Zdexby TheHolyOneZ
4,763 classes
Class

AAHWorldSettings

: AWorldSettings : AInfo : AActor : UObject
/Script/AtomicHeart.AHWorldSettings 0x05B0 (1,456 B) align 8 inherited 0x03D8 vtable /Script/AtomicHeart
0x00x05B0

Members 3

OffsetSizeNameTypeFlagsDefault
0x10OnTimeDilationChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10WorldStreamingLevelsTArray<UDA_WorldStreamingData*>Protected+6 flags[]
0x08WorldStreamingDataUDA_WorldStreamingData*Protected+7 flagsnullptr
0x04000x1B0unreflected bytes to end of AAHWorldSettings
Inherited from AWorldSettings 54
OffsetSizeNameTypeFlagsDefault
0x04VisibilityCellSizeint327 flags200
0x01VisibilityAggressivenessuint87 flags0
0x01bPrecomputeVisibility : 1bit 0bool4 flagsfalse
0x01bPlaceCellsOnlyAlongCameraTracks : 1bit 1bool5 flagsfalse
0x01bEnableWorldBoundsChecks : 1bit 2bool7 flagstrue
0x01bEnableNavigationSystem : 1bit 3boolProtected+6 flagstrue
0x01bEnableAISystem : 1bit 4bool8 flagstrue
0x01bEnableWorldComposition : 1bit 5bool6 flagsfalse
0x01bLoDsPerLayer : 1bit 6bool6 flagsfalse
0x024E0x02padding / unreflected
0x10LayerLoDsTArray<bool>3 flags[]
0x01bUseClientSideLevelStreamingVolumes : 1bit 0bool6 flagsfalse
0x01bEnableWorldOriginRebasing : 1bit 1bool7 flagsfalse
0x01bWorldGravitySet : 1bit 2boolTransient+3 flagsfalse
0x01bGlobalGravitySet : 1bit 3bool6 flagsfalse
0x01bMinimizeBSPSections : 1bit 4bool5 flagsfalse
0x01bForceNoPrecomputedLighting : 1bit 5bool5 flagsfalse
0x01bHighPriorityLoading : 1bit 6boolNet+3 flagsfalse
0x01bHighPriorityLoadingLocal : 1bit 7bool3 flagsfalse
0x01bOverrideDefaultBroadphaseSettings : 1bit 0bool5 flagsfalse
0x02620x06padding / unreflected
0x04WorldToMetersfloat8 flags100
0x04KillZfloat8 flags-1048575
0x08KillZDamageTypeTSubclassOf<UDamageType>10 flags/Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP…
0x04WorldGravityZfloatNetTransient+6 flags0
0x04GlobalGravityZfloat8 flags0
0x08DefaultPhysicsVolumeClassTSubclassOf<ADefaultPhysicsVolume>11 flags/Script/Engine.DefaultPhysicsVolume
0x08PhysicsCollisionHandlerClassTSubclassOf<UPhysicsCollisionHandler>10 flagsnullptr
0x08DefaultGameModeTSubclassOf<AGameModeBase>9 flagsnullptr
0x08GameNetworkManagerClassTSubclassOf<AGameNetworkManager>6 flags/Script/Engine.GameNetworkManager
0x04PackedLightAndShadowMapTextureSizeint327 flags1024
0x0CDefaultColorScaleFVector9 flags{X=1, Y=1, Z=1}
0x04DefaultMaxDistanceFieldOcclusionDistancefloat6 flags600
0x04GlobalDistanceFieldViewDistancefloat6 flags20000
0x04DynamicIndirectShadowsSelfShadowingIntensityfloat7 flags0.8
0x02CC0x04padding / unreflected
0x20DefaultReverbSettingsFReverbSettings4 flags{bApplyReverb=true, ReverbEffect=nullptr, ReverbPluginEffec…
0x24DefaultAmbientZoneSettingsFInteriorSettings4 flags{bIsWorldSettings=true, ExteriorVolume=1, ExteriorTime=0.5,…
0x03140x04padding / unreflected
0x08DefaultBaseSoundMixUSoundMix*6 flagsnullptr
0x04TimeDilationfloatNetTransient+5 flags1
0x04MatineeTimeDilationfloatNetTransient+5 flags1
0x04DemoPlayTimeDilationfloatTransient+5 flags1
0x04MinGlobalTimeDilationfloat8 flags1e-04
0x04MaxGlobalTimeDilationfloat8 flags20
0x04MinUndilatedFrameTimefloat8 flags5e-04
0x04MaxUndilatedFrameTimefloat8 flags0.4
0x40BroadphaseSettingsFBroadphaseSettings4 flags{bUseMBPOnClient=false, bUseMBPOnServer=false, bUseMBPOuter…
0x037C0x04padding / unreflected
0x08PauserAPlayerState*Transient+5 flagsnullptr
0x10ReplicationViewersTArray<TArray<APlayerState*>>2 flags[]
0x10AssetUserDataTArray<APlayerState*>Protected+4 flags[]
0x08PauserPlayerStateAPlayerState*NetTransient+6 flagsnullptr
0x04MaxNumberOfBookmarksint326 flags10
0x03B40x04padding / unreflected
0x08DefaultBookmarkClassTSubclassOf<UBookmarkBase>7 flags/Script/Engine.BookMark
0x10BookmarkArrayTArray<TSubclassOf<UBookmarkBase>>2 flags[]
0x08LastBookmarkClassTSubclassOf<UBookmarkBase>6 flags/Script/Engine.BookMark
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 1

types with a member, parameter or interface of this type