Struct FSpawnData Path C++ Link /Script/AtomicHeart.SpawnData 0x0060 (96 B) align 8 /Script/AtomicHeart 0x00x0060 Members 3 OffsetSizeNameTypeFlags—0x28RequesterTSoftObjectPtr<UObject>4 flags0x00280x28SpawnActorClassTSoftClassPtr<AActor>4 flags0x00500x10GuidOfRequestFGuid6 flags Used by 1types with a member, parameter or interface of this type UAnimatedSpawnerComponent // /Script/AtomicHeart.SpawnData // size 0x0060 (96), align 8 struct FSpawnData { public: TSoftObjectPtr<UObject> Requester; // ????(0x28) SaveGame UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TSoftClassPtr<AActor> SpawnActorClass; // 0x0028(0x28) SaveGame UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic FGuid GuidOfRequest; // 0x0050(0x10) ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };