Zdexby TheHolyOneZ
4,763 classes
Class

UShockerTargetComponent

: UActorComponent : UObject
/Script/AtomicHeart.ShockerTargetComponent 0x0258 (600 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x0258

Members 10

OffsetSizeNameTypeFlagsDefault
0x10OnStateChangedEventFMulticastScriptDelegate4 flags<delegate>
0x04ShockDurationfloatProtected+7 flags10
0x01bIsShockerTargetEnabledboolProtected+7 flagstrue
0x01RequiresImprovedComponentShockSkillboolProtected+7 flagsfalse
0x01bOnlyShockIfIndicatorIsExposedboolProtected+7 flagstrue
0x00E70x01padding / unreflected
0xA0BodyVFXFShockerTargetVFXSettingsProtected+6 flags{ShockedMontage=nullptr, DisabledLoopMontage=nullptr, Reboo…
0xA0IndicatorVFXFShockerTargetVFXSettingsProtected+6 flags{ShockedMontage=nullptr, DisabledLoopMontage=nullptr, Reboo…
0x08ShockIndicatorSocketNameFNameProtected+9 flagsShockTarget
0x01bShockableWhenDisabledboolProtected+9 flagsfalse
0x01bShockableWhenRebootingboolProtected+9 flagsfalse
0x02320x26unreflected bytes to end of UShockerTargetComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 10

SignatureFlagsNativeParams
void StopVFX()FinalNative+1 flags0x00
void SetIndicatorMesh(USkeletalMeshComponent* InIndicatorMesh)FinalNative+1 flags0x08
void SetBodyMesh(USkeletalMeshComponent* InBodyMesh)FinalNative+1 flags0x08
void OnCharacterEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
bool GetIsShocked()FinalNative+1 flags0x01
bool GetIsRebooting()FinalNative+1 flags0x01
bool GetIsDisabled()FinalNative+1 flags0x01
void ForceRebootState()FinalNative+1 flags0x00
void ForceDisabledState()FinalNative+1 flags0x00
bool ApplyShocker(bool bHasImprovedComponentShockSkill)FinalNative+1 flags0x02

Used by 2

types with a member, parameter or interface of this type