implements IAHSaveExtensionInterface
0x00x0380
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0130 | 0x08 | padding / unreflected | |||
| 0x10 | OnLimbDismemberedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x28 | LimbsToHideTags | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bModifyPhysAsset | bool | Protected+6 flags | false | |
| 0x0171 | 0x07 | padding / unreflected | |||
| 0x28 | DismembermentSettingsSOP | TSoftObjectPtr<UDA_DismembermentSettings> | Protected+6 flags | <SoftObjectProperty> | |
| 0x28 | ActivationBlockedTags | FGameplayTagContainer | Protected+5 flags | {GameplayTags=[1 item], ParentTags=[1 item]} | |
| 0x50 | DefaultDamageTypeExplosionImpulseMagnitudeMap | TMap<TMap<FGameplayTagContainer, FGameplayTag>, FGameplayTag> | Protected+5 flags | <TMap> | |
| 0x0218 | 0x58 | padding / unreflected | |||
| 0x50 | SpawnedLimbTransformsMaps | TMap<FGameplayTagContainer, FGameplayTag> | 2 flags | <TMap> | |
| 0x28 | DismemberedLimbsTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x08 | padding / unreflected | |||
| 0x30 | MainBodyTransform | FTransform | 4 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x01 | bEnabled | bool | 6 flags | false | |
| 0x01 | bHeadExploded | bool | 6 flags | false | |
| 0x0322 | 0x06 | padding / unreflected | |||
| 0x50 | ReplacementMeshesMap | TMap<FName, FGameplayTag> | 4 flags | <TMap> | |
| 0x08 | CollisionProfileName | FName | 7 flags | Ragdoll | |
Inherited from UHitDetectionComponent 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnHitDetectedDelegate | FMulticastScriptDelegate | TransientProtected+4 flags | <delegate> | |
| 0x50 | TryAutoReactionChemicalElements | TSet<EChemicalElement> | Protected+5 flags | <TSet> |
Inherited from UActorComponent 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool TryExplode(const FVector& ExplosionCenter, float ImpulseMagnitude) | FinalNative+1 flags | 0x11 | |
| bool TryDismemberLimb(const FGameplayTag& LimbTag, const FVector& ImpulseVector) | FinalNative+1 flags | 0x15 | |
| void OnDeserializeDismemberment(AAHAICharacter* AICharacter) | FinalNative+1 flags | 0x08 | |
| void OnCharacterEvent(FAHCharacterEvent& Event) | FinalNative+1 flags | 0x28 | |
| void K2_OnLimbDismembered(FGameplayTag& LimbTag, const FVector& Location, USkeletalMeshComponent* SpawnedMesh) | EventProtected | 0x20 | |
| UAkAudioEvent* GetDismembermentSoundEvent() | FinalNative+1 flags | 0x08 |