Zdexby TheHolyOneZ
2,291 classes
Class

ULevelStreamingDynamic

: ULevelStreaming : UObject
/Script/Engine.LevelStreamingDynamic 0x0150 (336 B) align 16 inherited 0x0150 vtable /Script/Engine
0x00x0150

Members 2

OffsetSizeNameTypeFlagsDefault
0x01bInitiallyLoaded : 1bit 0bool4 flagsfalse
0x01bInitiallyVisible : 1bit 1bool4 flagsfalse
Inherited from ULevelStreaming 23
OffsetSizeNameTypeFlagsDefault
0x28WorldAssetTSoftObjectPtr<UWorld>7 flags<SoftObjectProperty>
0x08PackageNameToLoadFName5 flagsNone
0x10LODPackageNamesTArray<FName>3 flags[]
0x00680x18padding / unreflected
0x30LevelTransformFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04LevelLODIndexint32Transient+6 flags-1
0x04StreamingPriorityint327 flags0
0x00B80x02padding / unreflected
0x01bShouldBeVisible : 1bit 3bool4 flagsfalse
0x01bShouldBeLoaded : 1bit 4boolProtected+4 flagsfalse
0x01bLocked : 1bit 5bool3 flagsfalse
0x01bIsStatic : 1bit 6bool5 flagsfalse
0x01bShouldBlockOnLoad : 1bit 7bool4 flagsfalse
0x01bShouldBlockOnUnload : 1bit 0bool4 flagsfalse
0x01bDisableDistanceStreaming : 1bit 1boolTransient+4 flagsfalse
0x01bDrawOnLevelStatusMap : 1bit 2bool5 flagstrue
0x10LevelColorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x00CC0x04padding / unreflected
0x10EditorStreamingVolumesTArray<ALevelStreamingVolume*>4 flags[]
0x04MinTimeBetweenVolumeUnloadRequestsfloat7 flags2
0x00E40x04padding / unreflected
0x10OnLevelLoadedFMulticastScriptDelegate4 flags<delegate>
0x10OnLevelUnloadedFMulticastScriptDelegate4 flags<delegate>
0x10OnLevelShownFMulticastScriptDelegate4 flags<delegate>
0x10OnLevelHiddenFMulticastScriptDelegate4 flags<delegate>
0x08LoadedLevelULevel*Transient+5 flagsnullptr
0x08PendingUnloadLevelULevel*Transient+5 flagsnullptr

Functions 2

SignatureFlagsNativeParams
ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess)FinalNative+2 flags0x58
ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess)FinalNative+2 flags0x40