Zdexby TheHolyOneZ
5,601 structs
Struct

FSoftSplineMeshComponentDescriptor

: FSplineMeshComponentDescriptorBase
/Script/Engine.SoftSplineMeshComponentDescriptor 0x0238 (568 B) align 8 inherited 0x01C8 /Script/Engine
0x00x0238

Members 4

OffsetSizeNameTypeFlags
0x28StaticMeshTSoftObjectPtr<UStaticMesh>4 flags
0x10OverrideMaterialsTArray<TSoftObjectPtr<UMaterialInterface>>4 flags
0x28OverlayMaterialTSoftObjectPtr<UMaterialInterface>4 flags
0x10RuntimeVirtualTexturesTArray<TSoftObjectPtr<URuntimeVirtualTexture>>4 flags
Inherited from FSplineMeshComponentDescriptorBase 44
OffsetSizeNameTypeFlags
0x04Hashuint325 flags
0x000C0x04padding / unreflected
0x08ComponentClassTSubclassOf<USplineMeshComponent>6 flags
0x01MobilityEComponentMobility6 flags
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType6 flags
0x01LightmapTypeELightmapType6 flags
0x01LightingChannelsFLightingChannels3 flags
0x04RayTracingGroupIdint326 flags
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority6 flags
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry6 flags
0x01CustomDepthStencilWriteMaskERendererStencilMask6 flags
0x00230x05padding / unreflected
0x180BodyInstanceFBodyInstance2 flags
0x04VirtualTextureCullMipsint326 flags
0x04TranslucencySortPriorityint326 flags
0x04OverriddenLightMapResint326 flags
0x04CustomDepthStencilValueint326 flags
0x01bCastShadow : 1bit 0bool4 flags
0x01bEmissiveLightSource : 1bit 1bool4 flags
0x01bCastDynamicShadow : 1bit 2bool4 flags
0x01bCastStaticShadow : 1bit 3bool4 flags
0x01bCastContactShadow : 1bit 4bool4 flags
0x01bCastShadowAsTwoSided : 1bit 5bool4 flags
0x01bCastHiddenShadow : 1bit 6bool4 flags
0x01bAffectDynamicIndirectLighting : 1bit 7bool4 flags
0x01bAffectDynamicIndirectLightingWhileHidden : 1bit 0bool4 flags
0x01bAffectDistanceFieldLighting : 1bit 1bool4 flags
0x01bReceivesDecals : 1bit 2bool4 flags
0x01bOverrideLightMapRes : 1bit 3bool4 flags
0x01bUseAsOccluder : 1bit 4bool4 flags
0x01bEnableDiscardOnLoad : 1bit 5bool4 flags
0x01bRenderCustomDepth : 1bit 6bool4 flags
0x01bVisibleInRayTracing : 1bit 7bool4 flags
0x01bHiddenInGame : 1bit 0bool4 flags
0x01bIsEditorOnly : 1bit 1bool4 flags
0x01bVisible : 1bit 2bool4 flags
0x01bEvaluateWorldPositionOffset : 1bit 3bool4 flags
0x01bReverseCulling : 1bit 4bool4 flags
0x01bUseDefaultCollision : 1bit 5bool4 flags
0x01bGenerateOverlapEvents : 1bit 6bool4 flags
0x01bOverrideNavigationExport : 1bit 7bool4 flags
0x01bForceNavigationObstacle : 1bit 0bool4 flags
0x01bFillCollisionUnderneathForNavmesh : 1bit 1bool4 flags
0x04WorldPositionOffsetDisableDistanceint326 flags
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior6 flags
0x01DetailModeEDetailMode6 flags