| void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex) | FinalNative+1 flags | | 0x1C |
| void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName) | FinalNative+1 flags | | 0x0C |
| FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex) | FinalNative+1 flags | | 0x18 |
| void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ) | FinalNative+1 flags | | 0x4C |