0x00x0310
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00B8 | 0x10 | padding / unreflected | |||
| 0x08 | SettingsPDA | UPDA_HouseDamageSettings* | 7 flags | nullptr | |
| 0x08 | BrokenVariantsPDA | UPDA_BrokenAssetVariants* | 7 flags | nullptr | |
| 0x00D8 | 0x28 | padding / unreflected | |||
| 0x04 | FogIntensityMultiplier | float | Protected+5 flags | 0 | |
| 0x01 | bFogFading | bool | Protected+5 flags | false | |
| 0x01 | bDestroyFogAfterFade | bool | Protected+5 flags | false | |
| 0x0106 | 0x02 | padding / unreflected | |||
| 0x04 | FogFadeIntensityMultiplier_Start | float | Protected+5 flags | 0 | |
| 0x04 | FogFadeIntensityMultiplier_Target | float | Protected+5 flags | 0 | |
| 0x04 | FogFadeDuration | float | Protected+5 flags | 0 | |
| 0x04 | FogFadeStartWorldTime | float | Protected+5 flags | 0 | |
| 0x0118 | 0x08 | padding / unreflected | |||
| 0x08 | WindManager | AWindManager* | Protected+4 flags | nullptr | |
| 0x18 | WindDir | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | ActiveFogVFX | UNiagaraComponent* | Protected+6 flags | nullptr | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | BrokenMeshComponents | TArray<UStaticMeshComponent*> | Protected+4 flags | [] | |
| 0x0160 | 0x08 | padding / unreflected | |||
| 0x08 | OwningHouse | AHouse* | 4 flags | nullptr | |
| 0x10 | OverrideBrokenVariants | TArray<FBrokenAssetVariants> | 3 flags | [] | |
| 0x0180 | 0x10 | padding / unreflected | |||
| 0x08 | PersistentRuinsActor | AHouseRuins* | 4 flags | nullptr | |
| 0x0198 | 0x10 | padding / unreflected | |||
| 0x10 | DamagePropQueue | TArray<FDamagePropRequest> | 3 flags | [] | |
| 0x01B8 | 0xB8 | padding / unreflected | |||
| 0x10 | LocalDamageQueue | TArray<FDamagePropRequest> | 3 flags | [] | |
| 0x10 | DeferredOperationsQueue | TArray<FDeferredOperation> | 2 flags | [] | |
| 0x10 | DestroyedInstances | TArray<FDestroyedInstanceRecord> | NetRepNotify+3 flags | [] | |
| 0x10 | CurrentBrokenMeshes | TArray<FBrokenMeshRecord> | NetRepNotify+2 flags | [] | |
| 0x01 | bFogActive_Rep | bool | NetRepNotify+5 flags | false | |
| 0x02B1 | 0x5F | unreflected bytes to end of UHouseDamageComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnStormTransitionStarted(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength) | FinalNative+1 flags | 0x0C | |
| void OnRep_FogActive() | FinalNative+1 flags | 0x00 | |
| void OnRep_DestroyedInstances() | FinalNative+1 flags | 0x00 | |
| void OnRep_CurrentBrokenMeshes() | FinalNative+1 flags | 0x00 | |
| void MC_SpawnBrokenMesh(UStaticMesh* Mesh, const FTransform& WorldTransform, const EShelterDestructionType& ShelterType, bool bCheckForSupport, bool bPassMaterial, const TArray<UMaterialInterface*>& MaterialsToPass) | NativeEvent+1 flags | 0x88 | |
| void MC_RemoveProp(UPrimitiveComponent* PropComponent, int32 InstanceIndex, const EShelterDestructionType& ShelterType) | NativeEvent+1 flags | 0x0D | |
| void MC_PlayDestructionVFXAtISM(UInstancedStaticMeshComponent* ISM, const FVector_NetQuantize& Center, const FVector_NetQuantize& HalfExtents, const FRotator& Rotation) | NativeEvent+1 flags | 0x50 | |
| void MC_BatchPartialDamageProp(const TArray<FPartialDamageBatchInfo>& Batches) | NativeEvent+1 flags | 0x10 | |
| void MC_BatchDamageProps(const TArray<FDamagePropRequest>& Props) | NativeEvent+1 flags | 0x10 | |
| bool IsHouseFullyDestroyed() | FinalNative+1 flags | 0x01 | |
| void DamagePropsInLine(const FVector& LineStart, const FVector& LineEnd, float TraceRadius) | FinalNative+1 flags | 0x34 | |
| void DamagePropsDirectly(const TArray<FHitPropInfo>& Props) | FinalNative+1 flags | 0x10 | |
| void BlendVisualsWithStorm(float DeltaTime, float TransitionLength) | FinalNative+1 flags | 0x08 |