0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_1529;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_09A0;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_1);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_1);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue_1 = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmtSlow, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 20f);0x033FTurnAmtSlow = CallFunc_FInterpTo_ReturnValue_1;0x035ACallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0377CallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x03C9TurnAmt = CallFunc_FInterpTo_ReturnValue;0x03E4LeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x0415IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x043EDamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x046FIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0498CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x04C9DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x04FACurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x0534IsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x055DTrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x058ESoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x05B7CallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor);0x05EAif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0A40;0x05F8CallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x0615if (!(CallFunc_IsValid_ReturnValue)) goto Label_0A40;0x0623CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0655ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue;0x0670Temp_float_Variable_4 = -1f;0x0687Temp_float_Variable_5 = 1f;0x069ECallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06E6CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0718CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x074ACallFunc_K2_GetActorLocation_ReturnValue_1 = SoftLockOnActor.K2_GetActorLocation();0x077CCallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x07AECallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue_2);0x07DCCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0801CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0826CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x084BCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x0870CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x089ECallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x08CCCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x08F1CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0913Temp_bool_Variable_16 = CallFunc_Greater_FloatFloat_ReturnValue_2;0x0926CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_16, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default_4));0x0980SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x099Bgoto Label_1529;0x09A0Label_09A0:0x09A0Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x09D1CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x0A20AnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x0A3Bgoto Label_02D0;0x0A40Label_0A40:0x0A40ItemAimLoc = FVector(0, 0, 0);0x0A5FBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0A9ACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0ADECallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0B2ETemp_bool_Variable_17 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0B41SoftLockOnTargetAngle = Switch(Temp_bool_Variable_17, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue, default => K2Node_Select_Default_6);0x0B88goto Label_1529;0x0B8DCallFunc_FClamp_ReturnValue = FClamp(TurnAmtSlow, -1f, 1f);0x0BBCCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_FClamp_ReturnValue, -20f);0x0BE6CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x0C15AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue;0x0C39goto Label_1529;0x0C3ELabel_0C3E:0x0C3ECallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(DamageThresh, 0f);0x0C60AnimGraphNode_BlendListByBool_5.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x0C7Cgoto Label_1529;0x0C81Temp_float_Variable = 0f;0x0C98Temp_float_Variable_1 = 0f;0x0CAFTemp_bool_Variable_12 = IsReversing;0x0CC2CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x0CE4Temp_bool_Variable_13 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x0CF7CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(Velocity, 2f);0x0D19Temp_bool_Variable_14 = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0D2CCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Switch(Temp_bool_Variable_13, false => TurnAmt, true => DriftAngle, default => K2Node_Select_Default), 25f);0x0D82AnimGraphNode_BlendSpacePlayer_1.X = SoftLockOnTargetAngle;0x0DA6AnimGraphNode_BlendSpacePlayer_1.Y = Switch(Temp_bool_Variable_14, false => Temp_float_Variable_1, true => Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Temp_float_Variable, default => K2Node_Select_Default_1), default => K2Node_Select_Default_2);0x0E22goto Label_1529;0x0E27CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TrickYawAmt, -1f);0x0E51CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0E80AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0EA4goto Label_1529;0x0EA9goto Label_0C3E;0x0EAETemp_bool_Variable = false;0x0EB9Temp_bool_Variable_1 = false;0x0EC4Temp_bool_Variable_2 = false;0x0ECFTemp_bool_Variable_3 = false;0x0EDATemp_bool_Variable_4 = true;0x0EE5Temp_bool_Variable_5 = false;0x0EF0Temp_bool_Variable_6 = false;0x0EFBTemp_bool_Variable_7 = false;0x0F06Temp_bool_Variable_8 = false;0x0F11Temp_bool_Variable_9 = false;0x0F1CTemp_bool_Variable_10 = false;0x0F27Temp_bool_Variable_11 = false;0x0F32Temp_bool_Variable_19 = false;0x0F3DTemp_bool_Variable_21 = true;0x0F48Temp_bool_Variable_35 = false;0x0F53Temp_bool_Variable_36 = false;0x0F5ETemp_bool_Variable_37 = false;0x0F69Temp_bool_Variable_38 = false;0x0F74Temp_bool_Variable_39 = false;0x0F7FTemp_bool_Variable_40 = false;0x0F8ATemp_byte_Variable_1 = CurrentPowerUp;0x0FA5CallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_11, 1 => Temp_bool_Variable_10, 2 => Temp_bool_Variable_9, 3 => Temp_bool_Variable_8, 4 => Temp_bool_Variable_7, 5 => Temp_bool_Variable_6, 6 => Temp_bool_Variable_5, 7 => Temp_bool_Variable_4, 8 => Temp_bool_Variable_3, 9 => Temp_bool_Variable_2, 10 => Temp_bool_Variable_1, 11 => Temp_bool_Variable, 12 => Temp_bool_Variable_19, 13 => Temp_bool_Variable_21, 14 => Temp_bool_Variable_35, 15 => Temp_bool_Variable_36, 16 => Temp_bool_Variable_37, 17 => Temp_bool_Variable_38, 18 => Temp_bool_Variable_39, 19 => Temp_bool_Variable_40, default => K2Node_Select_Default_5));0x1107AnimGraphNode_BlendListByBool_6.bActiveValue = CallFunc_BooleanAND_ReturnValue;0x1123goto Label_1529;0x1128CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(IsAimingItem);0x114D/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x118Egoto Label_1529;0x1193Temp_bool_Variable_18 = true;0x119ETemp_bool_Variable_20 = true;0x11A9Temp_bool_Variable_22 = false;0x11B4Temp_bool_Variable_23 = true;0x11BFTemp_bool_Variable_24 = true;0x11CATemp_bool_Variable_25 = true;0x11D5Temp_bool_Variable_26 = true;0x11E0Temp_bool_Variable_27 = true;0x11EBTemp_bool_Variable_28 = true;0x11F6Temp_bool_Variable_29 = true;0x1201Temp_bool_Variable_30 = false;0x120CTemp_bool_Variable_31 = true;0x1217Temp_bool_Variable_32 = true;0x1222Temp_bool_Variable_33 = true;0x122DTemp_bool_Variable_34 = false;0x1238Temp_byte_Variable = CurrentPowerUp;0x1253Temp_bool_Variable_41 = false;0x125ETemp_bool_Variable_42 = true;0x1269Temp_bool_Variable_43 = true;0x1274Temp_bool_Variable_44 = false;0x127FCallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_41, 1 => Temp_bool_Variable_42, 2 => Temp_bool_Variable_43, 3 => Temp_bool_Variable_44, 4 => Temp_bool_Variable_18, 5 => Temp_bool_Variable_20, 6 => Temp_bool_Variable_22, 7 => Temp_bool_Variable_23, 8 => Temp_bool_Variable_24, 9 => Temp_bool_Variable_25, 10 => Temp_bool_Variable_26, 11 => Temp_bool_Variable_27, 12 => Temp_bool_Variable_28, 13 => Temp_bool_Variable_29, 14 => Temp_bool_Variable_30, 15 => IsAimingItem, 16 => Temp_bool_Variable_31, 17 => Temp_bool_Variable_32, 18 => Temp_bool_Variable_33, 19 => Temp_bool_Variable_34, default => K2Node_Select_Default_7));0x13E0/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x1421goto Label_1529;0x1426Temp_float_Variable_2 = 3f;0x143DTemp_float_Variable_3 = 1f;0x1454Temp_bool_Variable_15 = BigHeadMode;0x1467CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_15, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3));0x14B8AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x14DCgoto Label_1529;0x14E1CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x14F9CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x1516if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_1529;0x1524goto Label_000A;0x1529Label_1529:0x1529return;