0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_1D1E;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0929;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_2;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04AAIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x04D3DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x0504IsUsingPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.IsUsingPowerUp;0x052DSoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x0556CallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x0573if (!(CallFunc_IsValid_ReturnValue)) goto Label_09C9;0x0581CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x059Eif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09C9;0x05ACCallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x05DEItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x05F9Temp_float_Variable_8 = -1f;0x0610Temp_float_Variable_9 = 1f;0x0627CallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0659CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x068BCallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06D3CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0705CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x0737CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x0765CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x078ACallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x07AFCallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x07D4CallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x07F9CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x0827CallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x0855CallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x087ACallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x089CTemp_bool_Variable_34 = CallFunc_Greater_FloatFloat_ReturnValue_2;0x08AFCallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_34, false => Temp_float_Variable_9, true => Temp_float_Variable_8, default => K2Node_Select_Default_10));0x0909SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_6;0x0924goto Label_1D1E;0x0929Label_0929:0x0929Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x095ACallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x09A9AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x09C4goto Label_02D0;0x09C9Label_09C9:0x09C9ItemAimLoc = FVector(0, 0, 0);0x09E8BreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0A23CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A67CallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0AB7Temp_bool_Variable_35 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0ACASoftLockOnTargetAngle = Switch(Temp_bool_Variable_35, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_9);0x0B11goto Label_1D1E;0x0B16Temp_float_Variable = 0f;0x0B2DTemp_float_Variable_1 = -1f;0x0B44Temp_bool_Variable_27 = IsReversing;0x0B57CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x0B79Temp_bool_Variable_28 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x0B8CCallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(10f);0x0BADCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(Switch(Temp_bool_Variable_28, false => Temp_float_Variable_1, true => DriftAngle, default => K2Node_Select_Default_1), CallFunc_MakeLiteralFloat_ReturnValue_1);0x0C07CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(Switch(Temp_bool_Variable_27, false => CallFunc_Multiply_FloatFloat_ReturnValue_5, true => Temp_float_Variable, default => K2Node_Select_Default_6), 0f, 0f);0x0C62AnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x0C86goto Label_1D1E;0x0C8BTemp_float_Variable_2 = 0f;0x0CA2Temp_float_Variable_3 = 0f;0x0CB9Temp_bool_Variable_29 = IsReversing;0x0CCCCallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x0CEETemp_bool_Variable_30 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x0D01CallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(10f);0x0D22CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(Switch(Temp_bool_Variable_30, false => Temp_float_Variable_3, true => DriftAngle, default => K2Node_Select_Default_2), CallFunc_MakeLiteralFloat_ReturnValue_1);0x0D7CCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(Switch(Temp_bool_Variable_29, false => CallFunc_Multiply_FloatFloat_ReturnValue_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_4), 0f, 0f);0x0DD7AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0DFBgoto Label_1D1E;0x0E00CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TrickYawAmt, -1f);0x0E2ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0E59AnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue;0x0E7Dgoto Label_1D1E;0x0E82Temp_float_Variable_4 = 0f;0x0E99Temp_float_Variable_5 = 1f;0x0EB0Temp_bool_Variable_31 = IsReversing;0x0EC3CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x0EE5CallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(10f);0x0F06Temp_bool_Variable_32 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x0F19CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(Switch(Temp_bool_Variable_32, false => Temp_float_Variable_5, true => DriftAngle, default => K2Node_Select_Default_3), CallFunc_MakeLiteralFloat_ReturnValue_1);0x0F73CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(Switch(Temp_bool_Variable_31, false => CallFunc_Multiply_FloatFloat_ReturnValue_4, true => Temp_float_Variable_4, default => K2Node_Select_Default_5), 0f, 0f);0x0FCEAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x0FF2goto Label_1D1E;0x0FF7CallFunc_Abs_ReturnValue = Abs(DriftAngle);0x101CCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x1046CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -30f);0x1070CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x109EAnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x10C2AnimGraphNode_BlendSpacePlayer.Y = CallFunc_Multiply_FloatFloat_ReturnValue_1;0x10E6goto Label_1D1E;0x10EBLabel_10EB:0x10EBCallFunc_Round_ReturnValue = Round(DriftAngle);0x1110CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x113AAnimGraphNode_BlendListByInt_1.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x115Egoto Label_1D1E;0x1163Label_1163:0x1163CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(Velocity, 0f, 2000f, 0f, 1f);0x119CAnimGraphNode_BlendSpacePlayer_3.X = LeanAmt;0x11C0AnimGraphNode_BlendSpacePlayer_3.Y = CallFunc_MapRangeClamped_ReturnValue;0x11E4AnimGraphNode_BlendSpacePlayer_3.PlayRate = AnimSpeed;0x1208goto Label_1D1E;0x120Dgoto Label_10EB;0x1212goto Label_1163;0x1217Temp_float_Variable_6 = 3f;0x122ETemp_float_Variable_7 = 1f;0x1245Temp_bool_Variable_33 = BigHeadMode;0x1258CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_33, false => Temp_float_Variable_7, true => Temp_float_Variable_6, default => K2Node_Select_Default_7));0x12A9AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x12CDgoto Label_1D1E;0x12D2Temp_bool_Variable = false;0x12DDTemp_bool_Variable_1 = true;0x12E8Temp_bool_Variable_2 = true;0x12F3Temp_bool_Variable_3 = false;0x12FETemp_bool_Variable_4 = true;0x1309Temp_bool_Variable_5 = true;0x1314Temp_bool_Variable_6 = false;0x131FTemp_bool_Variable_36 = true;0x132ATemp_bool_Variable_37 = true;0x1335Temp_bool_Variable_50 = true;0x1340Temp_bool_Variable_57 = true;0x134BTemp_bool_Variable_58 = true;0x1356Temp_bool_Variable_59 = true;0x1361Temp_bool_Variable_60 = true;0x136CTemp_bool_Variable_61 = false;0x1377Temp_bool_Variable_62 = true;0x1382Temp_bool_Variable_63 = true;0x138DTemp_bool_Variable_64 = false;0x1398Temp_bool_Variable_65 = false;0x13A3Temp_byte_Variable_2 = CurrentPowerUp;0x13BECallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_6, 1 => Temp_bool_Variable_5, 2 => Temp_bool_Variable_4, 3 => Temp_bool_Variable_3, 4 => Temp_bool_Variable_2, 5 => Temp_bool_Variable_1, 6 => Temp_bool_Variable, 7 => Temp_bool_Variable_36, 8 => Temp_bool_Variable_37, 9 => Temp_bool_Variable_50, 10 => Temp_bool_Variable_57, 11 => Temp_bool_Variable_58, 12 => Temp_bool_Variable_59, 13 => Temp_bool_Variable_60, 14 => Temp_bool_Variable_61, 15 => IsAimingItem, 16 => Temp_bool_Variable_62, 17 => Temp_bool_Variable_63, 18 => Temp_bool_Variable_64, 19 => Temp_bool_Variable_65, default => K2Node_Select_Default_8));0x151F/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x1560goto Label_1D1E;0x1565Temp_bool_Variable_38 = false;0x1570Temp_bool_Variable_39 = false;0x157BTemp_bool_Variable_40 = false;0x1586Temp_bool_Variable_41 = false;0x1591Temp_bool_Variable_42 = false;0x159CTemp_bool_Variable_43 = false;0x15A7Temp_bool_Variable_44 = false;0x15B2Temp_bool_Variable_45 = false;0x15BDTemp_bool_Variable_46 = false;0x15C8Temp_bool_Variable_47 = false;0x15D3Temp_bool_Variable_48 = false;0x15DETemp_bool_Variable_49 = true;0x15E9Temp_bool_Variable_51 = false;0x15F4Temp_bool_Variable_52 = false;0x15FFTemp_bool_Variable_53 = false;0x160ATemp_bool_Variable_54 = false;0x1615Temp_bool_Variable_55 = false;0x1620Temp_bool_Variable_56 = false;0x162BTemp_byte_Variable_1 = CurrentPowerUp;0x1646Temp_bool_Variable_66 = false;0x1651Temp_bool_Variable_67 = false;0x165CCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_66, 1 => Temp_bool_Variable_67, 2 => Temp_bool_Variable_38, 3 => Temp_bool_Variable_39, 4 => Temp_bool_Variable_40, 5 => Temp_bool_Variable_41, 6 => Temp_bool_Variable_42, 7 => Temp_bool_Variable_43, 8 => Temp_bool_Variable_44, 9 => Temp_bool_Variable_45, 10 => Temp_bool_Variable_46, 11 => Temp_bool_Variable_47, 12 => Temp_bool_Variable_48, 13 => Temp_bool_Variable_49, 14 => Temp_bool_Variable_51, 15 => Temp_bool_Variable_52, 16 => Temp_bool_Variable_53, 17 => Temp_bool_Variable_54, 18 => Temp_bool_Variable_55, 19 => Temp_bool_Variable_56, default => K2Node_Select_Default_11));0x17BEAnimGraphNode_BlendListByBool_8.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x17DAgoto Label_1D1E;0x17DFLabel_17DF:0x17DFCallFunc_Round_ReturnValue_1 = Round(TurnAmt);0x1804CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Round_ReturnValue_1, 1);0x182EAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue_1;0x1852CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.25f);0x1873/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt.BlendTime, 0, CallFunc_MakeLiteralFloat_ReturnValue, false);0x18B4CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.25f);0x18D5/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt.BlendTime, 1, CallFunc_MakeLiteralFloat_ReturnValue, false);0x1916CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.25f);0x1937/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt.BlendTime, 2, CallFunc_MakeLiteralFloat_ReturnValue, false);0x1978goto Label_1D1E;0x197DLabel_197D:0x197DCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Velocity, 2f);0x199FAnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x19BBgoto Label_1D1E;0x19C0Temp_bool_Variable_7 = false;0x19CBTemp_bool_Variable_8 = false;0x19D6Temp_bool_Variable_9 = false;0x19E1Temp_bool_Variable_10 = false;0x19ECTemp_bool_Variable_11 = false;0x19F7Temp_bool_Variable_12 = false;0x1A02Temp_bool_Variable_13 = false;0x1A0DTemp_bool_Variable_14 = false;0x1A18Temp_bool_Variable_15 = false;0x1A23Temp_bool_Variable_16 = false;0x1A2ETemp_bool_Variable_17 = false;0x1A39Temp_bool_Variable_18 = true;0x1A44Temp_bool_Variable_19 = false;0x1A4FTemp_bool_Variable_20 = false;0x1A5ATemp_bool_Variable_21 = false;0x1A65Temp_bool_Variable_22 = false;0x1A70Temp_bool_Variable_23 = false;0x1A7BTemp_bool_Variable_24 = true;0x1A86Temp_bool_Variable_25 = true;0x1A91Temp_bool_Variable_26 = false;0x1A9CTemp_byte_Variable = CurrentPowerUp;0x1AB7CallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_26, 1 => Temp_bool_Variable_25, 2 => Temp_bool_Variable_24, 3 => Temp_bool_Variable_23, 4 => Temp_bool_Variable_22, 5 => Temp_bool_Variable_21, 6 => Temp_bool_Variable_20, 7 => Temp_bool_Variable_19, 8 => Temp_bool_Variable_18, 9 => Temp_bool_Variable_17, 10 => Temp_bool_Variable_16, 11 => Temp_bool_Variable_15, 12 => Temp_bool_Variable_14, 13 => Temp_bool_Variable_13, 14 => Temp_bool_Variable_12, 15 => Temp_bool_Variable_11, 16 => Temp_bool_Variable_10, 17 => Temp_bool_Variable_9, 18 => Temp_bool_Variable_8, 19 => Temp_bool_Variable_7, default => K2Node_Select_Default));0x1C19CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x1C3E/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x1C7Fgoto Label_1D1E;0x1C84Label_1C84:0x1C84CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(DamageThresh, 0f);0x1CA6AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x1CC2goto Label_1D1E;0x1CC7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1CDFCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x1CFCif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_1D1E;0x1D0Agoto Label_000A;0x1D0Fgoto Label_1C84;0x1D14goto Label_197D;0x1D19goto Label_17DF;0x1D1ELabel_1D1E:0x1D1Ereturn;