0x00x0290
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00D0 | 0x20 | padding / unreflected | |||
| 0x68 | MinQualityLevelLOD | FPerQualityLevelInt | 1 flags | {Default=0, PerQuality=<TMap>} | |
| 0x04 | MinLOD | FPerPlatformInt | 2 flags | {Default=0} | |
| 0x04 | ElementToIgnoreForTexFactor | int32 | Protected+5 flags | -1 | |
| 0x10 | StaticMaterials | TArray<FStaticMaterial> | 3 flags | [] | |
| 0x0170 | 0x38 | padding / unreflected | |||
| 0x04 | LightmapUVDensity | float | 5 flags | 0 | |
| 0x04 | LightMapResolution | int32 | 6 flags | 4 | |
| 0x04 | LightMapCoordinateIndex | int32 | 7 flags | 0 | |
| 0x01 | StaticMeshPaintSupport | EStaticMeshPaintSupport | 7 flags | Default | |
| 0x01B5 | 0x03 | padding / unreflected | |||
| 0x04 | MeshPaintTextureCoordinateIndex | int32 | 7 flags | 0 | |
| 0x04 | MeshPaintTextureResolution | int32 | 7 flags | 0 | |
| 0x04 | DistanceFieldSelfShadowBias | float | 7 flags | 0 | |
| 0x01C4 | 0x04 | padding / unreflected | |||
| 0x08 | BodySetup | UBodySetup* | Transient+11 flags | nullptr | |
| 0x04 | LODForCollision | int32 | 7 flags | 0 | |
| 0x01 | bGenerateMeshDistanceField : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bStripComplexCollisionForConsole : 1bit 1 | bool | Deprecated+3 flags | false | |
| 0x01 | bHasNavigationData : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bSupportUniformlyDistributedSampling : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bSupportPhysicalMaterialMasks : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bSupportRayTracing : 1bit 5 | bool | 4 flags | true | |
| 0x01 | bDoFastBuild : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bIsBuiltAtRuntime : 1bit 7 | bool | Deprecated+3 flags | false | |
| 0x01 | bAllowCPUAccess : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bSupportGpuUniformlyDistributedSampling : 1bit 2 | bool | 5 flags | false | |
| 0x01D6 | 0x1A | padding / unreflected | |||
| 0x10 | Sockets | TArray<UStaticMeshSocket*> | 4 flags | [] | |
| 0x0200 | 0x10 | padding / unreflected | |||
| 0x18 | PositiveBoundsExtension | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | NegativeBoundsExtension | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x38 | ExtendedBounds | FBoxSphereBounds | 4 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x08 | NavCollision | UNavCollisionBase* | Transient+12 flags | nullptr | |
Inherited from UStreamableRenderAsset 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ForceMipLevelsToBeResidentTimestamp | double | TransientProtected+5 flags | 0 | |
| 0x04 | NumCinematicMipLevels | int32 | 8 flags | 0 | |
| 0x004C | 0x04 | padding / unreflected | |||
| 0x68 | NoRefStreamingLODBias | FPerQualityLevelInt | Protected+1 flags | {Default=-1, PerQuality=<TMap>} | |
| 0x04 | StreamingIndex | int32 | TransientProtected+7 flags | -1 | |
| 0x00BC | 0x04 | padding / unreflected | |||
| 0x01 | NeverStream : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bGlobalForceMipLevelsToBeResident : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bHasStreamingUpdatePending : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | bForceMiplevelsToBeResident : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bIgnoreStreamingMipBias : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bMarkAsEditorStreamingPool : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bUseCinematicMipLevels : 1bit 6 | bool | TransientProtected+3 flags | false | |
Functions 26
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials) | FinalNative+1 flags | 0x10 | |
| void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default) | FinalNative+1 flags | 0x54 | |
| void SetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs) | FinalNative+1 flags | 0x50 | |
| void SetMinimumLODForPlatform(const FName& PlatformName, int32 InMinLOD) | FinalNative+1 flags | 0x0C | |
| void RemoveSocket(UStaticMeshSocket* Socket) | FinalNative+1 flags | 0x08 | |
| UStaticMeshDescription* GetStaticMeshDescription(int32 LODIndex) | FinalNative+1 flags | 0x10 | |
| TArray<FStaticMaterial> GetStaticMaterials() | FinalNative+1 flags | 0x10 | |
| TArray<UStaticMeshSocket*> GetSocketsByTag(const FString& InSocketTag) | FinalNative+1 flags | 0x20 | |
| int32 GetNumVertices(int32 LODIndex) | FinalNative+1 flags | 0x08 | |
| int32 GetNumTriangles(int32 LODIndex) | FinalNative+1 flags | 0x08 | |
| int32 GetNumSections(int32 InLOD) | FinalNative+1 flags | 0x08 | |
| int32 GetNumLODs() | FinalNative+1 flags | 0x04 | |
| void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default) | FinalNative+1 flags | 0x54 | |
| void GetMinimumLODForQualityLevels(TMap<FName, int32>& QualityLevelMinimumLODs) | FinalNative+1 flags | 0x50 | |
| int32 GetMinimumLODForQualityLevel(const FName& QualityLevel) | FinalNative+1 flags | 0x0C | |
| void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs) | FinalNative+1 flags | 0x50 | |
| int32 GetMinimumLODForPlatform(const FName& PlatformName) | FinalNative+1 flags | 0x0C | |
| int32 GetMaterialIndex(const FName& MaterialSlotName) | FinalNative+1 flags | 0x0C | |
| UMaterialInterface* GetMaterial(int32 MaterialIndex) | FinalNative+1 flags | 0x10 | |
| FBoxSphereBounds GetBounds() | FinalNative+1 flags | 0x38 | |
| FBox GetBoundingBox() | FinalNative+1 flags | 0x38 | |
| UStaticMeshSocket* FindSocket(const FName& InSocketName) | FinalNative+1 flags | 0x10 | |
| UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer) | FinalNative+2 flags | 0x10 | |
| void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild) | FinalNative+1 flags | 0x12 | |
| void AddSocket(UStaticMeshSocket* Socket) | FinalNative+1 flags | 0x08 | |
| FName AddMaterial(UMaterialInterface* Material) | FinalNative+1 flags | 0x10 |
Used by 57
types with a member, parameter or interface of this typeABaseSewagePitABaseVehiclePartABP_AntiFreeze_CABP_HouseTV_CABP_Oil_CFBrokenAssetVariantsFBrokenMeshRecordACameraCalibrationCheckerboardUChaosVehicleWheelFControlRigShapeDefinitionFDataflowRootProxyMeshUDatasmithStaticMeshComponentTemplateUFoliageStatisticsUFoliageType_InstancedStaticMeshAFusesUGameplayStaticsFGeometryCollectionAutoInstanceMeshFGeometryCollectionProxyMeshDataFGetStaticMeshDataflowNodeFGrassVarietyUGroomCreateStrandsTexturesOptionsFHairGroupsCardsSourceDescriptionFHairGroupsMeshesSourceDescriptionFHLODInstancingKeyFHLODISMComponentDescFHLODProxyMeshUHouseDamageComponentFInstancedStaticMeshComponentInstanceDataUInterchangeGenericMeshPipelineFISMComponentDescriptorUKismetProceduralMeshLibraryULandscapeGrassTypeFLandscapeSplineMeshEntryALightWeightInstanceStaticMeshManagerFMakeRootProxyMeshDataflowNodeFMeshBuildSettingsFMeshCutterDataflowNodeUNiagaraComponentUNiagaraDataInterfaceArrayMeshUNiagaraDataInterfaceStaticMeshUNiagaraFunctionLibraryFNiagaraMeshRendererMeshPropertiesBaseUParticleModuleTypeDataMeshFRuinsMeshConfigUShaderCompilationScreenBPLibraryFSoftISMComponentDescriptorFSoftSplineMeshComponentDescriptorFSplineMeshComponentDescriptorUStaticMeshComponentFStaticMeshComponentInstanceDataFStaticMeshDynamicStateFStaticMeshToCollectionDataflowNodeFStaticMeshToCollectionDataflowNode_v2FStaticMeshToMeshDataflowNodeAStationaryRadioATireAUltra_Dynamic_Sky_C