implements ISequenceUpdatable
0x00x02D0
Members 31
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Arrow | UArrowComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x04 | ArmLength | float | 7 flags | 200 | |
| 0x04 | Intensity | float | 7 flags | 10 | |
| 0x10 | Color | FLinearColor | 7 flags | {R=1, G=1, B=1, A=0} | |
| 0x01 | UseTemperature | bool | 6 flags | false | |
| 0x0271 | 0x03 | padding / unreflected | |||
| 0x04 | Temperature | float | 7 flags | 6500 | |
| 0x04 | OuterCone | float | 7 flags | 33 | |
| 0x04 | InnerConePersent | float | 7 flags | 0.55 | |
| 0x04 | Attenuation | float | 7 flags | 0 | |
| 0x04 | SourceRadius | float | 6 flags | 15 | |
| 0x04 | SoftRadius | float | 6 flags | 0 | |
| 0x01 | CastShadow | bool | 5 flags | true | |
| 0x028D | 0x03 | padding / unreflected | |||
| 0x04 | ShadowBias | float | 6 flags | 0.2 | |
| 0x04 | ShadowContactLength | float | 6 flags | 0 | |
| 0x01 | Channels | FLightingChannels | 3 flags | {bChannel0=true, bChannel1=false, bChannel2=false, bShadowC… | |
| 0x01 | Transmission | bool | 5 flags | false | |
| 0x029A | 0x02 | padding / unreflected | |||
| 0x04 | Specular | float | 6 flags | 1 | |
| 0x04 | Volumetric | float | 6 flags | 1 | |
| 0x01 | VolumeticShadow | bool | 5 flags | false | |
| 0x01 | NoFallOff | bool | 5 flags | false | |
| 0x02A6 | 0x02 | padding / unreflected | |||
| 0x08 | SpotRef | USpotLightComponent* | 8 flags | nullptr | |
| 0x01 | NoRotationConstraint | bool | 5 flags | false | |
| 0x01 | IntensityMultiplayer | uint8 | 7 flags | 2 | |
| 0x01 | UpdateInEditor | bool | 6 flags | false | |
| 0x03 | SnowOnDetailMode | FDetailModeEnc | 6 flags | {low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3=true, high_8_84C8BD… | |
| 0x03 | ShadowOnDetailMode | FDetailModeEnc | 7 flags | {low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3=true, high_8_84C8BD… | |
| 0x01 | RTX shadow | bool | 6 flags | false | |
| 0x02BA | 0x06 | padding / unreflected | |||
| 0x08 | LightMaterial | UMaterialInterface* | 7 flags | nullptr | |
| 0x08 | SettingsQualityRef | UDA_GameSettingsConfig* | 7 flags | /Game/Core/Data/Settings/DA_Quality.DA_Quality | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void LightInitialParams()Script21 statements · 756 bytes of bytecode0x0000SpotRef.ContactShadowLength = ShadowContactLength;0x0031DefaultSceneRoot.bAbsoluteRotation = NoRotationConstraint;0x005AMarkPropertyDirtyFromRepIndex(DefaultSceneRoot, 9, FName(bAbsoluteRotation));0x007FSpotRef.SetSourceRadius(SourceRadius);0x00A8SpotRef.SetSoftSourceRadius(SoftRadius);0x00D1SpotRef.SetShadowBias(ShadowBias);0x00FASpotRef.SetShadowSlopeBias(ShadowBias);0x0123SpotRef.SetLightingChannels(Channels.bChannel0, Channels.bChannel1, Channels.bChannel2);0x0179SpotRef.SetCastShadows(CastShadow);0x01A2SpotRef.SetTransmission(Transmission);0x01CBSpotRef.SetSpecularScale(Specular);0x01F4CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Volumetric, Volumetric);0x0222SpotRef.SetVolumetricScatteringIntensity(CallFunc_Multiply_FloatFloat_ReturnValue);0x024BSpotRef.SetCastVolumetricShadow(VolumeticShadow);0x0274CallFunc_IsValid_ReturnValue = IsValid(LightMaterial);0x0291if (!(CallFunc_IsValid_ReturnValue)) goto Label_02F1;0x029FSpotRef.SetLightFunctionMaterial(LightMaterial);0x02C8SpotRef.SetCastRaytracedShadow(RTX shadow);0x02F1Label_02F1:0x02F1return;0x02F3// end of script | Public | 0x00 | |
void LightUpdateParams()Script42 statements · 1,109 bytes of bytecode0x0000PushFlow(Label_0452);0x0005PushFlow(Label_031E);0x000APushFlow(Label_02BB);0x000FCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(ArmLength, -1f);0x0039CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Multiply_FloatFloat_ReturnValue_3, 0f, 0f);0x0068SpotRef.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, true);0x009CCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(InnerConePersent, OuterCone);0x00CASpotRef.SetInnerConeAngle(CallFunc_Multiply_FloatFloat_ReturnValue_2);0x00F3SpotRef.SetOuterConeAngle(OuterCone);0x011CTemp_float_Variable = 100f;0x0133Temp_float_Variable_1 = 10f;0x014ATemp_float_Variable_2 = 1f;0x0161Temp_float_Variable_3 = 0.1f;0x0178Temp_float_Variable_4 = 0.01f;0x018FTemp_byte_Variable = IntensityMultiplayer;0x01AACallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Intensity, Switch(Temp_byte_Variable, 0 => Temp_float_Variable_4, 1 => Temp_float_Variable_3, 2 => Temp_float_Variable_2, 3 => Temp_float_Variable_1, 4 => Temp_float_Variable, default => K2Node_Select_Default));0x0233CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(IntensityMultiplayer, 2);0x0252Temp_bool_Variable = CallFunc_EqualEqual_ByteByte_ReturnValue;0x0265SpotRef.SetIntensity(Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Intensity, default => K2Node_Select_Default_1));0x02BAPopFlow();0x02BBLabel_02BB:0x02BBif (!(UseTemperature)) goto Label_02F3;0x02C9SpotRef.SetTemperature(Temperature);0x02F2PopFlow();0x02F3Label_02F3:0x02F3SpotRef.SetLightColor(Color, true);0x031DPopFlow();0x031ELabel_031E:0x031ECallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Attenuation, 1f);0x0340if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0378;0x034ESpotRef.SetAttenuationRadius(Attenuation);0x0377PopFlow();0x0378Label_0378:0x0378CallFunc_MakeVector_ReturnValue = MakeVector(ArmLength, 0f, 0f);0x03A7CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(FVector(0, 0, 0), CallFunc_MakeVector_ReturnValue);0x03D9CallFunc_VSize_ReturnValue = VSize(CallFunc_Add_VectorVector_ReturnValue);0x03FECallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_VSize_ReturnValue, 1.8f);0x0428SpotRef.SetAttenuationRadius(CallFunc_Multiply_FloatFloat_ReturnValue_1);0x0451PopFlow();0x0452Label_0452:0x0452return;0x0454// end of script | Public | 0x00 | |
void ColorFromTemp(float Temp, const FLinearColor& Color)Script11 statements · 310 bytes of bytecode0x0000LinearColor_SetTemperature(TempColor, Temp);0x001CRGBToHSV_Vector(TempColor, CallFunc_RGBToHSV_Vector_HSV);0x0038CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_RGBToHSV_Vector_HSV.G, 1f);0x006BK2Node_MakeStruct_LinearColor.R = CallFunc_RGBToHSV_Vector_HSV.R;0x0098K2Node_MakeStruct_LinearColor.G = CallFunc_Multiply_FloatFloat_ReturnValue;0x00BCK2Node_MakeStruct_LinearColor.B = 1f;0x00DCK2Node_MakeStruct_LinearColor.A = 1f;0x00FCHSVToRGB_Vector(K2Node_MakeStruct_LinearColor, CallFunc_HSVToRGB_Vector_RGB);0x0118Color = CallFunc_HSVToRGB_Vector_RGB;0x0133return;0x0135// end of script | Protected | 0x14 | |
void UserConstructionScript()Script44 statements · 793 bytes of bytecode0x0000PushFlow(Label_0316);0x0005PushFlow(Label_00C4);0x000APushFlow(Label_00A7);0x000Fif (!(NoFallOff)) goto Label_0194;0x001Dif (!(UseTemperature)) goto Label_029A;0x002BTemp_struct_Variable_2 = FTransform(...);0x0066CallFunc_AddComponent_ReturnValue_2 = AddComponent(FName(NODE_AddSpotLightComponent-2), false, Temp_struct_Variable_2, this, false);0x0093SpotRef = CallFunc_AddComponent_ReturnValue_2;0x00A6PopFlow();0x00A7Label_00A7:0x00A7LightInitialParams();0x00B5LightUpdateParams();0x00C3PopFlow();0x00C4Label_00C4:0x00C4/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive_1);0x00FBif (!(CallFunc_CheckDetailMode_isActive_1)) goto Label_0171;0x0109/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(ShadowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0140if (!(CallFunc_CheckDetailMode_isActive)) goto Label_014F;0x014EPopFlow();0x014FLabel_014F:0x014FSpotRef.SetCastShadows(false);0x0170PopFlow();0x0171Label_0171:0x0171SpotRef.SetVisibility(false, false);0x0193PopFlow();0x0194Label_0194:0x0194if (!(UseTemperature)) goto Label_021E;0x01A2Temp_struct_Variable_3 = FTransform(...);0x01DDCallFunc_AddComponent_ReturnValue_3 = AddComponent(FName(NODE_AddSpotLightComponent-1), false, Temp_struct_Variable_3, this, false);0x020ASpotRef = CallFunc_AddComponent_ReturnValue_3;0x021DPopFlow();0x021ELabel_021E:0x021ETemp_struct_Variable = FTransform(...);0x0259CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSpotLightComponent-4), false, Temp_struct_Variable, this, false);0x0286SpotRef = CallFunc_AddComponent_ReturnValue;0x0299PopFlow();0x029ALabel_029A:0x029ATemp_struct_Variable_1 = FTransform(...);0x02D5CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddSpotLightComponent-3), false, Temp_struct_Variable_1, this, false);0x0302SpotRef = CallFunc_AddComponent_ReturnValue_1;0x0315PopFlow();0x0316Label_0316:0x0316return;0x0318// end of script | EventPublic | 0x00 | |
void OnUpdateFromSequence()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_SpotLightCutscene(274);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void SettingsChanged(const FString& SettingId)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SettingId = SettingId;0x0012ExecuteUbergraph_SpotLightCutscene(289);0x0021return;0x0023// end of script | 0x10 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_SpotLightCutscene(344);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_SpotLightCutscene(int32 EntryPoint)Script27 statements · 671 bytes of bytecode0x0000PushFlow(Label_029C);0x0005goto [EntryPoint];0x000F/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0046SpotRef.SetVisibility(CallFunc_CheckDetailMode_isActive, false);0x0070/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x00A7if (!(CallFunc_CheckDetailMode_isActive)) PopFlow();0x00B1/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(ShadowOnDetailMode, this, CallFunc_CheckDetailMode_isActive_1);0x00E8SpotRef.SetCastShadows(CallFunc_CheckDetailMode_isActive_1);0x0111PopFlow();0x0112LightUpdateParams();0x0120PopFlow();0x0121Delay(this, 0f, LatentActionInfo{0xF, 789129564, FName(ExecuteUbergraph_SpotLightCutscene), this});0x0157PopFlow();0x0158CallFunc_BooleanAND_ReturnValue = BooleanAND(ShadowOnDetailMode.low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3, ShadowOnDetailMode.high_8_84C8BD2B463FBB02042A3F8F8585D15F);0x0190CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, ShadowOnDetailMode.ultra_9_FAD0263B426579C555822EBF245F0FE4);0x01BFCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(SnowOnDetailMode.low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3, SnowOnDetailMode.high_8_84C8BD2B463FBB02042A3F8F8585D15F);0x01F7CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, SnowOnDetailMode.ultra_9_FAD0263B426579C555822EBF245F0FE4);0x0226CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_3, CallFunc_BooleanAND_ReturnValue_1);0x024Cif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_025B;0x025APopFlow();0x025BLabel_025B:0x025BK2Node_CreateDelegate_OutputDelegate.Bind(this, SettingsChanged);0x0272SettingsQualityRef.OnSettingChanged += K2Node_CreateDelegate_OutputDelegate;0x029BPopFlow();0x029CLabel_029C:0x029Creturn;0x029E// end of script | Final | 0x04 |