0x0000PushFlow(Label_0E11);0x0005goto [EntryPoint];0x000FCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, WheelYaw, 0f);0x003EAnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0062PopFlow();0x0063CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TrickYawAmt, -1f);0x008DCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x00BCAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x00E0PopFlow();0x00E1Label_00E1:0x00E1CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, WheelYaw, 0f);0x0110AnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue;0x0134PopFlow();0x0135Temp_float_Variable = 5f;0x014CCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1500f, 0f, 1f);0x0185Temp_bool_Variable_6 = IsReversing;0x0198Temp_float_Variable_9 = 9f;0x01AFCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(VectorSpeed, 0f, 1500f, 1f, Switch(Temp_bool_Variable_6, false => Temp_float_Variable_9, true => Temp_float_Variable, default => K2Node_Select_Default_2));0x0218AnimGraphNode_BlendSpacePlayer.X = CallFunc_MapRangeClamped_ReturnValue;0x023CAnimGraphNode_BlendSpacePlayer.PlayRate = CallFunc_MapRangeClamped_ReturnValue_2;0x0260PopFlow();0x0261Label_0261:0x0261CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 2f);0x029AAnimGraphNode_SequencePlayer.PlayRate = CallFunc_MapRangeClamped_ReturnValue_1;0x02BEPopFlow();0x02BFgoto Label_0261;0x02C4goto Label_00E1;0x02C9Label_02C9:0x02C9Temp_float_Variable_1 = 0f;0x02E0CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, -1f);0x0302CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(TurnAmt, -0.9f);0x0324CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_FloatFloat_ReturnValue, CallFunc_Less_FloatFloat_ReturnValue);0x034ATemp_bool_Variable_7 = CallFunc_BooleanAND_ReturnValue;0x035DCallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, Switch(Temp_bool_Variable_7, false => WheelYaw, true => Temp_float_Variable_1, default => K2Node_Select_Default), 0f);0x03B8AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x03DCPopFlow();0x03DDPushFlow(Label_0575);0x03E2Temp_float_Variable_3 = -1f;0x03F9Temp_float_Variable_4 = 1f;0x0410CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x043ACallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x0464Temp_bool_Variable_1 = IsReversing;0x0477CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_1, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_3));0x04D1CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_3);0x04FFCallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x0521if (!(CallFunc_Greater_FloatFloat_ReturnValue_1)) goto Label_0B90;0x052FCallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x0559WheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x0574PopFlow();0x0575Label_0575:0x0575CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x058DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x05AAif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05B4CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x05CCCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0602CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0634CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x0659VectorSpeed = CallFunc_VSize_ReturnValue;0x0674CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x068CK2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x06B0K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x06CDif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06D7DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0708CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0725CallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x0777TurnAmt = CallFunc_FInterpTo_ReturnValue;0x0792TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x07C3IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x07ECTemp_struct_Variable = FRotator(0, 0, 0);0x080BTemp_float_Variable_5 = -10f;0x0822Temp_float_Variable_6 = 45f;0x0839Temp_float_Variable_7 = -0.5f;0x0850Temp_float_Variable_8 = 1f;0x0867CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(TurnAmt, -30f);0x0891CallFunc_EqualEqual_FloatFloat_ReturnValue_2 = EqualEqual_FloatFloat(DriftAngle, 0f);0x08B3Temp_bool_Variable_2 = CallFunc_EqualEqual_FloatFloat_ReturnValue_2;0x08C6CallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(DriftAngle, -60f);0x08F0CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(VectorSpeed, 5f);0x0912Temp_bool_Variable_3 = CallFunc_LessEqual_FloatFloat_ReturnValue;0x0925Temp_bool_Variable_5 = IsReversing;0x0938Temp_bool_Variable_4 = IsReversing;0x094BCallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(Switch(Temp_bool_Variable_5, false => Temp_float_Variable_8, true => Temp_float_Variable_7, default => K2Node_Select_Default_5), Switch(Temp_bool_Variable_2, false => CallFunc_Multiply_FloatFloat_ReturnValue_5, true => CallFunc_Multiply_FloatFloat_ReturnValue_4, default => K2Node_Select_Default_4));0x09D1CallFunc_MapRangeClamped_ReturnValue_4 = MapRangeClamped(VectorSpeed, 0f, 1000f, 0f, Switch(Temp_bool_Variable_4, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_6));0x0A3ACallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_4, -1f);0x0A64CallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_7, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x0A97LampRotAdd = Switch(Temp_bool_Variable_3, false => CallFunc_MakeRotator_ReturnValue_5, true => Temp_struct_Variable, default => K2Node_Select_Default_7);0x0ADECallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0AFBCallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 3f);0x0B34CallFunc_RInterpTo_ReturnValue = RInterpTo(LampRotAddRinterp, LampRotAdd, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue_3);0x0B74LampRotAddRinterp = CallFunc_RInterpTo_ReturnValue;0x0B8FPopFlow();0x0B90Label_0B90:0x0B90Temp_float_Variable_3 = -1f;0x0BA7Temp_float_Variable_4 = 1f;0x0BBECallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0BE8CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x0C12Temp_bool_Variable_1 = IsReversing;0x0C25CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_1, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_3));0x0C7FCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_3);0x0CADWheelYaw = CallFunc_Add_FloatFloat_ReturnValue;0x0CC8PopFlow();0x0CC9Label_0CC9:0x0CC9Temp_float_Variable_2 = 0f;0x0CE0CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYaw, -1f);0x0D0ACallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(DriftAngle, 1f);0x0D2CCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(TurnAmt, 0.9f);0x0D4ECallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_EqualEqual_FloatFloat_ReturnValue_1, CallFunc_Greater_FloatFloat_ReturnValue);0x0D74Temp_bool_Variable = CallFunc_BooleanAND_ReturnValue_1;0x0D87CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Temp_float_Variable_2, default => K2Node_Select_Default_1), 0f);0x0DE2AnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x0E06PopFlow();0x0E07goto Label_0CC9;0x0E0Cgoto Label_02C9;0x0E11Label_0E11:0x0E11return;