0x0000PushFlow(Label_0BB4);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, WheelYaw, 0f);0x003EAnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue;0x0062PopFlow();0x0063Label_0063:0x0063CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TurnAmt, -25f);0x008DCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 0f);0x00BCAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x00E0PopFlow();0x00E1Label_00E1:0x00E1CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TurnAmt, -25f);0x010BCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 0f);0x013AAnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x015EPopFlow();0x015Fgoto Label_000F;0x0164Label_0164:0x0164CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYaw, -1f);0x018ECallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x01BDAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x01E1PopFlow();0x01E2Label_01E2:0x01E2CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYaw, -1f);0x020CCallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x023BAnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x025FPopFlow();0x0260goto Label_0063;0x0265goto Label_00E1;0x026ACallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, 0f, TrickYawAmt);0x0299AnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x02BDPopFlow();0x02BEgoto Label_01E2;0x02C3PushFlow(Label_045B);0x02C8CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x02F2CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x031CTemp_float_Variable_4 = 1f;0x0333Temp_bool_Variable = IsReversing;0x0346Temp_float_Variable_5 = -1f;0x035DCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x03B7CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_5);0x03E5CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x0407if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0A76;0x0415CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x043FWheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x045APopFlow();0x045BLabel_045B:0x045BCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0473CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x0490if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x049ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x04B2CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x04E8CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x051ACallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x053FVectorSpeed = CallFunc_VSize_ReturnValue;0x055ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0572K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0596K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x05B3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05BDDriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x05EECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x060BCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x065DTurnAmt = CallFunc_FInterpTo_ReturnValue;0x0678TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x06A9IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x06D2Temp_struct_Variable = FRotator(0, 0, 0);0x06F1Temp_float_Variable = -10f;0x0708Temp_float_Variable_1 = 45f;0x071FTemp_float_Variable_2 = -0.5f;0x0736Temp_float_Variable_3 = 1f;0x074DCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(TurnAmt, -30f);0x0777CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x0799CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(DriftAngle, -60f);0x07C3Temp_bool_Variable_1 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x07D6CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(VectorSpeed, 5f);0x07F8Temp_bool_Variable_2 = CallFunc_LessEqual_FloatFloat_ReturnValue;0x080BTemp_bool_Variable_3 = IsReversing;0x081ECallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1000f, 0f, Switch(Temp_bool_Variable_3, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0887CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_1, -1f);0x08B1Temp_bool_Variable_4 = IsReversing;0x08C4CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(Switch(Temp_bool_Variable_4, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3), Switch(Temp_bool_Variable_1, false => CallFunc_Multiply_FloatFloat_ReturnValue_4, true => CallFunc_Multiply_FloatFloat_ReturnValue_3, default => K2Node_Select_Default));0x094ACallFunc_MakeRotator_ReturnValue_6 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_6, CallFunc_Multiply_FloatFloat_ReturnValue_7);0x097DLampRotAdd = Switch(Temp_bool_Variable_2, false => CallFunc_MakeRotator_ReturnValue_6, true => Temp_struct_Variable, default => K2Node_Select_Default_4);0x09C4CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x09E1CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 3f);0x0A1ACallFunc_RInterpTo_ReturnValue = RInterpTo(LampRotAddRinterp, LampRotAdd, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue);0x0A5ALampRotAddRinterp = CallFunc_RInterpTo_ReturnValue;0x0A75PopFlow();0x0A76Label_0A76:0x0A76CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0AA0CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x0ACATemp_float_Variable_4 = 1f;0x0AE1Temp_bool_Variable = IsReversing;0x0AF4Temp_float_Variable_5 = -1f;0x0B0BCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x0B65CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_5);0x0B93WheelYaw = CallFunc_Add_FloatFloat_ReturnValue;0x0BAEPopFlow();0x0BAFgoto Label_0164;0x0BB4Label_0BB4:0x0BB4return;