Zdexby TheHolyOneZ
2,291 classes
Class

UABP_HunterKartHeavy_C

: UAnimInstance : UObject
/Game/Char/Karts/KartHeavy/AnimHunter/ABP_HunterKartHeavy.ABP_HunterKartHeavy_C 0x1CA9 (7,337 B) align 16 inherited 0x0270 10 scripted vtable /Game/Char/Karts/KartHeavy/AnimHunter/ABP_HunterKartHeavy
0x00x1CA9

Members 77

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0xB8AnimGraphNode_SaveCachedPose_3FAnimNode_SaveCachedPose{Pose={}, CachePoseName=SavedPose364}
0x28AnimGraphNode_UseCachedPose_15FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose364}
0x28AnimGraphNode_UseCachedPose_14FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose364}
0x28AnimGraphNode_UseCachedPose_13FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose364}
0x48AnimGraphNode_Slot_3FAnimNode_Slot{Source={}, SlotName=Attacks, bAlwaysUpdateSourcePose=false}
0xC0AnimGraphNode_LayeredBoneBlend_1FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], LayerSetup=[1 item], Ble…
0xA0AnimGraphNode_BlendListByBool_5FAnimNode_BlendListByBool{bActiveValue=false}
0x48AnimGraphNode_Slot_2FAnimNode_Slot{Source={}, SlotName=AttacksRArmOnly, bAlwaysUpdateSourcePo…
0xC0AnimGraphNode_LayeredBoneBlendFAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], LayerSetup=[1 item], Ble…
0x48AnimGraphNode_Slot_1FAnimNode_Slot{Source={}, SlotName=Tricks, bAlwaysUpdateSourcePose=false}
0xA0AnimGraphNode_BlendListByBool_4FAnimNode_BlendListByBool{bActiveValue=false}
0xB0AnimGraphNode_BlendListByEnumFAnimNode_BlendListByEnum{EnumToPoseIndex=[21 items], ActiveEnumValue=0}
0xB8AnimGraphNode_SaveCachedPose_2FAnimNode_SaveCachedPose{Pose={}, CachePoseName=SavedPose15278}
0x28AnimGraphNode_UseCachedPose_12FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose15278}
0x28AnimGraphNode_UseCachedPose_11FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose15278}
0x78AnimGraphNode_SequencePlayer_8FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/AnimHunter_…
0xA0AnimGraphNode_BlendListByBool_3FAnimNode_BlendListByBool{bActiveValue=false}
0x78AnimGraphNode_SequencePlayer_7FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/AnimHunter_…
0x28AnimGraphNode_UseCachedPose_10FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose15278}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x78AnimGraphNode_SequencePlayer_6FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/AnimHunter_…
0x30AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0xE0AnimGraphNode_BlendSpacePlayer_3FAnimNode_BlendSpacePlayer{X=0, Y=0, Z=0, PlayRate=1, bLoop=true, bResetPlayTimeWhenB…
0xE0AnimGraphNode_BlendSpacePlayer_2FAnimNode_BlendSpacePlayer{X=0, Y=0, Z=0, PlayRate=1, bLoop=true, bResetPlayTimeWhenB…
0xA0AnimGraphNode_BlendListByIntFAnimNode_BlendListByInt{ActiveChildIndex=0}
0xE0AnimGraphNode_BlendSpacePlayer_1FAnimNode_BlendSpacePlayer{X=0, Y=0, Z=0, PlayRate=1, bLoop=true, bResetPlayTimeWhenB…
0x30AnimGraphNode_StateResultFAnimNode_StateResult{}
0xB0AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, bSki…
0x30AnimGraphNode_RootFAnimNode_Root{Result={}, Name=AnimGraph, Group=None}
0xA0AnimGraphNode_BlendListByBool_2FAnimNode_BlendListByBool{bActiveValue=false}
0x78AnimGraphNode_SequencePlayer_5FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/BikeHeavy/AnimHunter/HunterAnim_…
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=AttacksRArmOnly, bAlwaysUpdateSourcePo…
0xB8AnimGraphNode_SaveCachedPose_1FAnimNode_SaveCachedPose{Pose={}, CachePoseName=SavedPose639}
0x28AnimGraphNode_UseCachedPose_9FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x28AnimGraphNode_UseCachedPose_8FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x28AnimGraphNode_UseCachedPose_7FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x28AnimGraphNode_UseCachedPose_6FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x78AnimGraphNode_SequencePlayer_4FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/PowerUps/An…
0xA0AnimGraphNode_BlendListByBool_1FAnimNode_BlendListByBool{bActiveValue=false}
0x78AnimGraphNode_SequencePlayer_3FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/PowerUps/An…
0xE0AnimGraphNode_BlendSpacePlayerFAnimNode_BlendSpacePlayer{X=0, Y=0, Z=0, PlayRate=1, bLoop=true, bResetPlayTimeWhenB…
0x108AnimGraphNode_ModifyBone_2FAnimNode_ModifyBone{BoneToModify={BoneName=Root@@@}, Translation={X=0, Y=0, Z=…
0x20AnimGraphNode_LocalToComponentSpace_1FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpace_1FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x78AnimGraphNode_SequencePlayer_2FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/PowerUps/An…
0x78AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/Char/Karts/KartLight/AnimHunter/PowerUps/An…
0x28AnimGraphNode_UseCachedPose_5FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose15278}
0x28AnimGraphNode_UseCachedPose_4FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0xA0AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{bActiveValue=false}
0x78AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/Char/Hunter/Anim/Hurt/HunterDeath_FrenzyFra…
0xB8AnimGraphNode_SaveCachedPoseFAnimNode_SaveCachedPose{Pose={}, CachePoseName=SavedPose29529}
0x28AnimGraphNode_UseCachedPose_3FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose29529}
0x28AnimGraphNode_UseCachedPose_2FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose29529}
0x108AnimGraphNode_ModifyBone_1FAnimNode_ModifyBone{BoneToModify={BoneName=Root@@@}, Translation={X=0, Y=0, Z=…
0x108AnimGraphNode_ModifyBoneFAnimNode_ModifyBone{BoneToModify={BoneName=Head}, Translation={X=0, Y=0, Z=0},…
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x28AnimGraphNode_UseCachedPose_1FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x28AnimGraphNode_UseCachedPoseFAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SavedPose639}
0x04LeanAmtfloat7 flags0
0x04AnimSpeedfloat7 flags1
0x01IsReversingbool6 flagsfalse
0x01CurrentPowerUpE_WhichKartPowerUp7 flagsNewEnumerator5
0x01IsAimingItembool6 flagsfalse
0x1C730x01padding / unreflected
0x04SoftLockOnTargetAnglefloat7 flags0
0x08SoftLockOnActorAActor*8 flagsnullptr
0x04Velocityfloat7 flags0
0x04TurnAmtfloat7 flags0
0x04DriftAnglefloat7 flags0
0x0CItemAimLocFVector7 flags{X=0, Y=0, Z=0}
0x04CamRotAnglefloat7 flags0
0x04TrickYawAmtfloat7 flags0
0x01IsDeadbool6 flagsfalse
0x1CA10x03padding / unreflected
0x04DamageThreshfloat7 flags0
0x01BigHeadModebool6 flagsfalse
Inherited from UAnimInstance 13
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+4 flags[]

Functions 10

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendListByInt_08F8EFA8434E0D27623E88B50B168466()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(2797);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_LayeredBoneBlend_CB2D3F6C45ACA9962183538CEB8C6AC1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(2917);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendListByBool_FF3A748C4FFD0A4554F866BBB5E62174()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(3576);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_LayeredBoneBlend_D0BAC98948A7D2A405334EBA0811760A()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(4454);0x000Freturn;0x0011// end of script
0x00
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_HunterKartHeavy(5479);0x0021return;0x0023// end of script
EventPublic0x04
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendSpacePlayer_B3C7038E4822D2D980ADD09F35E39CBE()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(5551);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_ModifyBone_0FB1B4574AC1E5FD06125AB18D07A040()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(5556);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_ModifyBone_40A5B772489CAEE658CB829C4C711CCB()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_HunterKartHeavy(5561);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ABP_HunterKartHeavy(int32 EntryPoint)
Script180 statements · 5,569 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_15BE;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0900;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x04AATrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04DBIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x0504SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x052DCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x054Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_09A0;0x0558CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0575if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09A0;0x0583CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x05B5ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x05D0Temp_float_Variable_2 = -1f;0x05E7Temp_float_Variable_3 = 1f;0x05FECallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0630CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0662CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06AACallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x06DCCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x070ECallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x073CCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0761CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0786CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x07ABCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x07D0CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x07FECallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x082CCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0851CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0873Temp_bool_Variable_32 = CallFunc_Greater_FloatFloat_ReturnValue;0x0886CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_32, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_4));0x08E0SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x08FBgoto Label_15BE;0x0900Label_0900:0x0900Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0931CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x0980AnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x099Bgoto Label_02D0;0x09A0Label_09A0:0x09A0ItemAimLoc = FVector(0, 0, 0);0x09BFBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x09FACallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A3ECallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0A8ETemp_bool_Variable_33 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0AA1SoftLockOnTargetAngle = Switch(Temp_bool_Variable_33, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_3);0x0AE8goto Label_15BE;0x0AEDCallFunc_Round_ReturnValue = Round(DriftAngle);0x0B12CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0B3CAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x0B60goto Label_15BE;0x0B65Temp_bool_Variable_12 = false;0x0B70Temp_bool_Variable_13 = true;0x0B7BTemp_bool_Variable_14 = true;0x0B86Temp_bool_Variable_15 = true;0x0B91Temp_bool_Variable_16 = false;0x0B9CTemp_bool_Variable_17 = true;0x0BA7Temp_bool_Variable_18 = true;0x0BB2Temp_bool_Variable_19 = true;0x0BBDTemp_bool_Variable_20 = true;0x0BC8Temp_bool_Variable_21 = true;0x0BD3Temp_bool_Variable_22 = true;0x0BDETemp_bool_Variable_23 = true;0x0BE9Temp_bool_Variable_24 = false;0x0BF4Temp_bool_Variable_25 = true;0x0BFFTemp_bool_Variable_26 = true;0x0C0ATemp_bool_Variable_27 = false;0x0C15Temp_bool_Variable_28 = true;0x0C20Temp_bool_Variable_29 = true;0x0C2BTemp_bool_Variable_30 = false;0x0C36Temp_byte_Variable = CurrentPowerUp;0x0C51CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_30, 1 => Temp_bool_Variable_29, 2 => Temp_bool_Variable_28, 3 => Temp_bool_Variable_27, 4 => Temp_bool_Variable_26, 5 => Temp_bool_Variable_25, 6 => Temp_bool_Variable_24, 7 => Temp_bool_Variable_23, 8 => Temp_bool_Variable_22, 9 => Temp_bool_Variable_21, 10 => Temp_bool_Variable_20, 11 => Temp_bool_Variable_19, 12 => Temp_bool_Variable_18, 13 => Temp_bool_Variable_17, 14 => Temp_bool_Variable_16, 15 => IsAimingItem, 16 => Temp_bool_Variable_15, 17 => Temp_bool_Variable_14, 18 => Temp_bool_Variable_13, 19 => Temp_bool_Variable_12, default => K2Node_Select_Default));0x0DB2/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x0DF3goto Label_15BE;0x0DF8Temp_bool_Variable_34 = false;0x0E03Temp_bool_Variable_37 = false;0x0E0ETemp_bool_Variable_38 = false;0x0E19Temp_bool_Variable_39 = false;0x0E24Temp_bool_Variable_40 = false;0x0E2FTemp_bool_Variable_41 = false;0x0E3ATemp_bool_Variable_42 = false;0x0E45Temp_bool_Variable_43 = false;0x0E50Temp_bool_Variable_44 = true;0x0E5BTemp_bool_Variable_45 = false;0x0E66Temp_bool_Variable_46 = false;0x0E71Temp_bool_Variable_47 = false;0x0E7CTemp_bool_Variable_48 = false;0x0E87Temp_bool_Variable_49 = false;0x0E92Temp_bool_Variable_50 = false;0x0E9DTemp_byte_Variable_1 = CurrentPowerUp;0x0EB8Temp_bool_Variable_57 = false;0x0EC3Temp_bool_Variable_58 = false;0x0ECETemp_bool_Variable_59 = false;0x0ED9Temp_bool_Variable_60 = false;0x0EE4Temp_bool_Variable_61 = false;0x0EEFCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_57, 1 => Temp_bool_Variable_58, 2 => Temp_bool_Variable_59, 3 => Temp_bool_Variable_60, 4 => Temp_bool_Variable_61, 5 => Temp_bool_Variable_34, 6 => Temp_bool_Variable_37, 7 => Temp_bool_Variable_38, 8 => Temp_bool_Variable_39, 9 => Temp_bool_Variable_40, 10 => Temp_bool_Variable_41, 11 => Temp_bool_Variable_42, 12 => Temp_bool_Variable_43, 13 => Temp_bool_Variable_44, 14 => Temp_bool_Variable_45, 15 => Temp_bool_Variable_46, 16 => Temp_bool_Variable_47, 17 => Temp_bool_Variable_48, 18 => Temp_bool_Variable_49, 19 => Temp_bool_Variable_50, default => K2Node_Select_Default_5));0x1051AnimGraphNode_BlendListByBool_5.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x106Dgoto Label_15BE;0x1072Label_1072:0x1072CallFunc_Abs_ReturnValue = Abs(DriftAngle);0x1097CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -30f);0x10C1CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(DriftAngle, -30f);0x10EBCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x1119AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x113DAnimGraphNode_BlendSpacePlayer.Y = CallFunc_Multiply_FloatFloat_ReturnValue;0x1161goto Label_15BE;0x1166Temp_bool_Variable = false;0x1171Temp_bool_Variable_1 = false;0x117CTemp_bool_Variable_2 = false;0x1187Temp_bool_Variable_3 = true;0x1192Temp_bool_Variable_4 = false;0x119DTemp_bool_Variable_5 = false;0x11A8Temp_bool_Variable_6 = false;0x11B3Temp_bool_Variable_7 = false;0x11BETemp_bool_Variable_8 = false;0x11C9Temp_bool_Variable_9 = true;0x11D4Temp_bool_Variable_10 = true;0x11DFTemp_bool_Variable_11 = false;0x11EATemp_bool_Variable_35 = false;0x11F5Temp_bool_Variable_36 = false;0x1200Temp_bool_Variable_51 = false;0x120BTemp_bool_Variable_52 = false;0x1216Temp_bool_Variable_53 = false;0x1221Temp_bool_Variable_54 = false;0x122CTemp_bool_Variable_55 = false;0x1237Temp_bool_Variable_56 = false;0x1242Temp_byte_Variable_2 = CurrentPowerUp;0x125DCallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_11, 1 => Temp_bool_Variable_10, 2 => Temp_bool_Variable_9, 3 => Temp_bool_Variable_8, 4 => Temp_bool_Variable_7, 5 => Temp_bool_Variable_6, 6 => Temp_bool_Variable_5, 7 => Temp_bool_Variable_4, 8 => Temp_bool_Variable_3, 9 => Temp_bool_Variable_2, 10 => Temp_bool_Variable_1, 11 => Temp_bool_Variable, 12 => Temp_bool_Variable_35, 13 => Temp_bool_Variable_36, 14 => Temp_bool_Variable_51, 15 => Temp_bool_Variable_52, 16 => Temp_bool_Variable_53, 17 => Temp_bool_Variable_54, 18 => Temp_bool_Variable_55, 19 => Temp_bool_Variable_56, default => K2Node_Select_Default_2));0x13BFCallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x13E4/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x1425goto Label_15BE;0x142ALabel_142A:0x142ACallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TrickYawAmt, -1f);0x1454CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x1483AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue;0x14A7goto Label_15BE;0x14ACLabel_14AC:0x14ACTemp_float_Variable = 3f;0x14C3Temp_float_Variable_1 = 1f;0x14DATemp_bool_Variable_31 = BigHeadMode;0x14EDCallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_31, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x153EAnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x1562goto Label_15BE;0x1567CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x157FCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x159Cif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_15BE;0x15AAgoto Label_000A;0x15AFgoto Label_1072;0x15B4goto Label_142A;0x15B9goto Label_14AC;0x15BELabel_15BE:0x15BEreturn;0x15C0// end of script
Final0x04