| 0x50 | LimbsToSpawnMap | TMap<FGameplayTagContainer, FGameplayTag> | 3 flags | <TMap> |
| 0x28 | DamageTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x28 | DamageTagsToIgnoreOnDeath | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x28 | DamageTagsExplodeHead | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x28 | DamageTagsStrongHit | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x50 | BoneNameToLimbTagMap | TMap<FGameplayTag, FName> | 3 flags | <TMap> |
| 0x08 | LeftHandLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.LeftHand} |
| 0x08 | RightHandLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.RightHand} |
| 0x08 | TopBodyLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.Top} |
| 0x08 | HeadLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.Head} |
| 0x08 | LeftLegLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.LeftLeg} |
| 0x08 | RightLegLimbTag | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.RightLeg} |
| 0x08 | EmptyTransparentMaterial | UMaterial* | 9 flags | nullptr |
| 0x01 | bHideByMatMasks | bool | 7 flags | false |
| 0x01B1 | 0x03 | padding / unreflected |
| 0x04 | ImpulseOnSpawn | float | 7 flags | 1250 |
| 0x04 | ExistingMeshImpulseMultiplier | float | 7 flags | 2 |
| 0x04 | MeshMassScale | float | 7 flags | 10 |
| 0x08 | HeadExplodeActor | TSubclassOf<AActor> | 8 flags | nullptr |
| 0x08 | SocketToSpawn | FName | 7 flags | None |
| 0x0C | SocketRotation | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x01DC | 0x04 | padding / unreflected |
| 0x10 | MainBodyPhysicalAssets | TArray<TArray<TArray<TSoftObjectPtr<UPhysicsAsset>>>> | 4 flags | [] |
| 0x10 | TopPartPhysicalAssets | TArray<TArray<TSoftObjectPtr<UPhysicsAsset>>> | 4 flags | [] |
| 0x10 | BottomPartPhysicalAssets | TArray<TSoftObjectPtr<UPhysicsAsset>> | 4 flags | [] |
| 0x28 | FullBodyPhysicsAsset | TSoftObjectPtr<UPhysicsAsset> | 5 flags | <SoftObjectProperty> |
| 0x01 | bUseDefaultExplosionImpulse | bool | 8 flags | true |
| 0x0239 | 0x03 | padding / unreflected |
| 0x04 | ExplosionImpulseOnSpawn | float | 7 flags | 0 |
| 0x28 | DamageTagsExplosion | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x28 | ExplosionDismembermentLimbTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | CopyPoseAnimInstance | TSubclassOf<UAnimInstance> | 10 flags | nullptr |
| 0x04 | DismemberedLimbsLimit | int32 | 10 flags | 0 |
| 0x01 | bCopyMaterialInstance | bool | 9 flags | true |
| 0x029D | 0x03 | padding / unreflected |
| 0x08 | DismembermentSoundEvent | UAkAudioEvent* | 7 flags | nullptr |