| void SetValueInt(const FString& SettingId, int32 Value) | FinalNative+1 flags | | 0x14 |
| void SetValueInputKey(const FString& SettingId, FKey& Value) | FinalNative+1 flags | | 0x28 |
| void SetValueFloat(const FString& SettingId, float Value) | FinalNative+1 flags | | 0x14 |
| void SetOption(const FString& SettingId, int32 OptionIndex) | FinalNative+1 flags | | 0x14 |
| void GetValueInt(const FString& SettingId, const int32& OutValue) | FinalNative+1 flags | | 0x14 |
| void GetValueInputKey(const FString& SettingId, const FString& OutValue) | FinalNative+1 flags | | 0x20 |
| void GetValueFloat(const FString& SettingId, const float& OutValue) | FinalNative+1 flags | | 0x14 |
| void GetSettingInfo(const FString& SettingId, const bool& bOutIsOptionSelect, const EGameSettingsValueType& OutValueType, FText& OutTitle, FText& OutDescription, const bool& bOutSuccess) | FinalNative+1 flags | | 0x49 |
| TArray<void> GetSettingIds() | FinalNative+1 flags | | 0x10 |
| void GetRequiresRestart(const FString& SettingId, const bool& OutValue) | FinalNative+1 flags | | 0x11 |
| void GetRangeInt(const FString& SettingId, const int32& OutMin, const int32& OutMax, const int32& OutStep) | FinalNative+1 flags | | 0x1C |
| void GetRangeFloat(const FString& SettingId, const float& OutMin, const float& OutMax, const float& OutStep) | FinalNative+1 flags | | 0x1C |
| void GetOptions(const FString& SettingId, const TArray<int32>& OutOptions, const int32& OutOptionIndex) | FinalNative+1 flags | | 0x24 |
| void GetIsAvailable(const FString& SettingId, const bool& OutValue) | FinalNative+1 flags | | 0x11 |
| FKey GetInputKeyByID(const FString& SettingId) | FinalNative+1 flags | | 0x28 |