0x0000PushFlow(Label_16D1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_0366;0x003ATemp_float_Variable_5 = -1f;0x0051Temp_float_Variable_6 = 1f;0x0068CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x009ACallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x00CCCallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x0114CallFunc_K2_GetActorLocation_ReturnValue_1 = SoftLockOnActor.K2_GetActorLocation();0x0146CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x0178CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue_2);0x01A6CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x01CBCallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x01F0CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x0215CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue);0x0243CallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x0268CallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue, 0f);0x028ACallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue_1, CallFunc_GetForwardVector_ReturnValue);0x02B8Temp_bool_Variable_4 = CallFunc_Greater_FloatFloat_ReturnValue_3;0x02CBCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue_1);0x02F0CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_4, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_8));0x034ASoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_8;0x0365PopFlow();0x0366Label_0366:0x0366BreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x03A1CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x03E5CallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0435Temp_bool_Variable_3 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0448SoftLockOnTargetAngle = Switch(Temp_bool_Variable_3, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue, default => K2Node_Select_Default_6);0x048FPopFlow();0x0490Label_0490:0x0490CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x04ADif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0366;0x04BBgoto Label_000F;0x04C0CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(SoftLockOnTargetAngle, 100f);0x04E2CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(SoftLockOnTargetAngle, -100f);0x0504CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Less_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue);0x052ACallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingPowerUp, CallFunc_BooleanOR_ReturnValue);0x0550CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(WhichPowerUp, 7);0x056FCallFunc_BooleanOR_ReturnValue_1 = BooleanOR(IsAimingPowerUp, IsPlayingMontage);0x0595CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(WhichPowerUp, 13);0x05B4CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(IsAimingPowerUp, IsPlayingMontage);0x05DACallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanOR_ReturnValue_1, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x0600CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanOR_ReturnValue_2, CallFunc_EqualEqual_ByteByte_ReturnValue);0x0626CallFunc_BooleanOR_ReturnValue_3 = BooleanOR(CallFunc_BooleanAND_ReturnValue, CallFunc_BooleanAND_ReturnValue_2);0x064CCallFunc_BooleanOR_ReturnValue_4 = BooleanOR(CallFunc_BooleanOR_ReturnValue_3, CallFunc_BooleanAND_ReturnValue_1);0x0672CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CamRotAngle, 80f);0x0694CallFunc_Less_FloatFloat_ReturnValue_1 = Less_FloatFloat(CamRotAngle, -80f);0x06B6CallFunc_BooleanOR_ReturnValue_5 = BooleanOR(CallFunc_Less_FloatFloat_ReturnValue_1, CallFunc_Greater_FloatFloat_ReturnValue_1);0x06DCTemp_bool_Variable_8 = FirstPersonCameraMode;0x06EFAnimGraphNode_BlendListByBool.bActiveValue = Switch(Temp_bool_Variable_8, false => CallFunc_BooleanOR_ReturnValue_4, true => CallFunc_BooleanOR_ReturnValue_5, default => K2Node_Select_Default_5);0x0737PopFlow();0x0738CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYaw, -1f);0x0762CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x0791AnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x07B5PopFlow();0x07B6CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TurnAmt, -25f);0x07E0CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 0f);0x080FAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x0833PopFlow();0x0834Label_0834:0x0834CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, WheelYaw, 0f);0x0863AnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue;0x0887PopFlow();0x0888Label_0888:0x0888CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TurnAmt, -25f);0x08B2CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 0f);0x08E1AnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0905PopFlow();0x0906goto Label_0888;0x090BLabel_090B:0x090BCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYaw, -1f);0x0935CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x0964AnimGraphNode_ModifyBone_6.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x0988PopFlow();0x0989goto Label_0834;0x098Egoto Label_090B;0x0993Label_0993:0x0993CallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, 0f, TrickYawAmt);0x09C2AnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x09E6PopFlow();0x09E7PushFlow(Label_12D4);0x09ECCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0A04CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x0A21if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0A2BCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0A43CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0A79CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0AABCallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x0AD0VectorSpeed = CallFunc_VSize_ReturnValue;0x0AEBCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0B03K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0B27K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x0B44if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0B4ECallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDistanceNonPlayer0, 1);0x0B86CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 1);0x0BBETemp_bool_Variable_5 = CallFunc_GreaterEqual_IntInt_ReturnValue;0x0BD1CallFunc_GreaterEqual_IntInt_ReturnValue_1 = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 0);0x0C09/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0C37CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.AccessCamDistNear_64_7D884CEF4F16A8D62125DD8E7A6B9C81, 1);0x0C78CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue_1, Switch(Temp_bool_Variable_5, false => CallFunc_EqualEqual_IntInt_ReturnValue_1, true => CallFunc_EqualEqual_IntInt_ReturnValue, default => K2Node_Select_Default_9));0x0CCAFirstPersonCameraMode = CallFunc_BooleanAND_ReturnValue_3;0x0CDDCallFunc_GetAnimInstance_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.Mesh.GetAnimInstance();0x0D1DCallFunc_IsAnyMontagePlaying_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.IsAnyMontagePlaying();0x0D47IsPlayingMontage = CallFunc_IsAnyMontagePlaying_ReturnValue;0x0D5ADriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0D8BCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0DA8CallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x0DFATurnAmt = CallFunc_FInterpTo_ReturnValue;0x0E15CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0E46TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x0E77IsAimingPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0EA0WhichPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x0EDAIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x0F03Temp_struct_Variable = FRotator(0, 0, 0);0x0F22Temp_float_Variable_1 = -10f;0x0F39Temp_float_Variable_2 = 45f;0x0F50Temp_float_Variable_3 = -0.5f;0x0F67Temp_float_Variable_4 = 1f;0x0F7ECallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(TurnAmt, -30f);0x0FA8CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x0FCACallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(DriftAngle, -60f);0x0FF4Temp_bool_Variable_6 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x1007CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(VectorSpeed, 5f);0x1029Temp_bool_Variable = CallFunc_LessEqual_FloatFloat_ReturnValue;0x103CTemp_bool_Variable_1 = IsReversing;0x104FTemp_bool_Variable_2 = IsReversing;0x1062CallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(VectorSpeed, 0f, 1000f, 0f, Switch(Temp_bool_Variable_1, false => Temp_float_Variable_2, true => Temp_float_Variable_1, default => K2Node_Select_Default_1));0x10CBCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_2, -1f);0x10F5CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(Switch(Temp_bool_Variable_2, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_2), Switch(Temp_bool_Variable_6, false => CallFunc_Multiply_FloatFloat_ReturnValue_4, true => CallFunc_Multiply_FloatFloat_ReturnValue_3, default => K2Node_Select_Default));0x117BCallFunc_MakeRotator_ReturnValue_6 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_5, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x11AELampRotAdd = Switch(Temp_bool_Variable, false => CallFunc_MakeRotator_ReturnValue_6, true => Temp_struct_Variable, default => K2Node_Select_Default_3);0x11F5CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x1212CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 3f);0x124BCallFunc_RInterpTo_ReturnValue = RInterpTo(LampRotAddRinterp, LampRotAdd, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue_1);0x128BLampRotAddRinterp = CallFunc_RInterpTo_ReturnValue;0x12A6SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x12CFgoto Label_0490;0x12D4Label_12D4:0x12D4CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x12FECallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x1328Temp_float_Variable_8 = 1f;0x133FTemp_float_Variable_9 = -1f;0x1356Temp_bool_Variable_7 = IsReversing;0x1369CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_7, false => Temp_float_Variable_8, true => Temp_float_Variable_9, default => K2Node_Select_Default_4));0x13C3CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_7);0x13F1CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue_1, 360f);0x1413if (!(CallFunc_Greater_FloatFloat_ReturnValue_2)) goto Label_1467;0x1421CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x144BWheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x1466PopFlow();0x1467Label_1467:0x1467CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x1491CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_2, 15f);0x14BBTemp_float_Variable_8 = 1f;0x14D2Temp_float_Variable_9 = -1f;0x14E9Temp_bool_Variable_7 = IsReversing;0x14FCCallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_7, false => Temp_float_Variable_8, true => Temp_float_Variable_9, default => K2Node_Select_Default_4));0x1556CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_7);0x1584WheelYaw = CallFunc_Add_FloatFloat_ReturnValue_1;0x159FPopFlow();0x15A0goto Label_0993;0x15A5Temp_float_Variable = 1f;0x15BCCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1500f, 0f, 1f);0x15F5Temp_float_Variable_7 = 1f;0x160CTemp_bool_Variable_9 = IsReversing;0x161FCallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(VectorSpeed, 0f, 1500f, 0.1f, Switch(Temp_bool_Variable_9, false => Temp_float_Variable, true => Temp_float_Variable_7, default => K2Node_Select_Default_7));0x1688AnimGraphNode_BlendSpacePlayer.X = CallFunc_MapRangeClamped_ReturnValue;0x16ACAnimGraphNode_BlendSpacePlayer.PlayRate = CallFunc_MapRangeClamped_ReturnValue_3;0x16D0PopFlow();0x16D1Label_16D1:0x16D1return;