0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_1AE7;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue_1)) goto Label_0A5C;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_1);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_1);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BCallFunc_GetSocketRotation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SkM_Vehicle.GetSocketRotation(FName(Root@@@));0x03E4BreakRotator(CallFunc_GetSocketRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0412KartRootBoneRoll = CallFunc_BreakRotator_Roll;0x042DIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x0456IsUsingPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.IsUsingPowerUp;0x047FDriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x04B0IsInAir = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInAir;0x04D9IsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0502GetIsAccelBreaking = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAccelBreaking;0x052BCamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x055CTrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x058DIsPerformingTrick = K2Node_DynamicCast_AsBP_Kart_Pawn.IsPerformingTrick;0x05B6DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x05E7IsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x0610CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x064ASoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x0673CallFunc_IsValid_ReturnValue_2 = IsValid(K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor);0x06A6if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0AFC;0x06B4CallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x06D1if (!(CallFunc_IsValid_ReturnValue)) goto Label_0AFC;0x06DFCallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0711ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue;0x072CTemp_float_Variable_4 = -1f;0x0743Temp_float_Variable_5 = 1f;0x075ACallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x07A2CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x07D4CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0806CallFunc_K2_GetActorLocation_ReturnValue_1 = SoftLockOnActor.K2_GetActorLocation();0x0838CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x086ACallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue_2);0x0898CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x08BDCallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x08E2CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x0907CallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x092CCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x095ACallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x0988CallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x09ADCallFunc_Greater_FloatFloat_ReturnValue_4 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x09CFTemp_bool_Variable_16 = CallFunc_Greater_FloatFloat_ReturnValue_4;0x09E2CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_16, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default_7));0x0A3CSoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_2;0x0A57goto Label_1AE7;0x0A5CLabel_0A5C:0x0A5CVelocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0A8DCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x0ADCAnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x0AF7goto Label_02D0;0x0AFCLabel_0AFC:0x0AFCItemAimLoc = FVector(0, 0, 0);0x0B1BBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0B56CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0B9ACallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0BEATemp_bool_Variable_17 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0BFDSoftLockOnTargetAngle = Switch(Temp_bool_Variable_17, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue, default => K2Node_Select_Default_8);0x0C44goto Label_1AE7;0x0C49CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(IsAimingItem);0x0C6E/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x0CAFgoto Label_1AE7;0x0CB4CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CurrentPowerUp, 8);0x0CD3AnimGraphNode_BlendListByBool_5.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue;0x0CEFgoto Label_1AE7;0x0CF4CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, KartRootBoneRoll);0x0D23AnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue;0x0D47goto Label_1AE7;0x0D4CCallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CurrentPowerUp, 13);0x0D6BCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsUsingPowerUp, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x0D91CallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(CurrentPowerUp, 15);0x0DB0CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_1, IsPerformingTrick);0x0DD6CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue_2, IsUsingPowerUp);0x0DFCCallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_BooleanAND_ReturnValue_2);0x0E22AnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_BooleanOR_ReturnValue_1;0x0E3Egoto Label_1AE7;0x0E43CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(KartRootBoneRoll, 0f, 0f);0x0E72AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0E96goto Label_1AE7;0x0E9BTemp_bool_Variable = true;0x0EA6Temp_bool_Variable_1 = false;0x0EB1Temp_bool_Variable_2 = false;0x0EBCTemp_bool_Variable_3 = false;0x0EC7Temp_bool_Variable_4 = false;0x0ED2Temp_bool_Variable_5 = false;0x0EDDTemp_bool_Variable_6 = false;0x0EE8Temp_bool_Variable_7 = false;0x0EF3Temp_bool_Variable_8 = false;0x0EFETemp_bool_Variable_9 = false;0x0F09Temp_bool_Variable_10 = false;0x0F14Temp_bool_Variable_11 = false;0x0F1FTemp_bool_Variable_12 = false;0x0F2ATemp_bool_Variable_13 = false;0x0F35Temp_bool_Variable_20 = false;0x0F40Temp_bool_Variable_25 = false;0x0F4BTemp_bool_Variable_30 = false;0x0F56Temp_bool_Variable_32 = false;0x0F61Temp_bool_Variable_33 = false;0x0F6CTemp_bool_Variable_36 = false;0x0F77Temp_byte_Variable_1 = CurrentPowerUp;0x0F92CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_13, 1 => Temp_bool_Variable_12, 2 => Temp_bool_Variable_11, 3 => Temp_bool_Variable_10, 4 => Temp_bool_Variable_9, 5 => Temp_bool_Variable_8, 6 => Temp_bool_Variable_7, 7 => Temp_bool_Variable_6, 8 => Temp_bool_Variable_5, 9 => Temp_bool_Variable_4, 10 => Temp_bool_Variable_3, 11 => Temp_bool_Variable_2, 12 => Temp_bool_Variable_1, 13 => Temp_bool_Variable, 14 => Temp_bool_Variable_20, 15 => Temp_bool_Variable_25, 16 => Temp_bool_Variable_30, 17 => Temp_bool_Variable_32, 18 => Temp_bool_Variable_33, 19 => Temp_bool_Variable_36, default => K2Node_Select_Default_3));0x10F4AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_BooleanAND_ReturnValue_3;0x1110goto Label_1AE7;0x1115CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TrickYawAmt, -1f);0x113FCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x116EAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x1192goto Label_1AE7;0x1197Temp_float_Variable_2 = 3f;0x11AETemp_float_Variable_3 = 1f;0x11C5Temp_bool_Variable_15 = BigHeadMode;0x11D8CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_15, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_2));0x1229AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x124Dgoto Label_1AE7;0x1252Temp_bool_Variable_18 = true;0x125DTemp_bool_Variable_19 = true;0x1268Temp_bool_Variable_21 = true;0x1273Temp_bool_Variable_22 = true;0x127ETemp_bool_Variable_23 = true;0x1289Temp_bool_Variable_24 = true;0x1294Temp_bool_Variable_26 = false;0x129FTemp_bool_Variable_27 = true;0x12AATemp_bool_Variable_28 = true;0x12B5Temp_bool_Variable_29 = true;0x12C0Temp_bool_Variable_31 = false;0x12CBTemp_byte_Variable = CurrentPowerUp;0x12E6Temp_bool_Variable_39 = false;0x12F1Temp_bool_Variable_40 = true;0x12FCTemp_bool_Variable_41 = true;0x1307Temp_bool_Variable_42 = false;0x1312Temp_bool_Variable_43 = true;0x131DTemp_bool_Variable_44 = true;0x1328Temp_bool_Variable_45 = false;0x1333Temp_bool_Variable_46 = true;0x133ECallFunc_Conv_BoolToFloat_ReturnValue_2 = Conv_BoolToFloat(Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_39, 1 => Temp_bool_Variable_40, 2 => Temp_bool_Variable_41, 3 => Temp_bool_Variable_42, 4 => Temp_bool_Variable_43, 5 => Temp_bool_Variable_44, 6 => Temp_bool_Variable_45, 7 => Temp_bool_Variable_46, 8 => Temp_bool_Variable_18, 9 => Temp_bool_Variable_19, 10 => Temp_bool_Variable_21, 11 => Temp_bool_Variable_22, 12 => Temp_bool_Variable_23, 13 => Temp_bool_Variable_24, 14 => Temp_bool_Variable_26, 15 => IsAimingItem, 16 => Temp_bool_Variable_27, 17 => Temp_bool_Variable_28, 18 => Temp_bool_Variable_29, 19 => Temp_bool_Variable_31, default => K2Node_Select_Default_9));0x149F/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_2, false);0x14E0goto Label_1AE7;0x14E5Label_14E5:0x14E5CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Velocity, 2f);0x1507AnimGraphNode_BlendListByBool_9.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x1523goto Label_1AE7;0x1528Label_1528:0x1528CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(DamageThresh, 0f);0x154AAnimGraphNode_BlendListByBool_7.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x1566goto Label_1AE7;0x156BTemp_float_Variable = 1f;0x1582Temp_float_Variable_1 = 0.2f;0x1599CallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(Velocity, 5f);0x15BBTemp_bool_Variable_14 = CallFunc_Greater_FloatFloat_ReturnValue_3;0x15CEAnimGraphNode_SequencePlayer_7.PlayRate = Switch(Temp_bool_Variable_14, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1);0x161Egoto Label_1AE7;0x1623goto Label_1528;0x1628Label_1628:0x1628CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(Velocity, 2f);0x164AAnimGraphNode_BlendListByBool_10.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_2;0x1666goto Label_1AE7;0x166BLabel_166B:0x166BCallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(IsInAir);0x1690AnimGraphNode_BlendSpacePlayer_3.X = LeanAmt;0x16B4AnimGraphNode_BlendSpacePlayer_3.Y = CallFunc_Conv_BoolToFloat_ReturnValue;0x16D8AnimGraphNode_BlendSpacePlayer_3.PlayRate = AnimSpeed;0x16FCgoto Label_1AE7;0x1701Label_1701:0x1701CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(IsInAir);0x1726AnimGraphNode_BlendSpacePlayer_2.X = LeanAmt;0x174AAnimGraphNode_BlendSpacePlayer_2.Y = CallFunc_Conv_BoolToFloat_ReturnValue;0x176EAnimGraphNode_BlendSpacePlayer_2.PlayRate = AnimSpeed;0x1792goto Label_1AE7;0x1797goto Label_1628;0x179Cgoto Label_1701;0x17A1goto Label_166B;0x17A6CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x17C8CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Velocity, 2f);0x17EATemp_float_Variable_6 = 0f;0x1801Temp_bool_Variable_34 = CallFunc_Greater_FloatFloat_ReturnValue;0x1814Temp_bool_Variable_35 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x1827CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(Switch(Temp_bool_Variable_35, false => TurnAmt, true => DriftAngle, default => K2Node_Select_Default), 25f);0x187DTemp_float_Variable_7 = 0f;0x1894Temp_bool_Variable_38 = IsReversing;0x18A7AnimGraphNode_BlendSpacePlayer.X = SoftLockOnTargetAngle;0x18CBAnimGraphNode_BlendSpacePlayer.Y = Switch(Temp_bool_Variable_34, false => Temp_float_Variable_6, true => Switch(Temp_bool_Variable_38, false => CallFunc_Multiply_FloatFloat_ReturnValue_1, true => Temp_float_Variable_7, default => K2Node_Select_Default_5), default => K2Node_Select_Default_6);0x1947goto Label_1AE7;0x194CCallFunc_Round_ReturnValue = Round(TurnAmt);0x1971CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x199BCallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x19BDCallFunc_BooleanAND_ReturnValue = BooleanAND(GetIsAccelBreaking, CallFunc_EqualEqual_FloatFloat_ReturnValue);0x19E3CallFunc_Round_ReturnValue_1 = Round(DriftAngle);0x1A08CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Round_ReturnValue_1, 1);0x1A32Temp_bool_Variable_37 = CallFunc_BooleanAND_ReturnValue;0x1A45AnimGraphNode_BlendListByInt.ActiveChildIndex = Switch(Temp_bool_Variable_37, false => CallFunc_Add_IntInt_ReturnValue_1, true => CallFunc_Add_IntInt_ReturnValue, default => K2Node_Select_Default_4);0x1A95goto Label_1AE7;0x1A9Agoto Label_14E5;0x1A9FCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1AB7CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x1AD4if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_1AE7;0x1AE2goto Label_000A;0x1AE7Label_1AE7:0x1AE7return;