0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_15CB;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_08CF;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04AAIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x04D3SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x04FCCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x0519if (!(CallFunc_IsValid_ReturnValue)) goto Label_096F;0x0527CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0544if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_096F;0x0552CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0584ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x059FTemp_float_Variable_2 = -1f;0x05B6Temp_float_Variable_3 = 1f;0x05CDCallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x05FFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0631CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x0679CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x06ABCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x06DDCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x070BCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0730CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0755CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x077ACallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x079FCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x07CDCallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x07FBCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0820CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0842Temp_bool_Variable_32 = CallFunc_Greater_FloatFloat_ReturnValue;0x0855CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_32, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_4));0x08AFSoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x08CAgoto Label_15CB;0x08CFLabel_08CF:0x08CFVelocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0900CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x094FAnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x096Agoto Label_02D0;0x096FLabel_096F:0x096FItemAimLoc = FVector(0, 0, 0);0x098EBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x09C9CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A0DCallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0A5DTemp_bool_Variable_33 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0A70SoftLockOnTargetAngle = Switch(Temp_bool_Variable_33, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_3);0x0AB7goto Label_15CB;0x0ABCCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Velocity, 5f);0x0ADEAnimGraphNode_BlendListByBool_3.bActiveValue = CallFunc_Less_FloatFloat_ReturnValue;0x0AFAgoto Label_15CB;0x0AFFCallFunc_Round_ReturnValue = Round(DriftAngle);0x0B24CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0B4EAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x0B72goto Label_15CB;0x0B77Temp_bool_Variable = true;0x0B82Temp_bool_Variable_1 = true;0x0B8DTemp_bool_Variable_2 = true;0x0B98Temp_bool_Variable_3 = true;0x0BA3Temp_bool_Variable_4 = false;0x0BAETemp_bool_Variable_5 = true;0x0BB9Temp_bool_Variable_6 = true;0x0BC4Temp_bool_Variable_7 = false;0x0BCFTemp_bool_Variable_8 = true;0x0BDATemp_bool_Variable_9 = true;0x0BE5Temp_bool_Variable_10 = false;0x0BF0Temp_bool_Variable_34 = true;0x0BFBTemp_bool_Variable_36 = true;0x0C06Temp_bool_Variable_52 = true;0x0C11Temp_bool_Variable_53 = false;0x0C1CTemp_bool_Variable_54 = true;0x0C27Temp_bool_Variable_55 = true;0x0C32Temp_bool_Variable_56 = true;0x0C3DTemp_bool_Variable_57 = false;0x0C48Temp_byte_Variable_2 = CurrentPowerUp;0x0C63CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_10, 1 => Temp_bool_Variable_9, 2 => Temp_bool_Variable_8, 3 => Temp_bool_Variable_7, 4 => Temp_bool_Variable_6, 5 => Temp_bool_Variable_5, 6 => Temp_bool_Variable_4, 7 => Temp_bool_Variable_3, 8 => Temp_bool_Variable_2, 9 => Temp_bool_Variable_1, 10 => Temp_bool_Variable, 11 => Temp_bool_Variable_34, 12 => Temp_bool_Variable_36, 13 => Temp_bool_Variable_52, 14 => Temp_bool_Variable_53, 15 => IsAimingItem, 16 => Temp_bool_Variable_54, 17 => Temp_bool_Variable_55, 18 => Temp_bool_Variable_56, 19 => Temp_bool_Variable_57, default => K2Node_Select_Default_2));0x0DC4/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x0E05goto Label_15CB;0x0E0ALabel_0E0A:0x0E0ACallFunc_Abs_ReturnValue = Abs(DriftAngle);0x0E2FCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x0E59CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -30f);0x0E83CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x0EB1AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x0ED5AnimGraphNode_BlendSpacePlayer.Y = CallFunc_Multiply_FloatFloat_ReturnValue_1;0x0EF9goto Label_15CB;0x0EFETemp_bool_Variable_35 = false;0x0F09Temp_bool_Variable_37 = false;0x0F14Temp_bool_Variable_38 = false;0x0F1FTemp_bool_Variable_39 = false;0x0F2ATemp_bool_Variable_40 = false;0x0F35Temp_bool_Variable_41 = false;0x0F40Temp_bool_Variable_42 = false;0x0F4BTemp_bool_Variable_43 = false;0x0F56Temp_bool_Variable_44 = false;0x0F61Temp_bool_Variable_45 = true;0x0F6CTemp_bool_Variable_46 = false;0x0F77Temp_bool_Variable_47 = false;0x0F82Temp_bool_Variable_48 = false;0x0F8DTemp_bool_Variable_49 = false;0x0F98Temp_bool_Variable_50 = false;0x0FA3Temp_bool_Variable_51 = false;0x0FAETemp_byte_Variable_1 = CurrentPowerUp;0x0FC9Temp_bool_Variable_58 = false;0x0FD4Temp_bool_Variable_59 = false;0x0FDFTemp_bool_Variable_60 = false;0x0FEATemp_bool_Variable_61 = false;0x0FF5CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_58, 1 => Temp_bool_Variable_59, 2 => Temp_bool_Variable_60, 3 => Temp_bool_Variable_61, 4 => Temp_bool_Variable_35, 5 => Temp_bool_Variable_37, 6 => Temp_bool_Variable_38, 7 => Temp_bool_Variable_39, 8 => Temp_bool_Variable_40, 9 => Temp_bool_Variable_41, 10 => Temp_bool_Variable_42, 11 => Temp_bool_Variable_43, 12 => Temp_bool_Variable_44, 13 => Temp_bool_Variable_45, 14 => Temp_bool_Variable_46, 15 => Temp_bool_Variable_47, 16 => Temp_bool_Variable_48, 17 => Temp_bool_Variable_49, 18 => Temp_bool_Variable_50, 19 => Temp_bool_Variable_51, default => K2Node_Select_Default_5));0x1157AnimGraphNode_BlendListByBool_6.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x1173goto Label_15CB;0x1178Temp_bool_Variable_11 = false;0x1183Temp_bool_Variable_12 = false;0x118ETemp_bool_Variable_13 = false;0x1199Temp_bool_Variable_14 = false;0x11A4Temp_bool_Variable_15 = false;0x11AFTemp_bool_Variable_16 = false;0x11BATemp_bool_Variable_17 = false;0x11C5Temp_bool_Variable_18 = false;0x11D0Temp_bool_Variable_19 = false;0x11DBTemp_bool_Variable_20 = false;0x11E6Temp_bool_Variable_21 = false;0x11F1Temp_bool_Variable_22 = true;0x11FCTemp_bool_Variable_23 = false;0x1207Temp_bool_Variable_24 = false;0x1212Temp_bool_Variable_25 = false;0x121DTemp_bool_Variable_26 = false;0x1228Temp_bool_Variable_27 = false;0x1233Temp_bool_Variable_28 = true;0x123ETemp_bool_Variable_29 = true;0x1249Temp_bool_Variable_30 = false;0x1254Temp_byte_Variable = CurrentPowerUp;0x126FCallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_30, 1 => Temp_bool_Variable_29, 2 => Temp_bool_Variable_28, 3 => Temp_bool_Variable_27, 4 => Temp_bool_Variable_26, 5 => Temp_bool_Variable_25, 6 => Temp_bool_Variable_24, 7 => Temp_bool_Variable_23, 8 => Temp_bool_Variable_22, 9 => Temp_bool_Variable_21, 10 => Temp_bool_Variable_20, 11 => Temp_bool_Variable_19, 12 => Temp_bool_Variable_18, 13 => Temp_bool_Variable_17, 14 => Temp_bool_Variable_16, 15 => Temp_bool_Variable_15, 16 => Temp_bool_Variable_14, 17 => Temp_bool_Variable_13, 18 => Temp_bool_Variable_12, 19 => Temp_bool_Variable_11, default => K2Node_Select_Default));0x13D1CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x13F6/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x1437goto Label_15CB;0x143CLabel_143C:0x143CCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TrickYawAmt, -1f);0x1466CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x1495AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue;0x14B9goto Label_15CB;0x14BETemp_float_Variable = 3f;0x14D5Temp_float_Variable_1 = 1f;0x14ECTemp_bool_Variable_31 = BigHeadMode;0x14FFCallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_31, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x1550AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x1574goto Label_15CB;0x1579CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1591CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x15AEif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_15CB;0x15BCgoto Label_000A;0x15C1goto Label_143C;0x15C6goto Label_0E0A;0x15CBLabel_15CB:0x15CBreturn;