implements ISequenceUpdatable
0x00x02B0
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Ico | UBillboardComponent* | 7 flags | nullptr | |
| 0x08 | Plate | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 7 flags | nullptr | |
| 0x04 | Brightness | float | 7 flags | 1 | |
| 0x04 | BrightTreshold | float | 6 flags | 0 | |
| 0x04 | BrightTresholdGradient | float | 6 flags | 0 | |
| 0x04 | DarkTreshold | float | 6 flags | 0 | |
| 0x04 | DarkTresholdGradient | float | 6 flags | 0 | |
| 0x04 | BorderBoldness | float | 6 flags | 2.5 | |
| 0x08 | MatRef | UMaterialInstanceDynamic* | 7 flags | nullptr | |
| 0x10 | ColorMult | FLinearColor | 6 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | OverrideColorWithAplha | FLinearColor | 7 flags | {R=0.229167, G=0.229167, B=0.229167, A=0} | |
| 0x03 | SnowOnDetailMode | FDetailModeEnc | 6 flags | {low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3=true, high_8_84C8BD… | |
| 0x02A3 | 0x05 | padding / unreflected | |||
| 0x08 | SettingsQualityRef | UDA_GameSettingsConfig* | 7 flags | /Game/Core/Data/Settings/DA_Quality.DA_Quality | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script24 statements · 970 bytes of bytecode0x0000IsBrigherMat = false;0x000B/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0042Plate.SetVisibility(CallFunc_CheckDetailMode_isActive, false);0x006CCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Brightness, 0.99999f);0x008EIsBrigherMat = CallFunc_Greater_FloatFloat_ReturnValue;0x00A1Temp_object_Variable = /Game/Development/Tools/LightTools/MatsForLighting/Res/M_PlateBrighter.M_PlateBrighter;0x00B4Temp_object_Variable_1 = /Game/Development/Tools/LightTools/MatsForLighting/Res/M_PlateDarkerUniversal.M_PlateDarkerUniversal;0x00C7Temp_bool_Variable_1 = IsBrigherMat;0x00DACallFunc_CreateDynamicMaterialInstance_ReturnValue = Plate.CreateDynamicMaterialInstance(0, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), FName(None));0x014FMatRef = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0162CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(Brightness, 1f);0x018CCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(2f, CallFunc_Subtract_FloatFloat_ReturnValue);0x01B6CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Brightness, 1f);0x01D8Temp_bool_Variable = CallFunc_Less_FloatFloat_ReturnValue;0x01EBMatRef.SetScalarParameterValue(FName(Brightness), Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Brightness, default => K2Node_Select_Default_1));0x024DMatRef.SetScalarParameterValue(FName(BrightTreshold), BrightTreshold);0x0283MatRef.SetScalarParameterValue(FName(BrightSmooth), BrightTresholdGradient);0x02B9MatRef.SetScalarParameterValue(FName(DarkTreshold), DarkTreshold);0x02EFMatRef.SetScalarParameterValue(FName(DarkSmooth), DarkTresholdGradient);0x0325MatRef.SetVectorParameterValue(FName(ColMult), ColorMult);0x035BMatRef.SetScalarParameterValue(FName(BorderBoldness), BorderBoldness);0x0391MatRef.SetVectorParameterValue(FName(OverrideColor), OverrideColorWithAplha);0x03C7return;0x03C9// end of script | EventPublic | 0x00 | |
void OnUpdateFromSequence()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PlateCutscene(113);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void SettingsChanged(const FString& SettingId)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SettingId = SettingId;0x0012ExecuteUbergraph_PlateCutscene(233);0x0021return;0x0023// end of script | 0x10 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PlateCutscene(406);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_PlateCutscene(int32 EntryPoint)Script22 statements · 414 bytes of bytecode0x0000PushFlow(Label_019B);0x0005goto [EntryPoint];0x000F/Game/Development/Tools/Misc/BP_FunctionLib.Default__BP_FunctionLib_C.CheckDetailMode(SnowOnDetailMode, this, CallFunc_CheckDetailMode_isActive);0x0046Plate.SetVisibility(CallFunc_CheckDetailMode_isActive, false);0x0070PopFlow();0x0071MatRef.SetScalarParameterValue(FName(Brightness), Brightness);0x00A7PopFlow();0x00A8Label_00A8:0x00A8K2Node_CreateDelegate_OutputDelegate.Bind(this, SettingsChanged);0x00BFSettingsQualityRef.OnSettingChanged += K2Node_CreateDelegate_OutputDelegate;0x00E8PopFlow();0x00E9Delay(this, 0f, LatentActionInfo{0xF, 128539997, FName(ExecuteUbergraph_PlateCutscene), this});0x011FPopFlow();0x0120Label_0120:0x0120CallFunc_BooleanAND_ReturnValue = BooleanAND(SnowOnDetailMode.low_6_4D7B89144DA8EA3BEA7DB6BCAF3364A3, SnowOnDetailMode.high_8_84C8BD2B463FBB02042A3F8F8585D15F);0x0158CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, SnowOnDetailMode.ultra_9_FAD0263B426579C555822EBF245F0FE4);0x0187if (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_00A8;0x0195PopFlow();0x0196goto Label_0120;0x019BLabel_019B:0x019Breturn;0x019D// end of script | Final | 0x04 |