunc_Map_Contains_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Contains(ActivePawnEffects, K2Node_DynamicCast_AsPawn);0x035Eif (!(CallFunc_Map_Contains_ReturnValue)) goto Label_0371;0x036Cgoto Label_0670;0x0371Label_0371:0x0371CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn, true);0x038FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x03ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_0670;0x03BACallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_DynamicCast_AsPawn, true);0x03D8CallFunc_BP_ApplyGameplayEffectToTarget_ReturnValue = UWEAbilitySystemComponent.BP_ApplyGameplayEffectToTarget(OxygenReplenishEffect, CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue, 0f, GameplayEffectContextHandle{});0x042F/Script/Engine.Default__BlueprintMapLibrary.Map_Add(ActivePawnEffects, K2Node_DynamicCast_AsPawn, CallFunc_BP_ApplyGameplayEffectToTarget_ReturnValue);0x046Agoto Label_0670;0x046FUpdateBlightCleared();0x047DCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0491if (!(CallFunc_HasAuthority_ReturnValue_2)) goto Label_0670;0x049Fif (!(IsBlightCleared)) goto Label_04B2;0x04ADgoto Label_0670;0x04B2Label_04B2:0x04B2CallFunc_K2_GetComponentToWorld_ReturnValue = BlightSapSpawnpoint.K2_GetComponentToWorld();0x04E4CallFunc_AsyncSpawnActor_ReturnValue = AsyncSpawnActor(this, BlightSapClass, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x050DCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_AsyncSpawnActor_ReturnValue);0x052Aif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0670;0x0538K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnSpawnFinished_4CE7D3C742B66C4FA550CF9D00329BEC);0x054FCallFunc_AsyncSpawnActor_ReturnValue.OnSpawnFinished += K2Node_CreateDelegate_OutputDelegate_2;0x0578K2Node_CreateDelegate_OutputDelegate.Bind(this, OnSpawnFailed_4CE7D3C742B66C4FA550CF9D00329BEC);0x058FCallFunc_AsyncSpawnActor_ReturnValue.OnSpawnFailed += K2Node_CreateDelegate_OutputDelegate;0x05B8CallFunc_AsyncSpawnActor_ReturnValue.Activate();0x05DCgoto Label_0670;0x05E1goto Label_02B1;0x05E6goto Label_010D;0x05EBCallFunc_IsValid_ReturnValue_2 = IsValid(SpawnedBlight);0x0608if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0670;0x0616SpawnedBlight.K2_DestroyActor();0x063Agoto Label_0670;0x063FTemp_object_Variable = K2Node_CustomEvent_SpawnedActor;0x0652goto Label_0082;0x0657goto Label_0670;0x065CLabel_065C:0x065CFlushNetDormancy();0x0666goto Label_0068;0x066Bgoto Label_065C;0x0670Label_0670:0x0670return;0x0672// end of script | Final | 0x04 |