0x0000PushFlow(Label_0C66);0x0005goto [EntryPoint];0x000FCallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, 0f, TrickYawAmt);0x003EAnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x0062PopFlow();0x0063CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 2f);0x009CAnimGraphNode_SequencePlayer_1.PlayRate = CallFunc_MapRangeClamped_ReturnValue_1;0x00C0PopFlow();0x00C1CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1000f, 0.5f, 2f);0x00FAAnimGraphNode_SequencePlayer.PlayRate = CallFunc_MapRangeClamped_ReturnValue;0x011EPopFlow();0x011FCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TurnAmt, -25f);0x0149CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, 0f);0x0178AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x019CPopFlow();0x019DCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TurnAmt, -25f);0x01C7CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, 0f);0x01F6AnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x021APopFlow();0x021BLabel_021B:0x021BCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, WheelYaw);0x024AAnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue;0x026EPopFlow();0x026FLabel_026F:0x026FCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYaw, 1f);0x0299CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue, 0f);0x02C8AnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x02ECPopFlow();0x02EDLabel_02ED:0x02EDCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYaw, 1f);0x0317CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue, 0f);0x0346AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x036APopFlow();0x036Bgoto Label_021B;0x0370goto Label_026F;0x0375PushFlow(Label_050D);0x037ACallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x03A4CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x03CETemp_float_Variable_4 = 1f;0x03E5Temp_bool_Variable = IsReversing;0x03F8Temp_float_Variable_5 = -1f;0x040FCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x0469CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_5);0x0497CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x04B9if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0B28;0x04C7CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x04F1WheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x050CPopFlow();0x050DLabel_050D:0x050DCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0525CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x0542if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x054CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0564CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x059ACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x05CCCallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x05F1VectorSpeed = CallFunc_VSize_ReturnValue;0x060CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0624K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0648K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x0665if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x066FDriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x06A0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x06BDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x070FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x072ATrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x075BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x0784Temp_struct_Variable = FRotator(0, 0, 0);0x07A3Temp_float_Variable = -10f;0x07BATemp_float_Variable_1 = 45f;0x07D1Temp_float_Variable_2 = -0.5f;0x07E8Temp_float_Variable_3 = 1f;0x07FFCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(TurnAmt, -30f);0x0829CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x084BCallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(DriftAngle, -60f);0x0875Temp_bool_Variable_1 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x0888CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(VectorSpeed, 5f);0x08AATemp_bool_Variable_2 = CallFunc_LessEqual_FloatFloat_ReturnValue;0x08BDTemp_bool_Variable_3 = IsReversing;0x08D0CallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(VectorSpeed, 0f, 1000f, 0f, Switch(Temp_bool_Variable_3, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0939CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_3, -1f);0x0963Temp_bool_Variable_4 = IsReversing;0x0976CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(Switch(Temp_bool_Variable_4, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3), Switch(Temp_bool_Variable_1, false => CallFunc_Multiply_FloatFloat_ReturnValue_4, true => CallFunc_Multiply_FloatFloat_ReturnValue_3, default => K2Node_Select_Default));0x09FCCallFunc_MakeRotator_ReturnValue_6 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_6, CallFunc_Multiply_FloatFloat_ReturnValue_7);0x0A2FLampRotAdd = Switch(Temp_bool_Variable_2, false => CallFunc_MakeRotator_ReturnValue_6, true => Temp_struct_Variable, default => K2Node_Select_Default_4);0x0A76CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0A93CallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 3f);0x0ACCCallFunc_RInterpTo_ReturnValue = RInterpTo(LampRotAddRinterp, LampRotAdd, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue_2);0x0B0CLampRotAddRinterp = CallFunc_RInterpTo_ReturnValue;0x0B27PopFlow();0x0B28Label_0B28:0x0B28CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0B52CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x0B7CTemp_float_Variable_4 = 1f;0x0B93Temp_bool_Variable = IsReversing;0x0BA6Temp_float_Variable_5 = -1f;0x0BBDCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x0C17CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_5);0x0C45WheelYaw = CallFunc_Add_FloatFloat_ReturnValue;0x0C60PopFlow();0x0C61goto Label_02ED;0x0C66Label_0C66:0x0C66return;