0x0000PushFlow(Label_198E);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_MakeRotator_ReturnValue = MakeRotator(-7f, 0f, 0f);0x003AAnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue;0x005EPopFlow();0x005FLabel_005F:0x005FCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, 0f);0x008AAnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x00AEPopFlow();0x00AFTemp_float_Variable = 0f;0x00C6Temp_float_Variable_1 = 0f;0x00DDTemp_float_Variable_2 = 1f;0x00F4Temp_float_Variable_5 = 10f;0x010BTemp_float_Variable_6 = 25f;0x0122CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x0144Temp_bool_Variable_9 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x0157Temp_float_Variable_14 = 0f;0x016ECallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x0190Temp_bool_Variable = IsReversing;0x01A3CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x01C5Temp_bool_Variable_1 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x01D8CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TurnAmt, -1f);0x0202Temp_bool_Variable_10 = IsReversing;0x0215CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, 1f);0x0244CallFunc_FClamp_ReturnValue_1 = FClamp(TurnAmt, 0f, 1f);0x0273Temp_bool_Variable_3 = FirstPersonCameraMode;0x0286CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(Switch(Temp_bool_Variable_1, false => Temp_float_Variable_2, true => DriftAngle, default => K2Node_Select_Default_1), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x030CTemp_bool_Variable_11 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x031FCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(Switch(Temp_bool_Variable_11, false => Temp_float_Variable, true => DriftAngle, default => K2Node_Select_Default_5), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x03A5Temp_float_Variable_15 = 0f;0x03BCTemp_bool_Variable_12 = IsReversing;0x03CFCallFunc_Lerp_ReturnValue = Lerp(Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_5, true => Temp_float_Variable_15, default => K2Node_Select_Default_9), Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue_3, true => Temp_float_Variable_1, default => K2Node_Select_Default_4), CallFunc_FClamp_ReturnValue_1);0x045ETemp_float_Variable_16 = -1f;0x0475CallFunc_Multiply_FloatFloat_ReturnValue_9 = Multiply_FloatFloat(Switch(Temp_bool_Variable_9, false => Temp_float_Variable_16, true => DriftAngle, default => K2Node_Select_Default_11), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x04FBCallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_Lerp_ReturnValue, Switch(Temp_bool_Variable_10, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_14, default => K2Node_Select_Default_12), CallFunc_FClamp_ReturnValue);0x055ECallFunc_MakeRotator_ReturnValue_9 = MakeRotator(CallFunc_Lerp_ReturnValue_1, 0f, 0f);0x058DAnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_9;0x05B1PopFlow();0x05B2Label_05B2:0x05B2CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYawF, -1f);0x05DCCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue, 0f);0x060BAnimGraphNode_ModifyBone_9.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x062FPopFlow();0x0630Label_0630:0x0630CallFunc_Round_ReturnValue = Round(TurnAmt);0x0655CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x067FAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x06A3PopFlow();0x06A4Label_06A4:0x06A4CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(VectorSpeed, 2f);0x06C6AnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x06E2PopFlow();0x06E3CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, 0f, TrickYawAmt);0x0712AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x0736PopFlow();0x0737Temp_float_Variable_1 = 0f;0x074ETemp_float_Variable_2 = 1f;0x0765Temp_float_Variable_5 = 10f;0x077CTemp_float_Variable_6 = 25f;0x0793Temp_bool_Variable = IsReversing;0x07A6CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x07C8Temp_bool_Variable_1 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x07DBTemp_bool_Variable_3 = FirstPersonCameraMode;0x07EECallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(Switch(Temp_bool_Variable_1, false => Temp_float_Variable_2, true => DriftAngle, default => K2Node_Select_Default_1), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x0874CallFunc_MakeRotator_ReturnValue_6 = MakeRotator(Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue_3, true => Temp_float_Variable_1, default => K2Node_Select_Default_4), 0f, 0f);0x08CFAnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_6;0x08F3PopFlow();0x08F4Temp_float_Variable = 0f;0x090BTemp_float_Variable_5 = 10f;0x0922Temp_float_Variable_6 = 25f;0x0939CallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x095BTemp_bool_Variable_3 = FirstPersonCameraMode;0x096ETemp_bool_Variable_11 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x0981CallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(Switch(Temp_bool_Variable_11, false => Temp_float_Variable, true => DriftAngle, default => K2Node_Select_Default_5), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x0A07Temp_float_Variable_15 = 0f;0x0A1ETemp_bool_Variable_12 = IsReversing;0x0A31CallFunc_MakeRotator_ReturnValue_7 = MakeRotator(Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_5, true => Temp_float_Variable_15, default => K2Node_Select_Default_9), 0f, 0f);0x0A8CAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_7;0x0AB0PopFlow();0x0AB1goto Label_0630;0x0AB6Label_0AB6:0x0AB6CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, WheelYawB, 0f);0x0AE5AnimGraphNode_ModifyBone_8.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x0B09PopFlow();0x0B0Agoto Label_005F;0x0B0FCallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(DamageThresh, 0f);0x0B31AnimGraphNode_BlendListByBool_1.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0B4DPopFlow();0x0B4Egoto Label_000F;0x0B53goto Label_06A4;0x0B58Temp_float_Variable_5 = 10f;0x0B6FTemp_float_Variable_6 = 25f;0x0B86CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x0BA8Temp_bool_Variable_9 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x0BBBTemp_float_Variable_14 = 0f;0x0BD2Temp_bool_Variable_10 = IsReversing;0x0BE5Temp_bool_Variable_3 = FirstPersonCameraMode;0x0BF8Temp_float_Variable_16 = -1f;0x0C0FCallFunc_Multiply_FloatFloat_ReturnValue_9 = Multiply_FloatFloat(Switch(Temp_bool_Variable_9, false => Temp_float_Variable_16, true => DriftAngle, default => K2Node_Select_Default_11), Switch(Temp_bool_Variable_3, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3));0x0C95CallFunc_MakeRotator_ReturnValue_8 = MakeRotator(Switch(Temp_bool_Variable_10, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_14, default => K2Node_Select_Default_12), 0f, 0f);0x0CF0AnimGraphNode_ModifyBone_6.Rotation = CallFunc_MakeRotator_ReturnValue_8;0x0D14PopFlow();0x0D15Temp_float_Variable_3 = 10f;0x0D2CTemp_float_Variable_4 = 25f;0x0D43Temp_bool_Variable_2 = FirstPersonCameraMode;0x0D56CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TurnAmt, Switch(Temp_bool_Variable_2, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_2));0x0DB0CallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0DDFAnimGraphNode_ModifyBone_7.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x0E03PopFlow();0x0E04goto Label_0AB6;0x0E09goto Label_05B2;0x0E0EPushFlow(Label_1323);0x0E13PushFlow(Label_0FAB);0x0E18Temp_float_Variable_7 = -1f;0x0E2FTemp_float_Variable_8 = 1f;0x0E46CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0E70CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_4, 15f);0x0E9ATemp_bool_Variable_4 = IsReversing;0x0EADCallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_4, false => Temp_float_Variable_8, true => Temp_float_Variable_7, default => K2Node_Select_Default_6));0x0F07CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYawF, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x0F35CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x0F57if (!(CallFunc_Greater_FloatFloat_ReturnValue_2)) goto Label_1855;0x0F65CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYawF, 360f);0x0F8FWheelYawF = CallFunc_Subtract_FloatFloat_ReturnValue;0x0FAAPopFlow();0x0FABLabel_0FAB:0x0FABTemp_float_Variable_9 = -1f;0x0FC2Temp_float_Variable_10 = 1f;0x0FD9Temp_float_Variable_11 = 10f;0x0FF0Temp_bool_Variable_6 = IsAccelBreaking;0x1003CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x102DCallFunc_FMin_ReturnValue_1 = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_7, 15f);0x1057Temp_bool_Variable_5 = IsReversing;0x106ACallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(Switch(Temp_bool_Variable_6, false => CallFunc_FMin_ReturnValue_1, true => Temp_float_Variable_11, default => K2Node_Select_Default_7), Switch(Temp_bool_Variable_5, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_8));0x10F0CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYawB, CallFunc_Multiply_FloatFloat_ReturnValue_8);0x111ECallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue_1, 360f);0x1140if (!(CallFunc_Greater_FloatFloat_ReturnValue_3)) goto Label_1194;0x114ECallFunc_Subtract_FloatFloat_ReturnValue_1 = Subtract_FloatFloat(WheelYawF, 360f);0x1178WheelYawB = CallFunc_Subtract_FloatFloat_ReturnValue_1;0x1193PopFlow();0x1194Label_1194:0x1194Temp_float_Variable_9 = -1f;0x11ABTemp_float_Variable_10 = 1f;0x11C2Temp_float_Variable_11 = 10f;0x11D9Temp_bool_Variable_6 = IsAccelBreaking;0x11ECCallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x1216CallFunc_FMin_ReturnValue_1 = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_7, 15f);0x1240Temp_bool_Variable_5 = IsReversing;0x1253CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(Switch(Temp_bool_Variable_6, false => CallFunc_FMin_ReturnValue_1, true => Temp_float_Variable_11, default => K2Node_Select_Default_7), Switch(Temp_bool_Variable_5, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_8));0x12D9CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYawB, CallFunc_Multiply_FloatFloat_ReturnValue_8);0x1307WheelYawB = CallFunc_Add_FloatFloat_ReturnValue_1;0x1322PopFlow();0x1323Label_1323:0x1323CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x133BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x1358if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x1362/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x1390AnalogueSteeringMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.AccessAnalogueSteering_58_DA44A13C44F134E020EB64B93BF13380;0x13C2CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x13DACallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x1410CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x1442CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x1467VectorSpeed = CallFunc_VSize_ReturnValue;0x1482CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x149AK2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x14BEK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x14DBif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x14E5DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x1516Temp_bool_Variable_8 = FirstPersonCameraMode;0x1529Temp_float_Variable_12 = 16f;0x1540Temp_float_Variable_13 = 8f;0x1557CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x1574CallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, Switch(Temp_bool_Variable_8, false => Temp_float_Variable_13, true => Temp_float_Variable_12, default => K2Node_Select_Default));0x15F6TurnAmt = CallFunc_FInterpTo_ReturnValue;0x1611TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x1642IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x166BIsAccelBreaking = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAccelBreaking;0x1694DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x16C5CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDistanceNonPlayer0, 1);0x16FDCallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 1);0x1735CallFunc_GreaterEqual_IntInt_ReturnValue_1 = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 0);0x176DTemp_bool_Variable_7 = CallFunc_GreaterEqual_IntInt_ReturnValue;0x1780/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x17AECallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.AccessSettings.AccessCamDistNear_64_7D884CEF4F16A8D62125DD8E7A6B9C81, 1);0x17EFCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue_1, Switch(Temp_bool_Variable_7, false => CallFunc_EqualEqual_IntInt_ReturnValue_1, true => CallFunc_EqualEqual_IntInt_ReturnValue, default => K2Node_Select_Default_10));0x1841FirstPersonCameraMode = CallFunc_BooleanAND_ReturnValue;0x1854PopFlow();0x1855Label_1855:0x1855Temp_float_Variable_7 = -1f;0x186CTemp_float_Variable_8 = 1f;0x1883CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x18ADCallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_4, 15f);0x18D7Temp_bool_Variable_4 = IsReversing;0x18EACallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_4, false => Temp_float_Variable_8, true => Temp_float_Variable_7, default => K2Node_Select_Default_6));0x1944CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYawF, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x1972WheelYawF = CallFunc_Add_FloatFloat_ReturnValue;0x198DPopFlow();0x198ELabel_198E:0x198Ereturn;