0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_1619;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0900;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_2;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04AADamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x04DBIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x0504SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x052DCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x054Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_09A0;0x0558CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0575if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09A0;0x0583CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x05B5ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x05D0Temp_float_Variable_2 = -1f;0x05E7Temp_float_Variable_3 = 1f;0x05FECallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0630CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0662CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06AACallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x06DCCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x070ECallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x073CCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0761CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0786CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x07ABCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x07D0CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x07FECallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x082CCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0851CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0873Temp_bool_Variable_32 = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0886CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_32, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_5));0x08E0SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_2;0x08FBgoto Label_1619;0x0900Label_0900:0x0900Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0931CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x0980AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x099Bgoto Label_02D0;0x09A0Label_09A0:0x09A0ItemAimLoc = FVector(0, 0, 0);0x09BFBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x09FACallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A3ECallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0A8ETemp_bool_Variable_33 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0AA1SoftLockOnTargetAngle = Switch(Temp_bool_Variable_33, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_4);0x0AE8goto Label_1619;0x0AEDLabel_0AED:0x0AEDCallFunc_Round_ReturnValue = Round(DriftAngle);0x0B12CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0B3CAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x0B60goto Label_1619;0x0B65goto Label_0AED;0x0B6ACallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(Velocity, 5f, 1000f, 0f, 1f);0x0BA3AnimGraphNode_BlendSpacePlayer_3.X = LeanAmt;0x0BC7AnimGraphNode_BlendSpacePlayer_3.Y = CallFunc_MapRangeClamped_ReturnValue;0x0BEBgoto Label_1619;0x0BF0CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x0C1ACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x0C48AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x0C6Cgoto Label_1619;0x0C71Temp_bool_Variable_34 = false;0x0C7CTemp_bool_Variable_36 = true;0x0C87Temp_bool_Variable_37 = true;0x0C92Temp_bool_Variable_38 = false;0x0C9DTemp_bool_Variable_39 = true;0x0CA8Temp_bool_Variable_40 = true;0x0CB3Temp_bool_Variable_41 = true;0x0CBETemp_bool_Variable_42 = true;0x0CC9Temp_bool_Variable_43 = true;0x0CD4Temp_bool_Variable_44 = true;0x0CDFTemp_bool_Variable_46 = true;0x0CEATemp_bool_Variable_47 = false;0x0CF5Temp_bool_Variable_48 = true;0x0D00Temp_bool_Variable_49 = true;0x0D0BTemp_bool_Variable_50 = true;0x0D16Temp_bool_Variable_51 = false;0x0D21Temp_byte_Variable_1 = CurrentPowerUp;0x0D3CTemp_bool_Variable_59 = false;0x0D47Temp_bool_Variable_60 = true;0x0D52Temp_bool_Variable_61 = true;0x0D5DCallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_59, 1 => Temp_bool_Variable_60, 2 => Temp_bool_Variable_61, 3 => Temp_bool_Variable_34, 4 => Temp_bool_Variable_36, 5 => Temp_bool_Variable_37, 6 => Temp_bool_Variable_38, 7 => Temp_bool_Variable_39, 8 => Temp_bool_Variable_40, 9 => Temp_bool_Variable_41, 10 => Temp_bool_Variable_42, 11 => Temp_bool_Variable_43, 12 => Temp_bool_Variable_44, 13 => Temp_bool_Variable_46, 14 => Temp_bool_Variable_47, 15 => IsAimingItem, 16 => Temp_bool_Variable_48, 17 => Temp_bool_Variable_49, 18 => Temp_bool_Variable_50, 19 => Temp_bool_Variable_51, default => K2Node_Select_Default_3));0x0EBE/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x0EFFgoto Label_1619;0x0F04Label_0F04:0x0F04CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TrickYawAmt, -1f);0x0F2ECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x0F5DAnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue;0x0F81goto Label_1619;0x0F86Temp_bool_Variable = false;0x0F91Temp_bool_Variable_1 = false;0x0F9CTemp_bool_Variable_2 = false;0x0FA7Temp_bool_Variable_3 = false;0x0FB2Temp_bool_Variable_4 = false;0x0FBDTemp_bool_Variable_5 = false;0x0FC8Temp_bool_Variable_6 = false;0x0FD3Temp_bool_Variable_7 = false;0x0FDETemp_bool_Variable_8 = false;0x0FE9Temp_bool_Variable_9 = false;0x0FF4Temp_bool_Variable_10 = false;0x0FFFTemp_bool_Variable_35 = false;0x100ATemp_bool_Variable_45 = false;0x1015Temp_bool_Variable_52 = true;0x1020Temp_bool_Variable_53 = false;0x102BTemp_bool_Variable_54 = false;0x1036Temp_bool_Variable_55 = false;0x1041Temp_bool_Variable_56 = false;0x104CTemp_bool_Variable_57 = false;0x1057Temp_bool_Variable_58 = false;0x1062Temp_byte_Variable_2 = CurrentPowerUp;0x107DCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_10, 1 => Temp_bool_Variable_9, 2 => Temp_bool_Variable_8, 3 => Temp_bool_Variable_7, 4 => Temp_bool_Variable_6, 5 => Temp_bool_Variable_5, 6 => Temp_bool_Variable_4, 7 => Temp_bool_Variable_3, 8 => Temp_bool_Variable_2, 9 => Temp_bool_Variable_1, 10 => Temp_bool_Variable, 11 => Temp_bool_Variable_35, 12 => Temp_bool_Variable_45, 13 => Temp_bool_Variable_52, 14 => Temp_bool_Variable_53, 15 => Temp_bool_Variable_54, 16 => Temp_bool_Variable_55, 17 => Temp_bool_Variable_56, 18 => Temp_bool_Variable_57, 19 => Temp_bool_Variable_58, default => K2Node_Select_Default_2));0x11DFAnimGraphNode_BlendListByBool_6.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x11FBgoto Label_1619;0x1200Temp_bool_Variable_11 = false;0x120BTemp_bool_Variable_12 = false;0x1216Temp_bool_Variable_13 = false;0x1221Temp_bool_Variable_14 = false;0x122CTemp_bool_Variable_15 = false;0x1237Temp_bool_Variable_16 = false;0x1242Temp_bool_Variable_17 = false;0x124DTemp_bool_Variable_18 = false;0x1258Temp_bool_Variable_19 = false;0x1263Temp_bool_Variable_20 = false;0x126ETemp_bool_Variable_21 = false;0x1279Temp_bool_Variable_22 = true;0x1284Temp_bool_Variable_23 = false;0x128FTemp_bool_Variable_24 = false;0x129ATemp_bool_Variable_25 = false;0x12A5Temp_bool_Variable_26 = false;0x12B0Temp_bool_Variable_27 = false;0x12BBTemp_bool_Variable_28 = true;0x12C6Temp_bool_Variable_29 = true;0x12D1Temp_bool_Variable_30 = false;0x12DCTemp_byte_Variable = CurrentPowerUp;0x12F7CallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_30, 1 => Temp_bool_Variable_29, 2 => Temp_bool_Variable_28, 3 => Temp_bool_Variable_27, 4 => Temp_bool_Variable_26, 5 => Temp_bool_Variable_25, 6 => Temp_bool_Variable_24, 7 => Temp_bool_Variable_23, 8 => Temp_bool_Variable_22, 9 => Temp_bool_Variable_21, 10 => Temp_bool_Variable_20, 11 => Temp_bool_Variable_19, 12 => Temp_bool_Variable_18, 13 => Temp_bool_Variable_17, 14 => Temp_bool_Variable_16, 15 => Temp_bool_Variable_15, 16 => Temp_bool_Variable_14, 17 => Temp_bool_Variable_13, 18 => Temp_bool_Variable_12, 19 => Temp_bool_Variable_11, default => K2Node_Select_Default));0x1459CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x147E/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x14BFgoto Label_1619;0x14C4Label_14C4:0x14C4CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(DamageThresh, 0f);0x14E6AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x1502goto Label_1619;0x1507CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x151FCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x153Cif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_1619;0x154Agoto Label_000A;0x154FLabel_154F:0x154FTemp_float_Variable = 3f;0x1566Temp_float_Variable_1 = 1f;0x157DTemp_bool_Variable_31 = BigHeadMode;0x1590CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_31, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x15E1AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x1605goto Label_1619;0x160Agoto Label_154F;0x160Fgoto Label_14C4;0x1614goto Label_0F04;0x1619Label_1619:0x1619return;