Zdexby TheHolyOneZ
4,763 classes
Class

ASpotLightCutscene_C

: AActor : UObject
/Game/Development/Tools/LightTools/SpotLightCutscene.SpotLightCutscene_C 0x02D0 (720 B) align 8 inherited 0x0240 8 scripted vtable /Game/Development/Tools/LightTools/SpotLightCutscene
0x00x02D0

Members 31

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ArrowUArrowComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04ArmLengthfloat7 flags200
0x04Intensityfloat7 flags10
0x10ColorFLinearColor7 flags{R=1, G=1, B=1, A=0}
0x01UseTemperaturebool6 flagsfalse
0x02710x03padding / unreflected
0x04Temperaturefloat7 flags6500
0x04OuterConefloat7 flags33
0x04InnerConePersentfloat7 flags0.55
0x04Attenuationfloat7 flags0
0x04SourceRadiusfloat6 flags15
0x04SoftRadiusfloat6 flags0
0x01CastShadowbool5 flagstrue
0x028D0x03padding / unreflected
0x04ShadowBiasfloat6 flags0.2
0x04ShadowContactLengthfloat6 flags0
0x01ChannelsFLightingChannels3 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x01Transmissionbool5 flagsfalse
0x029A0x02padding / unreflected
0x04Specularfloat6 flags1
0x04Volumetricfloat6 flags1
0x01VolumeticShadowbool5 flagsfalse
0x01NoFallOffbool5 flagsfalse
0x02A60x02padding / unreflected
0x08SpotRefUSpotLightComponent*8 flagsnullptr
0x01NoRotationConstraintbool5 flagsfalse
0x01IntensityMultiplayeruint87 flags2
0x01UpdateInEditorbool6 flagsfalse
0x03SnowOnDetailModeFDetailModeEnc6 flags{low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3=true, high_8_84C8BD…
0x03ShadowOnDetailModeFDetailModeEnc7 flags{low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3=true, high_8_84C8BD…
0x01RTX shadowbool6 flagsfalse
0x02BA0x06padding / unreflected
0x08LightMaterialUMaterialInterface*7 flagsnullptr
0x08SettingsQualityRefUDA_GameSettingsConfig*7 flags/Game/Core/Data/Settings/DA_Quality.DA_Quality
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 8

SignatureFlagsNativeParams
void LightInitialParams()
Script21 statements · 756 bytes of bytecode
0x0000SpotRef.ContactShadowLength = ShadowContactLength;0x0031DefaultSceneRoot.bAbsoluteRotation = NoRotationConstraint;0x005AMarkPropertyDirtyFromRepIndex(DefaultSceneRoot, 9, FName(bAbsoluteRotation));0x007FSpotRef.SetSourceRadius(SourceRadius);0x00A8SpotRef.SetSoftSourceRadius(SoftRadius);0x00D1SpotRef.SetShadowBias(ShadowBias);0x00FASpotRef.SetShadowSlopeBias(ShadowBias);0x0123SpotRef.SetLightingChannels(Channels.bChannel0, Channels.bChannel1, Channels.bChannel2);0x0179SpotRef.SetCastShadows(CastShadow);0x01A2SpotRef.SetTransmission(Transmission);0x01CBSpotRef.SetSpecularScale(Specular);0x01F4CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Volumetric, Volumetric);0x0222SpotRef.SetVolumetricScatteringIntensity(CallFunc_Multiply_FloatFloat_ReturnValue);0x024BSpotRef.SetCastVolumetricShadow(VolumeticShadow);0x0274CallFunc_IsValid_ReturnValue = IsValid(LightMaterial);0x0291if (!(CallFunc_IsValid_ReturnValue)) goto Label_02F1;0x029FSpotRef.SetLightFunctionMaterial(LightMaterial);0x02C8SpotRef.SetCastRaytracedShadow(RTX shadow);0x02F1Label_02F1:0x02F1return;0x02F3// end of script
Public0x00
void LightUpdateParams()
Script42 statements · 1,109 bytes of bytecode
0x0000PushFlow(Label_0452);0x0005PushFlow(Label_031E);0x000APushFlow(Label_02BB);0x000FCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(ArmLength, -1f);0x0039CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Multiply_FloatFloat_ReturnValue_3, 0f, 0f);0x0068SpotRef.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, true);0x009CCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(InnerConePersent, OuterCone);0x00CASpotRef.SetInnerConeAngle(CallFunc_Multiply_FloatFloat_ReturnValue_2);0x00F3SpotRef.SetOuterConeAngle(OuterCone);0x011CTemp_float_Variable = 100f;0x0133Temp_float_Variable_1 = 10f;0x014ATemp_float_Variable_2 = 1f;0x0161Temp_float_Variable_3 = 0.1f;0x0178Temp_float_Variable_4 = 0.01f;0x018FTemp_byte_Variable = IntensityMultiplayer;0x01AACallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Intensity, Switch(Temp_byte_Variable, 0 => Temp_float_Variable_4, 1 => Temp_float_Variable_3, 2 => Temp_float_Variable_2, 3 => Temp_float_Variable_1, 4 => Temp_float_Variable, default => K2Node_Select_Default));0x0233CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(IntensityMultiplayer, 2);0x0252Temp_bool_Variable = CallFunc_EqualEqual_ByteByte_ReturnValue;0x0265SpotRef.SetIntensity(Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Intensity, default => K2Node_Select_Default_1));0x02BAPopFlow();0x02BBLabel_02BB:0x02BBif (!(UseTemperature)) goto Label_02F3;0x02C9SpotRef.SetTemperature(Temperature);0x02F2PopFlow();0x02F3Label_02F3:0x02F3SpotRef.SetLightColor(Color, true);0x031DPopFlow();0x031ELabel_031E:0x031ECallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Attenuation, 1f);0x0340if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0378;0x034ESpotRef.SetAttenuationRadius(Attenuation);0x0377PopFlow();0x0378Label_0378:0x0378CallFunc_MakeVector_ReturnValue = MakeVector(ArmLength, 0f, 0f);0x03A7CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(FVector(0, 0, 0), CallFunc_MakeVector_ReturnValue);0x03D9CallFunc_VSize_ReturnValue = VSize(CallFunc_Add_VectorVector_ReturnValue);0x03FECallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_VSize_ReturnValue, 1.8f);0x0428SpotRef.SetAttenuationRadius(CallFunc_Multiply_FloatFloat_ReturnValue_1);0x0451PopFlow();0x0452Label_0452:0x0452return;0x0454// end of script
Public0x00
void ColorFromTemp(float Temp, const FLinearColor& Color)
Script11 statements · 310 bytes of bytecode
0x0000LinearColor_SetTemperature(TempColor, Temp);0x001CRGBToHSV_Vector(TempColor, CallFunc_RGBToHSV_Vector_HSV);0x0038CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_RGBToHSV_Vector_HSV.G, 1f);0x006BK2Node_MakeStruct_LinearColor.R = CallFunc_RGBToHSV_Vector_HSV.R;0x0098K2Node_MakeStruct_LinearColor.G = CallFunc_Multiply_FloatFloat_ReturnValue;0x00BCK2Node_MakeStruct_LinearColor.B = 1f;0x00DCK2Node_MakeStruct_LinearColor.A = 1f;0x00FCHSVToRGB_Vector(K2Node_MakeStruct_LinearColor, CallFunc_HSVToRGB_Vector_RGB);0x0118Color = CallFunc_HSVToRGB_Vector_RGB;0x0133return;0x0135// end of script
Protected0x14
void UserConstructionScript()
Script44 statements · 793 bytes of bytecode
0x0000PushFlow(Label_0316);0x0005PushFlow(Label_00C4);0x000APushFlow(Label_00A7);0x000Fif (!(NoFallOff)) goto Label_0194;0x001Dif (!(UseTemperature)) goto Label_029A;0x002BTemp_struct_Variable_2 = FTransform(...);0x0066CallFunc_AddComponent_ReturnValue_2 = AddComponent(FName(NODE_AddSpotLightComponent-2), false, Temp_struct_Variable_2, this, false);0x0093SpotRef = CallFunc_AddComponent_ReturnValue_2;0x00A6PopFlow();0x00A7Label_00A7:0x00A7LightInitialParams();0x00B5LightUpdateParams();0x00C3PopFlow();0x00C4Label_00C4:0x00C4/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive_1);0x00FBif (!(CallFunc_CheckDetailMode_isActive_1)) goto Label_0171;0x0109/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(ShadowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0140if (!(CallFunc_CheckDetailMode_isActive)) goto Label_014F;0x014EPopFlow();0x014FLabel_014F:0x014FSpotRef.SetCastShadows(false);0x0170PopFlow();0x0171Label_0171:0x0171SpotRef.SetVisibility(false, false);0x0193PopFlow();0x0194Label_0194:0x0194if (!(UseTemperature)) goto Label_021E;0x01A2Temp_struct_Variable_3 = FTransform(...);0x01DDCallFunc_AddComponent_ReturnValue_3 = AddComponent(FName(NODE_AddSpotLightComponent-1), false, Temp_struct_Variable_3, this, false);0x020ASpotRef = CallFunc_AddComponent_ReturnValue_3;0x021DPopFlow();0x021ELabel_021E:0x021ETemp_struct_Variable = FTransform(...);0x0259CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSpotLightComponent-4), false, Temp_struct_Variable, this, false);0x0286SpotRef = CallFunc_AddComponent_ReturnValue;0x0299PopFlow();0x029ALabel_029A:0x029ATemp_struct_Variable_1 = FTransform(...);0x02D5CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddSpotLightComponent-3), false, Temp_struct_Variable_1, this, false);0x0302SpotRef = CallFunc_AddComponent_ReturnValue_1;0x0315PopFlow();0x0316Label_0316:0x0316return;0x0318// end of script
EventPublic0x00
void OnUpdateFromSequence()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_SpotLightCutscene(274);0x000Freturn;0x0011// end of script
EventPublic0x00
void SettingsChanged(const FString& SettingId)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SettingId = SettingId;0x0012ExecuteUbergraph_SpotLightCutscene(289);0x0021return;0x0023// end of script
0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_SpotLightCutscene(344);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_SpotLightCutscene(int32 EntryPoint)
Script27 statements · 671 bytes of bytecode
0x0000PushFlow(Label_029C);0x0005goto [EntryPoint];0x000F/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0046SpotRef.SetVisibility(CallFunc_CheckDetailMode_isActive, false);0x0070/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x00A7if (!(CallFunc_CheckDetailMode_isActive)) PopFlow();0x00B1/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(ShadowOnDetailMode, this, CallFunc_CheckDetailMode_isActive_1);0x00E8SpotRef.SetCastShadows(CallFunc_CheckDetailMode_isActive_1);0x0111PopFlow();0x0112LightUpdateParams();0x0120PopFlow();0x0121Delay(this, 0f, LatentActionInfo{0xF, 789129564, FName(ExecuteUbergraph_SpotLightCutscene), this});0x0157PopFlow();0x0158CallFunc_BooleanAND_ReturnValue = BooleanAND(ShadowOnDetailMode.low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3, ShadowOnDetailMode.high_8_84C8BD2B463FBB02042A3F8F8585D15F);0x0190CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, ShadowOnDetailMode.ultra_9_FAD0263B426579C555822EBF245F0FE4);0x01BFCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(SnowOnDetailMode.low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3, SnowOnDetailMode.high_8_84C8BD2B463FBB02042A3F8F8585D15F);0x01F7CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, SnowOnDetailMode.ultra_9_FAD0263B426579C555822EBF245F0FE4);0x0226CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_3, CallFunc_BooleanAND_ReturnValue_1);0x024Cif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_025B;0x025APopFlow();0x025BLabel_025B:0x025BK2Node_CreateDelegate_OutputDelegate.Bind(this, SettingsChanged);0x0272SettingsQualityRef.OnSettingChanged += K2Node_CreateDelegate_OutputDelegate;0x029BPopFlow();0x029CLabel_029C:0x029Creturn;0x029E// end of script
Final0x04

Used by 3

types with a member, parameter or interface of this type