Zdexby TheHolyOneZ
5,360 classes
Class

UHouseDamageComponent

: UActorComponent : UObject
/Script/StormEscape.HouseDamageComponent 0x0310 (784 B) align 8 inherited 0x00B8 vtable /Script/StormEscape
0x00x0310

Members 22

OffsetSizeNameTypeFlagsDefault
0x00B80x10padding / unreflected
0x08SettingsPDAUPDA_HouseDamageSettings*7 flagsnullptr
0x08BrokenVariantsPDAUPDA_BrokenAssetVariants*7 flagsnullptr
0x00D80x28padding / unreflected
0x04FogIntensityMultiplierfloatProtected+5 flags0
0x01bFogFadingboolProtected+5 flagsfalse
0x01bDestroyFogAfterFadeboolProtected+5 flagsfalse
0x01060x02padding / unreflected
0x04FogFadeIntensityMultiplier_StartfloatProtected+5 flags0
0x04FogFadeIntensityMultiplier_TargetfloatProtected+5 flags0
0x04FogFadeDurationfloatProtected+5 flags0
0x04FogFadeStartWorldTimefloatProtected+5 flags0
0x01180x08padding / unreflected
0x08WindManagerAWindManager*Protected+4 flagsnullptr
0x18WindDirFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x08ActiveFogVFXUNiagaraComponent*Protected+6 flagsnullptr
0x01480x08padding / unreflected
0x10BrokenMeshComponentsTArray<UStaticMeshComponent*>Protected+4 flags[]
0x01600x08padding / unreflected
0x08OwningHouseAHouse*4 flagsnullptr
0x10OverrideBrokenVariantsTArray<FBrokenAssetVariants>3 flags[]
0x01800x10padding / unreflected
0x08PersistentRuinsActorAHouseRuins*4 flagsnullptr
0x01980x10padding / unreflected
0x10DamagePropQueueTArray<FDamagePropRequest>3 flags[]
0x01B80xB8padding / unreflected
0x10LocalDamageQueueTArray<FDamagePropRequest>3 flags[]
0x10DeferredOperationsQueueTArray<FDeferredOperation>2 flags[]
0x10DestroyedInstancesTArray<FDestroyedInstanceRecord>NetRepNotify+3 flags[]
0x10CurrentBrokenMeshesTArray<FBrokenMeshRecord>NetRepNotify+2 flags[]
0x01bFogActive_RepboolNetRepNotify+5 flagsfalse
0x02B10x5Funreflected bytes to end of UHouseDamageComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 13

SignatureFlagsNativeParams
void OnStormTransitionStarted(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength)FinalNative+1 flags0x0C
void OnRep_FogActive()FinalNative+1 flags0x00
void OnRep_DestroyedInstances()FinalNative+1 flags0x00
void OnRep_CurrentBrokenMeshes()FinalNative+1 flags0x00
void MC_SpawnBrokenMesh(UStaticMesh* Mesh, const FTransform& WorldTransform, const EShelterDestructionType& ShelterType, bool bCheckForSupport, bool bPassMaterial, const TArray<UMaterialInterface*>& MaterialsToPass)NativeEvent+1 flags0x88
void MC_RemoveProp(UPrimitiveComponent* PropComponent, int32 InstanceIndex, const EShelterDestructionType& ShelterType)NativeEvent+1 flags0x0D
void MC_PlayDestructionVFXAtISM(UInstancedStaticMeshComponent* ISM, const FVector_NetQuantize& Center, const FVector_NetQuantize& HalfExtents, const FRotator& Rotation)NativeEvent+1 flags0x50
void MC_BatchPartialDamageProp(const TArray<FPartialDamageBatchInfo>& Batches)NativeEvent+1 flags0x10
void MC_BatchDamageProps(const TArray<FDamagePropRequest>& Props)NativeEvent+1 flags0x10
bool IsHouseFullyDestroyed()FinalNative+1 flags0x01
void DamagePropsInLine(const FVector& LineStart, const FVector& LineEnd, float TraceRadius)FinalNative+1 flags0x34
void DamagePropsDirectly(const TArray<FHitPropInfo>& Props)FinalNative+1 flags0x10
void BlendVisualsWithStorm(float DeltaTime, float TransitionLength)FinalNative+1 flags0x08

Used by 2

types with a member, parameter or interface of this type