Zdexby TheHolyOneZ
4,763 classes
Class

UDismembermentComponent

: UHitDetectionComponent : UActorComponent : UObject
/Script/AtomicHeart.DismembermentComponent 0x0380 (896 B) align 16 inherited 0x0130 vtable /Script/AtomicHeart
0x00x0380

Members 13

OffsetSizeNameTypeFlagsDefault
0x01300x08padding / unreflected
0x10OnLimbDismemberedDelegateFMulticastScriptDelegate4 flags<delegate>
0x28LimbsToHideTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x01bModifyPhysAssetboolProtected+6 flagsfalse
0x01710x07padding / unreflected
0x28DismembermentSettingsSOPTSoftObjectPtr<UDA_DismembermentSettings>Protected+6 flags<SoftObjectProperty>
0x28ActivationBlockedTagsFGameplayTagContainerProtected+5 flags{GameplayTags=[1 item], ParentTags=[1 item]}
0x50DefaultDamageTypeExplosionImpulseMagnitudeMapTMap<TMap<FGameplayTagContainer, FGameplayTag>, FGameplayTag>Protected+5 flags<TMap>
0x02180x58padding / unreflected
0x50SpawnedLimbTransformsMapsTMap<FGameplayTagContainer, FGameplayTag>2 flags<TMap>
0x28DismemberedLimbsTagsFGameplayTagContainer4 flags{GameplayTags=[], ParentTags=[]}
0x02E80x08padding / unreflected
0x30MainBodyTransformFTransform4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01bEnabledbool6 flagsfalse
0x01bHeadExplodedbool6 flagsfalse
0x03220x06padding / unreflected
0x50ReplacementMeshesMapTMap<FName, FGameplayTag>4 flags<TMap>
0x08CollisionProfileNameFName7 flagsRagdoll
Inherited from UHitDetectionComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OnHitDetectedDelegateFMulticastScriptDelegateTransientProtected+4 flags<delegate>
0x50TryAutoReactionChemicalElementsTSet<EChemicalElement>Protected+5 flags<TSet>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 6

SignatureFlagsNativeParams
bool TryExplode(const FVector& ExplosionCenter, float ImpulseMagnitude)FinalNative+1 flags0x11
bool TryDismemberLimb(const FGameplayTag& LimbTag, const FVector& ImpulseVector)FinalNative+1 flags0x15
void OnDeserializeDismemberment(AAHAICharacter* AICharacter)FinalNative+1 flags0x08
void OnCharacterEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
void K2_OnLimbDismembered(FGameplayTag& LimbTag, const FVector& Location, USkeletalMeshComponent* SpawnedMesh)EventProtected0x20
UAkAudioEvent* GetDismembermentSoundEvent()FinalNative+1 flags0x08