0x0000PushFlow(Label_0BA4);0x0005goto [EntryPoint];0x000FCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, WheelYaw, 0f);0x003EAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0062PopFlow();0x0063CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x0085CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(DriftAngle, -4f);0x00AFTemp_float_Variable_6 = -4f;0x00C6Temp_float_Variable_7 = 0f;0x00DDTemp_bool_Variable_3 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x00F0CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(TurnAmt, Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_7, default => K2Node_Select_Default_3));0x014ACallFunc_Add_FloatFloat_ReturnValue_3 = Add_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_1, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x0178CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(CallFunc_Add_FloatFloat_ReturnValue_3, LeanPitchFinterp, 0f);0x01ABAnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x01CFPopFlow();0x01D0CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 2f);0x0209AnimGraphNode_SequencePlayer.PlayRate = CallFunc_MapRangeClamped_ReturnValue;0x022DPopFlow();0x022ELabel_022E:0x022ECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, WheelYaw, 0f);0x025DAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue;0x0281PopFlow();0x0282goto Label_022E;0x0287Label_0287:0x0287CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TrickYawAmt, -1f);0x02B1CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x02E0AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x0304PopFlow();0x0305PushFlow(Label_080F);0x030APushFlow(Label_053D);0x030FTemp_float_Variable = -1f;0x0326Temp_float_Variable_1 = 1f;0x033DTemp_bool_Variable_1 = IsAccelBreaking;0x0350Temp_float_Variable_4 = 7f;0x0367Temp_float_Variable_5 = 0f;0x037ECallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x03A8CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Switch(Temp_bool_Variable_1, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default), CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0402CallFunc_FMin_ReturnValue = FMin(CallFunc_Add_FloatFloat_ReturnValue, 15f);0x042CTemp_bool_Variable_2 = IsReversing;0x043FCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_2, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0499CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_3);0x04C7CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue_1, 360f);0x04E9if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_09CB;0x04F7CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x0521WheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x053CPopFlow();0x053DLabel_053D:0x053DCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0555CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x0572if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x057CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0594CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x05CACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x05FCCallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x0621VectorSpeed = CallFunc_VSize_ReturnValue;0x063CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0654K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0678K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x0695if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x069FMoveForwardAxis = K2Node_DynamicCast_AsBP_Kart_Pawn.MoveForwardAxis;0x06D0DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0701CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x071ECallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x0770TurnAmt = CallFunc_FInterpTo_ReturnValue;0x078BTrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x07BCIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x07E5IsAccelBreaking = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAccelBreaking;0x080EPopFlow();0x080FLabel_080F:0x080FTemp_float_Variable_2 = -1f;0x0826Temp_float_Variable_3 = 1f;0x083DCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1500f, 0f, 15f);0x0876Temp_bool_Variable = IsReversing;0x0889CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_1, Switch(Temp_bool_Variable, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_2));0x08E3CallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(MoveForwardAxis, 7f);0x090DCallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_5, CallFunc_Multiply_FloatFloat_ReturnValue_4);0x093BLeanPitch = CallFunc_Add_FloatFloat_ReturnValue_2;0x0956CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0973CallFunc_FInterpTo_ReturnValue_1 = FInterpTo(LeanPitchFinterp, LeanPitch, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 4f);0x09AFLeanPitchFinterp = CallFunc_FInterpTo_ReturnValue_1;0x09CAPopFlow();0x09CBLabel_09CB:0x09CBTemp_float_Variable = -1f;0x09E2Temp_float_Variable_1 = 1f;0x09F9Temp_bool_Variable_1 = IsAccelBreaking;0x0A0CTemp_float_Variable_4 = 7f;0x0A23Temp_float_Variable_5 = 0f;0x0A3ACallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0A64CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Switch(Temp_bool_Variable_1, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default), CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0ABECallFunc_FMin_ReturnValue = FMin(CallFunc_Add_FloatFloat_ReturnValue, 15f);0x0AE8Temp_bool_Variable_2 = IsReversing;0x0AFBCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_2, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0B55CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_3);0x0B83WheelYaw = CallFunc_Add_FloatFloat_ReturnValue_1;0x0B9EPopFlow();0x0B9Fgoto Label_0287;0x0BA4Label_0BA4:0x0BA4return;