0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0022K2Node_DynamicCast_AsBPC_Cleric_Beast = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0046K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast);0x0063if (!(K2Node_DynamicCast_bSuccess)) goto Label_0ACB;0x0071K2Node_DynamicCast_AsBPC_Cleric_Beast.GrabSlamHunter();0x0095goto Label_0ACB;0x009ALabel_009A:0x009ACallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Speed, 500f);0x00BCAnimGraphNode_BlendListByBool_1.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x00D8goto Label_0ACB;0x00DDCallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(Speed, 0f);0x00FFAnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x011Bgoto Label_0ACB;0x0120goto Label_009A;0x0125CallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x013DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue_1);0x015Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_0ACB;0x0168CallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x0180CallFunc_GetActorForwardVector_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue_1.GetActorForwardVector();0x01B2CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetActorForwardVector_ReturnValue, FVector(1, 1, 0));0x01E4CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue_1.GetVelocity();0x021ACallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x024CCallFunc_Normal_ReturnValue = Normal(CallFunc_Multiply_VectorVector_ReturnValue_1, 1e-04f);0x0276CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Normal_ReturnValue);0x02A4DirectionDot = CallFunc_Dot_VectorVector_ReturnValue;0x02BFCallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x02D7CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue_1.GetVelocity();0x030DCallFunc_VSize_ReturnValue = VSize(CallFunc_GetVelocity_ReturnValue);0x0332Speed = CallFunc_VSize_ReturnValue;0x034Dgoto Label_0ACB;0x0352Label_0352:0x0352CallFunc_TryGetPawnOwner_ReturnValue_2 = TryGetPawnOwner();0x036AK2Node_DynamicCast_AsBPC_Cleric_Beast_1 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_2);0x038EK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_1);0x03ABif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0ACB;0x03B9K2Node_DynamicCast_AsBPC_Cleric_Beast_1.StartAttackDamageL();0x03DDgoto Label_0ACB;0x03E2Label_03E2:0x03E2/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Enemies/ClericBeast/Cue_bigbeaststep.Cue_bigbeaststep, 1f, 1f, 0f, nullptr, nullptr);0x041DCallFunc_TryGetPawnOwner_ReturnValue_5 = TryGetPawnOwner();0x0435K2Node_DynamicCast_AsCharacter_1 = Cast<Character>(CallFunc_TryGetPawnOwner_ReturnValue_5);0x0459K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsCharacter_1);0x0476if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_0ACB;0x0484CallFunc_SpawnEmitterAttached_ReturnValue_1 = SpawnEmitterAttached(/Game/VFX/Particles/Impacts/P_GroundImpact40.P_GroundImpact40, K2Node_DynamicCast_AsCharacter_1.Mesh, FName(foot_l), FVector(50, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 2, true, 0, true);0x04FAgoto Label_0ACB;0x04FFLabel_04FF:0x04FFCallFunc_TryGetPawnOwner_ReturnValue_3 = TryGetPawnOwner();0x0517K2Node_DynamicCast_AsBPC_Cleric_Beast_2 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_3);0x053BK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_2);0x0558if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0ACB;0x0566K2Node_DynamicCast_AsBPC_Cleric_Beast_2.EndAttackDamage();0x058Agoto Label_0ACB;0x058FLabel_058F:0x058F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Enemies/ClericBeast/Cue_bigbeastclawstep.Cue_bigbeastclawstep, 1f, 1f, 0f, nullptr, nullptr);0x05CACallFunc_TryGetPawnOwner_ReturnValue_4 = TryGetPawnOwner();0x05E2K2Node_DynamicCast_AsCharacter = Cast<Character>(CallFunc_TryGetPawnOwner_ReturnValue_4);0x0606K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0623if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0ACB;0x0631CallFunc_SpawnEmitterAttached_ReturnValue = SpawnEmitterAttached(/Game/VFX/Particles/Impacts/P_GroundImpact50.P_GroundImpact50, K2Node_DynamicCast_AsCharacter.Mesh, FName(hand_l), FVector(50, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 2, true, 0, true);0x06A7goto Label_0ACB;0x06ACgoto Label_058F;0x06B1goto Label_03E2;0x06B6/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Enemies/ClericBeast/Cue_bigbeaststep.Cue_bigbeaststep, 1f, 1f, 0f, nullptr, nullptr);0x06F1CallFunc_TryGetPawnOwner_ReturnValue_6 = TryGetPawnOwner();0x0709K2Node_DynamicCast_AsCharacter_2 = Cast<Character>(CallFunc_TryGetPawnOwner_ReturnValue_6);0x072DK2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsCharacter_2);0x074Aif (!(K2Node_DynamicCast_bSuccess_5)) goto Label_0ACB;0x0758CallFunc_SpawnEmitterAttached_ReturnValue_2 = SpawnEmitterAttached(/Game/VFX/Particles/Impacts/P_GroundImpact40.P_GroundImpact40, K2Node_DynamicCast_AsCharacter_2.Mesh, FName(foot_r), FVector(50, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 2, true, 0, true);0x07CEgoto Label_0ACB;0x07D3goto Label_0352;0x07D8CallFunc_TryGetPawnOwner_ReturnValue_8 = TryGetPawnOwner();0x07F0K2Node_DynamicCast_AsBPC_Cleric_Beast_4 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_8);0x0814K2Node_DynamicCast_bSuccess_7 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_4);0x0831if (!(K2Node_DynamicCast_bSuccess_7)) goto Label_0ACB;0x083FK2Node_DynamicCast_AsBPC_Cleric_Beast_4.StartAttackDamageM();0x0863goto Label_0ACB;0x0868CallFunc_TryGetPawnOwner_ReturnValue_7 = TryGetPawnOwner();0x0880K2Node_DynamicCast_AsBPC_Cleric_Beast_3 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_7);0x08A4K2Node_DynamicCast_bSuccess_6 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_3);0x08C1if (!(K2Node_DynamicCast_bSuccess_6)) goto Label_0ACB;0x08CFK2Node_DynamicCast_AsBPC_Cleric_Beast_3.StartAttackDamageR();0x08F3goto Label_0ACB;0x08F8goto Label_04FF;0x08FDgoto Label_04FF;0x0902goto Label_04FF;0x0907CallFunc_TryGetPawnOwner_ReturnValue_11 = TryGetPawnOwner();0x091FK2Node_DynamicCast_AsBPC_Cleric_Beast_7 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_11);0x0943K2Node_DynamicCast_bSuccess_10 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_7);0x0960if (!(K2Node_DynamicCast_bSuccess_10)) goto Label_0ACB;0x096EK2Node_DynamicCast_AsBPC_Cleric_Beast_7.CurrentDamageType = /Game/BP/Variables/DT_Heavy.DT_Heavy_C;0x0997goto Label_0ACB;0x099CCallFunc_TryGetPawnOwner_ReturnValue_9 = TryGetPawnOwner();0x09B4K2Node_DynamicCast_AsBPC_Cleric_Beast_5 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_9);0x09D8K2Node_DynamicCast_bSuccess_8 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_5);0x09F5if (!(K2Node_DynamicCast_bSuccess_8)) goto Label_0ACB;0x0A03K2Node_DynamicCast_AsBPC_Cleric_Beast_5.CurrentDamageType = /Game/BP/Variables/DT_Light.DT_Light_C;0x0A2Cgoto Label_0ACB;0x0A31CallFunc_TryGetPawnOwner_ReturnValue_10 = TryGetPawnOwner();0x0A49K2Node_DynamicCast_AsBPC_Cleric_Beast_6 = Cast<BPC_ClericBeast_C>(CallFunc_TryGetPawnOwner_ReturnValue_10);0x0A6DK2Node_DynamicCast_bSuccess_9 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast_6);0x0A8Aif (!(K2Node_DynamicCast_bSuccess_9)) goto Label_0ACB;0x0A98K2Node_DynamicCast_AsBPC_Cleric_Beast_6.CurrentDamageType = /Game/BP/Variables/DT_Med.DT_Med_C;0x0AC1goto Label_0ACB;0x0AC6goto Label_000A;0x0ACBLabel_0ACB:0x0ACBreturn;