Zdexby TheHolyOneZ
2,291 classes
Class

UAIBlueprintHelperLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AIModule.AIBlueprintHelperLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AIModule
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 13

SignatureFlagsNativeParams
void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic)FinalNative+2 flags0x0A
APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner)FinalNative+2 flags0x48
void SimpleMoveToLocation(AController* Controller, const FVector& Goal)FinalNative+2 flags0x14
void SimpleMoveToActor(AController* Controller, AActor* Goal)FinalNative+2 flags0x10
void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess)FinalNative+2 flags0x19
void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic)FinalNative+2 flags0x0A
bool IsValidAIRotation(const FRotator& Rotation)FinalNative+2 flags0x0D
bool IsValidAILocation(const FVector& Location)FinalNative+2 flags0x0D
bool IsValidAIDirection(const FVector& DirectionVector)FinalNative+2 flags0x0D
UNavigationPath* GetCurrentPath(AController* Controller)FinalNative+2 flags0x10
UBlackboardComponent* GetBlackboard(AActor* Target)FinalNative+2 flags0x10
AAIController* GetAIController(AActor* ControlledActor)FinalNative+2 flags0x10
UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap)FinalNative+2 flags0x38