0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_1829;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0952;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417IsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x0440DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x0471DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x04A2CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x04D3TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x0504IsInAir = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInAir;0x052DIsAccellerating = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAccelerating;0x0556SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x057FCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x059Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_09F2;0x05AACallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x05C7if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09F2;0x05D5CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0607ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x0622Temp_float_Variable_4 = -1f;0x0639Temp_float_Variable_5 = 1f;0x0650CallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0682CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x06B4CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06FCCallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x072ECallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x0760CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x078ECallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x07B3CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x07D8CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x07FDCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x0822CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x0850CallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x087ECallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x08A3CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x08C5Temp_bool_Variable_30 = CallFunc_Greater_FloatFloat_ReturnValue_1;0x08D8CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_30, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default_5));0x0932SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_2;0x094Dgoto Label_1829;0x0952Label_0952:0x0952Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0983CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x09D2AnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x09EDgoto Label_02D0;0x09F2Label_09F2:0x09F2ItemAimLoc = FVector(0, 0, 0);0x0A11BreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0A4CCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A90CallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0AE0Temp_bool_Variable_31 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0AF3SoftLockOnTargetAngle = Switch(Temp_bool_Variable_31, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_4);0x0B3Agoto Label_1829;0x0B3FTemp_float_Variable_2 = 3f;0x0B56Temp_float_Variable_3 = 1f;0x0B6DTemp_bool_Variable_29 = BigHeadMode;0x0B80CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_29, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_2));0x0BD1AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x0BF5goto Label_1829;0x0BFACallFunc_Less_FloatFloat_ReturnValue_2 = Less_FloatFloat(Velocity, 5f);0x0C1CAnimGraphNode_BlendListByBool.bActiveValue = CallFunc_Less_FloatFloat_ReturnValue_2;0x0C38goto Label_1829;0x0C3DLabel_0C3D:0x0C3DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsReversing);0x0C5ACallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsInAir);0x0C77CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue);0x0C9DAnimGraphNode_TransitionResult_4.bCanEnterTransition = CallFunc_BooleanAND_ReturnValue_1;0x0CB9goto Label_1829;0x0CBEgoto Label_0C3D;0x0CC3CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(DamageThresh, 0f);0x0CE5AnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x0D01goto Label_1829;0x0D06Temp_float_Variable = 0f;0x0D1DTemp_float_Variable_1 = 1f;0x0D34CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x0D5ECallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x0D8CCallFunc_Less_FloatFloat_ReturnValue_1 = Less_FloatFloat(Velocity, 5f);0x0DAECallFunc_BooleanOR_ReturnValue = BooleanOR(IsInAir, CallFunc_Less_FloatFloat_ReturnValue_1);0x0DD4Temp_bool_Variable_28 = CallFunc_BooleanOR_ReturnValue;0x0DE7AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x0E0BAnimGraphNode_BlendSpacePlayer.Y = Switch(Temp_bool_Variable_28, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1);0x0E5Bgoto Label_1829;0x0E60CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TrickYawAmt, -1f);0x0E8ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x0EB9AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue;0x0EDDgoto Label_1829;0x0EE2Label_0EE2:0x0EE2CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(IsInAir);0x0EFFCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_Not_PreBool_ReturnValue_2, IsReversing);0x0F25AnimGraphNode_TransitionResult_5.bCanEnterTransition = CallFunc_BooleanAND_ReturnValue_2;0x0F41goto Label_1829;0x0F46goto Label_0EE2;0x0F4BTemp_bool_Variable_32 = true;0x0F56Temp_bool_Variable_33 = false;0x0F61Temp_bool_Variable_36 = true;0x0F6CTemp_bool_Variable_37 = true;0x0F77Temp_bool_Variable_38 = false;0x0F82Temp_bool_Variable_39 = true;0x0F8DTemp_bool_Variable_40 = true;0x0F98Temp_bool_Variable_41 = true;0x0FA3Temp_bool_Variable_42 = true;0x0FAETemp_bool_Variable_43 = true;0x0FB9Temp_bool_Variable_44 = true;0x0FC4Temp_bool_Variable_45 = true;0x0FCFTemp_bool_Variable_46 = false;0x0FDATemp_bool_Variable_47 = true;0x0FE5Temp_bool_Variable_48 = true;0x0FF0Temp_bool_Variable_49 = true;0x0FFBTemp_bool_Variable_50 = false;0x1006Temp_byte_Variable_1 = CurrentPowerUp;0x1021Temp_bool_Variable_61 = false;0x102CTemp_bool_Variable_62 = true;0x1037CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_61, 1 => Temp_bool_Variable_62, 2 => Temp_bool_Variable_32, 3 => Temp_bool_Variable_33, 4 => Temp_bool_Variable_36, 5 => Temp_bool_Variable_37, 6 => Temp_bool_Variable_38, 7 => Temp_bool_Variable_39, 8 => Temp_bool_Variable_40, 9 => Temp_bool_Variable_41, 10 => Temp_bool_Variable_42, 11 => Temp_bool_Variable_43, 12 => Temp_bool_Variable_44, 13 => Temp_bool_Variable_45, 14 => Temp_bool_Variable_46, 15 => IsAimingItem, 16 => Temp_bool_Variable_47, 17 => Temp_bool_Variable_48, 18 => Temp_bool_Variable_49, 19 => Temp_bool_Variable_50, default => K2Node_Select_Default_6));0x1198/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x11D9goto Label_1829;0x11DELabel_11DE:0x11DECallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Velocity, 5f);0x1200AnimGraphNode_BlendListByBool_5.bActiveValue = CallFunc_Less_FloatFloat_ReturnValue;0x121Cgoto Label_1829;0x1221Temp_bool_Variable = false;0x122CTemp_bool_Variable_1 = false;0x1237Temp_bool_Variable_2 = false;0x1242Temp_bool_Variable_3 = false;0x124DTemp_bool_Variable_4 = false;0x1258Temp_bool_Variable_5 = false;0x1263Temp_bool_Variable_6 = false;0x126ETemp_bool_Variable_7 = false;0x1279Temp_bool_Variable_34 = false;0x1284Temp_bool_Variable_35 = false;0x128FTemp_bool_Variable_51 = false;0x129ATemp_bool_Variable_52 = false;0x12A5Temp_bool_Variable_53 = false;0x12B0Temp_bool_Variable_54 = true;0x12BBTemp_bool_Variable_55 = false;0x12C6Temp_bool_Variable_56 = false;0x12D1Temp_bool_Variable_57 = false;0x12DCTemp_bool_Variable_58 = false;0x12E7Temp_bool_Variable_59 = false;0x12F2Temp_bool_Variable_60 = false;0x12FDTemp_byte_Variable_2 = CurrentPowerUp;0x1318CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_7, 1 => Temp_bool_Variable_6, 2 => Temp_bool_Variable_5, 3 => Temp_bool_Variable_4, 4 => Temp_bool_Variable_3, 5 => Temp_bool_Variable_2, 6 => Temp_bool_Variable_1, 7 => Temp_bool_Variable, 8 => Temp_bool_Variable_34, 9 => Temp_bool_Variable_35, 10 => Temp_bool_Variable_51, 11 => Temp_bool_Variable_52, 12 => Temp_bool_Variable_53, 13 => Temp_bool_Variable_54, 14 => Temp_bool_Variable_55, 15 => Temp_bool_Variable_56, 16 => Temp_bool_Variable_57, 17 => Temp_bool_Variable_58, 18 => Temp_bool_Variable_59, 19 => Temp_bool_Variable_60, default => K2Node_Select_Default_3));0x147AAnimGraphNode_BlendListByBool_9.bActiveValue = CallFunc_BooleanAND_ReturnValue_3;0x1496goto Label_1829;0x149BTemp_bool_Variable_8 = false;0x14A6Temp_bool_Variable_9 = false;0x14B1Temp_bool_Variable_10 = false;0x14BCTemp_bool_Variable_11 = false;0x14C7Temp_bool_Variable_12 = false;0x14D2Temp_bool_Variable_13 = false;0x14DDTemp_bool_Variable_14 = false;0x14E8Temp_bool_Variable_15 = false;0x14F3Temp_bool_Variable_16 = false;0x14FETemp_bool_Variable_17 = false;0x1509Temp_bool_Variable_18 = false;0x1514Temp_bool_Variable_19 = true;0x151FTemp_bool_Variable_20 = false;0x152ATemp_bool_Variable_21 = false;0x1535Temp_bool_Variable_22 = false;0x1540Temp_bool_Variable_23 = false;0x154BTemp_bool_Variable_24 = false;0x1556Temp_bool_Variable_25 = true;0x1561Temp_bool_Variable_26 = true;0x156CTemp_bool_Variable_27 = false;0x1577Temp_byte_Variable = CurrentPowerUp;0x1592CallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_27, 1 => Temp_bool_Variable_26, 2 => Temp_bool_Variable_25, 3 => Temp_bool_Variable_24, 4 => Temp_bool_Variable_23, 5 => Temp_bool_Variable_22, 6 => Temp_bool_Variable_21, 7 => Temp_bool_Variable_20, 8 => Temp_bool_Variable_19, 9 => Temp_bool_Variable_18, 10 => Temp_bool_Variable_17, 11 => Temp_bool_Variable_16, 12 => Temp_bool_Variable_15, 13 => Temp_bool_Variable_14, 14 => Temp_bool_Variable_13, 15 => Temp_bool_Variable_12, 16 => Temp_bool_Variable_11, 17 => Temp_bool_Variable_10, 18 => Temp_bool_Variable_9, 19 => Temp_bool_Variable_8, default => K2Node_Select_Default));0x16F4CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x1719/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x175Agoto Label_1829;0x175FCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1777CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x1794if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_1829;0x17A2goto Label_000A;0x17A7goto Label_11DE;0x17ACLabel_17AC:0x17ACCallFunc_Round_ReturnValue = Round(DriftAngle);0x17D1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x17FBAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x181Fgoto Label_1829;0x1824goto Label_17AC;0x1829Label_1829:0x1829return;