0x0000PushFlow(Label_2C21);0x0005goto [EntryPoint];0x000FCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1500f, 1.2f, 2f);0x0048AnimGraphNode_SequencePlayer_1.PlayRate = CallFunc_MapRangeClamped_ReturnValue;0x006CPopFlow();0x006DCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(VectorSpeed, 50f);0x008FCallFunc_BooleanOR_ReturnValue = BooleanOR(IsInAir, CallFunc_Less_FloatFloat_ReturnValue);0x00B5AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_BooleanOR_ReturnValue;0x00D1PopFlow();0x00D2CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(HandTimeCurrent, -1f);0x00FCCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_3, 30f);0x0126CallFunc_MakeRotator_ReturnValue_20 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_5, 0f);0x0155AnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_20;0x0179PopFlow();0x017ACallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(HandTimeCurrent, -1f);0x01A4CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_3, 360f);0x01CECallFunc_MakeRotator_ReturnValue_19 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_4, 0f);0x01FDAnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_19;0x0221PopFlow();0x0222CallFunc_MakeRotator_ReturnValue_10 = MakeRotator(0f, 15f, 0f);0x024DAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_10;0x0271PopFlow();0x0272CallFunc_Round_ReturnValue_1 = Round(DriftAngle);0x0297CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Round_ReturnValue_1, 1);0x02C1AnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue_1;0x02E5PopFlow();0x02E6CallFunc_MakeRotator_ReturnValue_11 = MakeRotator(0f, 15f, 0f);0x0311AnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_11;0x0335PopFlow();0x0336Label_0336:0x0336CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, 0f);0x0361AnimGraphNode_ModifyBone_22.Rotation = CallFunc_MakeRotator_ReturnValue;0x0385PopFlow();0x0386Label_0386:0x0386CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 10f, 0f);0x03B1AnimGraphNode_ModifyBone_16.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x03D5PopFlow();0x03D6Label_03D6:0x03D6CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 10f, 0f);0x0401AnimGraphNode_ModifyBone_13.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x0425PopFlow();0x0426Label_0426:0x0426CallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, 10f, 0f);0x0451AnimGraphNode_ModifyBone_12.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x0475PopFlow();0x0476Label_0476:0x0476CallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, -10f, 0f);0x04A1AnimGraphNode_ModifyBone_11.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x04C5PopFlow();0x04C6Label_04C6:0x04C6CallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, -10f, 0f);0x04F1AnimGraphNode_ModifyBone_10.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x0515PopFlow();0x0516Label_0516:0x0516CallFunc_MakeRotator_ReturnValue_6 = MakeRotator(0f, 10f, 0f);0x0541AnimGraphNode_ModifyBone_9.Rotation = CallFunc_MakeRotator_ReturnValue_6;0x0565PopFlow();0x0566Label_0566:0x0566CallFunc_MakeRotator_ReturnValue_7 = MakeRotator(0f, 0f, 0f);0x0591AnimGraphNode_ModifyBone_8.Rotation = CallFunc_MakeRotator_ReturnValue_7;0x05B5PopFlow();0x05B6Label_05B6:0x05B6CallFunc_MakeRotator_ReturnValue_8 = MakeRotator(0f, 0f, 0f);0x05E1AnimGraphNode_ModifyBone_7.Rotation = CallFunc_MakeRotator_ReturnValue_8;0x0605PopFlow();0x0606Label_0606:0x0606CallFunc_MakeRotator_ReturnValue_9 = MakeRotator(0f, 0f, 0f);0x0631AnimGraphNode_ModifyBone_6.Rotation = CallFunc_MakeRotator_ReturnValue_9;0x0655PopFlow();0x0656Temp_float_Variable_5 = 10f;0x066DTemp_float_Variable_6 = 0f;0x0684CallFunc_EqualEqual_FloatFloat_ReturnValue_2 = EqualEqual_FloatFloat(DriftAngle, 1f);0x06A6Temp_bool_Variable_2 = CallFunc_EqualEqual_FloatFloat_ReturnValue_2;0x06B9CallFunc_MakeRotator_ReturnValue_17 = MakeRotator(0f, Switch(Temp_bool_Variable_2, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_3), 0f);0x0714AnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue_17;0x0738PopFlow();0x0739Label_0739:0x0739CallFunc_Round_ReturnValue = Round(TurnAmt);0x075ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0788AnimGraphNode_BlendListByInt_1.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x07ACCallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(0.15f);0x07CD/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_1.BlendTime, 0, CallFunc_MakeLiteralFloat_ReturnValue_1, false);0x080ECallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(0.15f);0x082F/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_1.BlendTime, 1, CallFunc_MakeLiteralFloat_ReturnValue_1, false);0x0870CallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(0.15f);0x0891/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_1.BlendTime, 2, CallFunc_MakeLiteralFloat_ReturnValue_1, false);0x08D2PopFlow();0x08D3Label_08D3:0x08D3CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(VectorSpeed, 2f);0x08F5AnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x0911PopFlow();0x0912Label_0912:0x0912CallFunc_Round_ReturnValue = Round(TurnAmt);0x0937CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0961AnimGraphNode_BlendListByInt_2.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x0985CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.15f);0x09A6/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_2.BlendTime, 0, CallFunc_MakeLiteralFloat_ReturnValue, false);0x09E7CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.15f);0x0A08/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_2.BlendTime, 1, CallFunc_MakeLiteralFloat_ReturnValue, false);0x0A49CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.15f);0x0A6A/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_BlendListByInt_2.BlendTime, 2, CallFunc_MakeLiteralFloat_ReturnValue, false);0x0AABPopFlow();0x0AACTemp_float_Variable_1 = 10f;0x0AC3Temp_float_Variable_2 = 0f;0x0ADACallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, -1f);0x0AFCTemp_bool_Variable = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x0B0FCallFunc_MakeRotator_ReturnValue_15 = MakeRotator(0f, Switch(Temp_bool_Variable, false => Temp_float_Variable_2, true => Temp_float_Variable_1, default => K2Node_Select_Default_1), 0f);0x0B6AAnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue_15;0x0B8EPopFlow();0x0B8Fgoto Label_0606;0x0B94goto Label_05B6;0x0B99goto Label_0566;0x0B9ELabel_0B9E:0x0B9ECallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(DamageThresh, 0f);0x0BC0AnimGraphNode_BlendListByBool_1.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0BDCPopFlow();0x0BDDgoto Label_0516;0x0BE2goto Label_04C6;0x0BE7goto Label_0476;0x0BECgoto Label_0426;0x0BF1goto Label_0739;0x0BF6Label_0BF6:0x0BF6CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TrickYawAmt, -1f);0x0C20CallFunc_MakeRotator_ReturnValue_12 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x0C4FAnimGraphNode_ModifyBone_19.Rotation = CallFunc_MakeRotator_ReturnValue_12;0x0C73PopFlow();0x0C74Label_0C74:0x0C74CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYawF, -1f);0x0C9ECallFunc_MakeRotator_ReturnValue_13 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x0CCDAnimGraphNode_ModifyBone_18.Rotation = CallFunc_MakeRotator_ReturnValue_13;0x0CF1PopFlow();0x0CF2goto Label_03D6;0x0CF7Temp_float_Variable_3 = 10f;0x0D0ETemp_float_Variable_4 = -10f;0x0D25CallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(DriftAngle, -1f);0x0D47Temp_bool_Variable_1 = CallFunc_EqualEqual_FloatFloat_ReturnValue_1;0x0D5ACallFunc_MakeRotator_ReturnValue_16 = MakeRotator(0f, Switch(Temp_bool_Variable_1, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_2), 0f);0x0DB5AnimGraphNode_ModifyBone_14.Rotation = CallFunc_MakeRotator_ReturnValue_16;0x0DD9PopFlow();0x0DDALabel_0DDA:0x0DDACallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(WheelYawF, 1.666667f);0x0E04CallFunc_MakeRotator_ReturnValue_14 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_2, 0f);0x0E33AnimGraphNode_ModifyBone_17.Rotation = CallFunc_MakeRotator_ReturnValue_14;0x0E57PopFlow();0x0E58Temp_float_Variable_7 = 10f;0x0E6FTemp_float_Variable_8 = -10f;0x0E86CallFunc_EqualEqual_FloatFloat_ReturnValue_2 = EqualEqual_FloatFloat(DriftAngle, 1f);0x0EA8Temp_bool_Variable_3 = CallFunc_EqualEqual_FloatFloat_ReturnValue_2;0x0EBBCallFunc_MakeRotator_ReturnValue_18 = MakeRotator(0f, Switch(Temp_bool_Variable_3, false => Temp_float_Variable_8, true => Temp_float_Variable_7, default => K2Node_Select_Default_4), 0f);0x0F16AnimGraphNode_ModifyBone_15.Rotation = CallFunc_MakeRotator_ReturnValue_18;0x0F3APopFlow();0x0F3Bgoto Label_0386;0x0F40goto Label_0DDA;0x0F45goto Label_0C74;0x0F4Agoto Label_0BF6;0x0F4FTemp_float_Variable = 1f;0x0F66Temp_float_Variable_9 = 2.5f;0x0F7DTemp_float_Variable_10 = 10f;0x0F94Temp_float_Variable_16 = 0f;0x0FABCallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x0FCDTemp_float_Variable_17 = -1f;0x0FE4Temp_bool_Variable_12 = IsReversing;0x0FF7CallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x1019CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x103BTemp_bool_Variable_13 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x104ETemp_float_Variable_18 = 0f;0x1065Temp_bool_Variable_14 = IsReversing;0x1078CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(TurnAmt, -1f);0x10A2CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_6, 0f, 1f);0x10D1CallFunc_FClamp_ReturnValue_1 = FClamp(TurnAmt, 0f, 1f);0x1100Temp_bool_Variable_6 = AnalogueSteeringMode;0x1113Temp_bool_Variable_7 = FirstPersonCameraMode;0x1126CallFunc_MakeLiteralFloat_ReturnValue_2 = MakeLiteralFloat(Switch(Temp_bool_Variable_7, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_5));0x1177CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(Switch(Temp_bool_Variable_13, false => Temp_float_Variable_17, true => DriftAngle, default => K2Node_Select_Default), CallFunc_MakeLiteralFloat_ReturnValue_2);0x11D1Temp_bool_Variable_15 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x11E4CallFunc_Multiply_FloatFloat_ReturnValue_9 = Multiply_FloatFloat(Switch(Temp_bool_Variable_15, false => Temp_float_Variable, true => DriftAngle, default => K2Node_Select_Default_8), CallFunc_MakeLiteralFloat_ReturnValue_2);0x123ETemp_float_Variable_19 = 0f;0x1255Temp_bool_Variable_16 = IsReversing;0x1268Temp_float_Variable_20 = 0f;0x127FTemp_bool_Variable_17 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x1292CallFunc_Multiply_FloatFloat_ReturnValue_13 = Multiply_FloatFloat(Switch(Temp_bool_Variable_17, false => Temp_float_Variable_20, true => DriftAngle, default => K2Node_Select_Default_13), CallFunc_MakeLiteralFloat_ReturnValue_2);0x12ECCallFunc_Lerp_ReturnValue = Lerp(Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_13, true => Temp_float_Variable_16, default => K2Node_Select_Default_14), Switch(Temp_bool_Variable_16, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_19, default => K2Node_Select_Default_10), CallFunc_FClamp_ReturnValue_1);0x137BCallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_Lerp_ReturnValue, Switch(Temp_bool_Variable_14, false => CallFunc_Multiply_FloatFloat_ReturnValue_7, true => Temp_float_Variable_18, default => K2Node_Select_Default_6), CallFunc_FClamp_ReturnValue);0x13DECallFunc_MakeRotator_ReturnValue_23 = MakeRotator(Switch(Temp_bool_Variable_6, false => Switch(Temp_bool_Variable_16, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_19, default => K2Node_Select_Default_10), true => CallFunc_Lerp_ReturnValue_1, default => K2Node_Select_Default_17), 0f, 0f);0x1465AnimGraphNode_ModifyBone_20.Rotation = CallFunc_MakeRotator_ReturnValue_23;0x1489PopFlow();0x148ATemp_float_Variable = 1f;0x14A1Temp_float_Variable_9 = 2.5f;0x14B8Temp_float_Variable_10 = 10f;0x14CFTemp_float_Variable_16 = 0f;0x14E6CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x1508Temp_float_Variable_17 = -1f;0x151FTemp_bool_Variable_12 = IsReversing;0x1532CallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x1554CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x1576Temp_bool_Variable_13 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x1589Temp_float_Variable_18 = 0f;0x15A0Temp_bool_Variable_14 = IsReversing;0x15B3CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(TurnAmt, -1f);0x15DDCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_6, 0f, 1f);0x160CCallFunc_FClamp_ReturnValue_1 = FClamp(TurnAmt, 0f, 1f);0x163BTemp_bool_Variable_5 = AnalogueSteeringMode;0x164ETemp_bool_Variable_7 = FirstPersonCameraMode;0x1661CallFunc_MakeLiteralFloat_ReturnValue_2 = MakeLiteralFloat(Switch(Temp_bool_Variable_7, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_5));0x16B2CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(Switch(Temp_bool_Variable_13, false => Temp_float_Variable_17, true => DriftAngle, default => K2Node_Select_Default), CallFunc_MakeLiteralFloat_ReturnValue_2);0x170CTemp_bool_Variable_15 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x171FCallFunc_Multiply_FloatFloat_ReturnValue_9 = Multiply_FloatFloat(Switch(Temp_bool_Variable_15, false => Temp_float_Variable, true => DriftAngle, default => K2Node_Select_Default_8), CallFunc_MakeLiteralFloat_ReturnValue_2);0x1779Temp_float_Variable_19 = 0f;0x1790Temp_bool_Variable_16 = IsReversing;0x17A3Temp_float_Variable_20 = 0f;0x17BATemp_bool_Variable_17 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x17CDCallFunc_Multiply_FloatFloat_ReturnValue_13 = Multiply_FloatFloat(Switch(Temp_bool_Variable_17, false => Temp_float_Variable_20, true => DriftAngle, default => K2Node_Select_Default_13), CallFunc_MakeLiteralFloat_ReturnValue_2);0x1827CallFunc_Lerp_ReturnValue = Lerp(Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_13, true => Temp_float_Variable_16, default => K2Node_Select_Default_14), Switch(Temp_bool_Variable_16, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_19, default => K2Node_Select_Default_10), CallFunc_FClamp_ReturnValue_1);0x18B6CallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_Lerp_ReturnValue, Switch(Temp_bool_Variable_14, false => CallFunc_Multiply_FloatFloat_ReturnValue_7, true => Temp_float_Variable_18, default => K2Node_Select_Default_6), CallFunc_FClamp_ReturnValue);0x1919CallFunc_MakeRotator_ReturnValue_22 = MakeRotator(Switch(Temp_bool_Variable_5, false => Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_13, true => Temp_float_Variable_16, default => K2Node_Select_Default_14), true => CallFunc_Lerp_ReturnValue_1, default => K2Node_Select_Default_16), 0f, 0f);0x19A0AnimGraphNode_ModifyBone_21.Rotation = CallFunc_MakeRotator_ReturnValue_22;0x19C4PopFlow();0x19C5goto Label_0912;0x19CAgoto Label_0336;0x19CFgoto Label_0B9E;0x19D4goto Label_08D3;0x19D9Temp_float_Variable = 1f;0x19F0Temp_float_Variable_9 = 2.5f;0x1A07Temp_float_Variable_10 = 10f;0x1A1ETemp_float_Variable_16 = 0f;0x1A35CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x1A57Temp_float_Variable_17 = -1f;0x1A6ETemp_bool_Variable_12 = IsReversing;0x1A81CallFunc_NotEqual_FloatFloat_ReturnValue_1 = NotEqual_FloatFloat(DriftAngle, 0f);0x1AA3CallFunc_NotEqual_FloatFloat_ReturnValue_2 = NotEqual_FloatFloat(DriftAngle, 0f);0x1AC5Temp_bool_Variable_13 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x1AD8Temp_float_Variable_18 = 0f;0x1AEFTemp_bool_Variable_14 = IsReversing;0x1B02CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(TurnAmt, -1f);0x1B2CTemp_bool_Variable_4 = AnalogueSteeringMode;0x1B3FCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue_6, 0f, 1f);0x1B6ECallFunc_FClamp_ReturnValue_1 = FClamp(TurnAmt, 0f, 1f);0x1B9DTemp_bool_Variable_7 = FirstPersonCameraMode;0x1BB0CallFunc_MakeLiteralFloat_ReturnValue_2 = MakeLiteralFloat(Switch(Temp_bool_Variable_7, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_5));0x1C01CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(Switch(Temp_bool_Variable_13, false => Temp_float_Variable_17, true => DriftAngle, default => K2Node_Select_Default), CallFunc_MakeLiteralFloat_ReturnValue_2);0x1C5BTemp_bool_Variable_15 = CallFunc_NotEqual_FloatFloat_ReturnValue_2;0x1C6ECallFunc_Multiply_FloatFloat_ReturnValue_9 = Multiply_FloatFloat(Switch(Temp_bool_Variable_15, false => Temp_float_Variable, true => DriftAngle, default => K2Node_Select_Default_8), CallFunc_MakeLiteralFloat_ReturnValue_2);0x1CC8Temp_float_Variable_19 = 0f;0x1CDFTemp_bool_Variable_16 = IsReversing;0x1CF2Temp_float_Variable_20 = 0f;0x1D09Temp_bool_Variable_17 = CallFunc_NotEqual_FloatFloat_ReturnValue_1;0x1D1CCallFunc_Multiply_FloatFloat_ReturnValue_13 = Multiply_FloatFloat(Switch(Temp_bool_Variable_17, false => Temp_float_Variable_20, true => DriftAngle, default => K2Node_Select_Default_13), CallFunc_MakeLiteralFloat_ReturnValue_2);0x1D76CallFunc_Lerp_ReturnValue = Lerp(Switch(Temp_bool_Variable_12, false => CallFunc_Multiply_FloatFloat_ReturnValue_13, true => Temp_float_Variable_16, default => K2Node_Select_Default_14), Switch(Temp_bool_Variable_16, false => CallFunc_Multiply_FloatFloat_ReturnValue_9, true => Temp_float_Variable_19, default => K2Node_Select_Default_10), CallFunc_FClamp_ReturnValue_1);0x1E05CallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_Lerp_ReturnValue, Switch(Temp_bool_Variable_14, false => CallFunc_Multiply_FloatFloat_ReturnValue_7, true => Temp_float_Variable_18, default => K2Node_Select_Default_6), CallFunc_FClamp_ReturnValue);0x1E68CallFunc_MakeRotator_ReturnValue_21 = MakeRotator(Switch(Temp_bool_Variable_4, false => Switch(Temp_bool_Variable_14, false => CallFunc_Multiply_FloatFloat_ReturnValue_7, true => Temp_float_Variable_18, default => K2Node_Select_Default_6), true => CallFunc_Lerp_ReturnValue_1, default => K2Node_Select_Default_15), 0f, 0f);0x1EEFAnimGraphNode_ModifyBone_23.Rotation = CallFunc_MakeRotator_ReturnValue_21;0x1F13PopFlow();0x1F14PushFlow(Label_2955);0x1F19PushFlow(Label_242E);0x1F1EPushFlow(Label_20B6);0x1F23Temp_float_Variable_11 = -1f;0x1F3ATemp_float_Variable_12 = 1f;0x1F51CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x1F7BCallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_8, 15f);0x1FA5Temp_bool_Variable_8 = IsReversing;0x1FB8CallFunc_Multiply_FloatFloat_ReturnValue_10 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_8, false => Temp_float_Variable_12, true => Temp_float_Variable_11, default => K2Node_Select_Default_9));0x2012CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYawF, CallFunc_Multiply_FloatFloat_ReturnValue_10);0x2040CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x2062if (!(CallFunc_Greater_FloatFloat_ReturnValue_2)) goto Label_29CA;0x2070CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYawF, 360f);0x209AWheelYawF = CallFunc_Subtract_FloatFloat_ReturnValue;0x20B5PopFlow();0x20B6Label_20B6:0x20B6Temp_float_Variable_13 = -1f;0x20CDTemp_float_Variable_14 = 1f;0x20E4Temp_float_Variable_15 = 10f;0x20FBTemp_bool_Variable_10 = IsAccelBreaking;0x210ECallFunc_Multiply_FloatFloat_ReturnValue_11 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x2138CallFunc_FMin_ReturnValue_1 = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_11, 15f);0x2162Temp_bool_Variable_9 = IsReversing;0x2175CallFunc_Multiply_FloatFloat_ReturnValue_12 = Multiply_FloatFloat(Switch(Temp_bool_Variable_10, false => CallFunc_FMin_ReturnValue_1, true => Temp_float_Variable_15, default => K2Node_Select_Default_11), Switch(Temp_bool_Variable_9, false => Temp_float_Variable_14, true => Temp_float_Variable_13, default => K2Node_Select_Default_12));0x21FBCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYawB, CallFunc_Multiply_FloatFloat_ReturnValue_12);0x2229CallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue_1, 360f);0x224Bif (!(CallFunc_Greater_FloatFloat_ReturnValue_3)) goto Label_229F;0x2259CallFunc_Subtract_FloatFloat_ReturnValue_1 = Subtract_FloatFloat(WheelYawF, 360f);0x2283WheelYawB = CallFunc_Subtract_FloatFloat_ReturnValue_1;0x229EPopFlow();0x229FLabel_229F:0x229FTemp_float_Variable_13 = -1f;0x22B6Temp_float_Variable_14 = 1f;0x22CDTemp_float_Variable_15 = 10f;0x22E4Temp_bool_Variable_10 = IsAccelBreaking;0x22F7CallFunc_Multiply_FloatFloat_ReturnValue_11 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x2321CallFunc_FMin_ReturnValue_1 = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_11, 15f);0x234BTemp_bool_Variable_9 = IsReversing;0x235ECallFunc_Multiply_FloatFloat_ReturnValue_12 = Multiply_FloatFloat(Switch(Temp_bool_Variable_10, false => CallFunc_FMin_ReturnValue_1, true => Temp_float_Variable_15, default => K2Node_Select_Default_11), Switch(Temp_bool_Variable_9, false => Temp_float_Variable_14, true => Temp_float_Variable_13, default => K2Node_Select_Default_12));0x23E4CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(WheelYawB, CallFunc_Multiply_FloatFloat_ReturnValue_12);0x2412WheelYawB = CallFunc_Add_FloatFloat_ReturnValue_1;0x242DPopFlow();0x242ELabel_242E:0x242ECallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x2446CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x2463if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x246D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x249BAnalogueSteeringMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.AccessSettings.AccessAnalogueSteering_58_DA44A13C44F134E020EB64B93BF13380;0x24CDif (!(VelocityOverride)) goto Label_2890;0x24DBVectorSpeed = 500f;0x24F2Label_24F2:0x24F2CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x250AK2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x252EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x254Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x2555if (!(VelocityOverride)) goto Label_27D0;0x2563Label_2563:0x2563TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x2594IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x25BDIsAccelBreaking = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAccelBreaking;0x25E6DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x2617IsInAir = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInAir;0x2640/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x266ECallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.AccessCamDistNear_64_7D884CEF4F16A8D62125DD8E7A6B9C81, 1);0x26AFCallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDistanceNonPlayer0, 1);0x26E7CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 1);0x271FTemp_bool_Variable_11 = CallFunc_GreaterEqual_IntInt_ReturnValue;0x2732CallFunc_GreaterEqual_IntInt_ReturnValue_1 = GreaterEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn.PlayerIndex, 0);0x276ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue_1, Switch(Temp_bool_Variable_11, false => CallFunc_EqualEqual_IntInt_ReturnValue, true => CallFunc_EqualEqual_IntInt_ReturnValue_1, default => K2Node_Select_Default_7));0x27BCFirstPersonCameraMode = CallFunc_BooleanAND_ReturnValue;0x27CFPopFlow();0x27D0Label_27D0:0x27D0DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x2801CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x281ECallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x2870TurnAmt = CallFunc_FInterpTo_ReturnValue;0x288Bgoto Label_2563;0x2890Label_2890:0x2890CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x28A8CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x28DECallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x2910CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x2935VectorSpeed = CallFunc_VSize_ReturnValue;0x2950goto Label_24F2;0x2955Label_2955:0x2955CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x2972CallFunc_FInterpTo_ReturnValue_1 = FInterpTo(HandTimeCurrent, HandTime, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 5f);0x29AEHandTimeCurrent = CallFunc_FInterpTo_ReturnValue_1;0x29C9PopFlow();0x29CALabel_29CA:0x29CATemp_float_Variable_11 = -1f;0x29E1Temp_float_Variable_12 = 1f;0x29F8CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x2A22CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_8, 15f);0x2A4CTemp_bool_Variable_8 = IsReversing;0x2A5FCallFunc_Multiply_FloatFloat_ReturnValue_10 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable_8, false => Temp_float_Variable_12, true => Temp_float_Variable_11, default => K2Node_Select_Default_9));0x2AB9CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYawF, CallFunc_Multiply_FloatFloat_ReturnValue_10);0x2AE7WheelYawF = CallFunc_Add_FloatFloat_ReturnValue;0x2B02PopFlow();0x2B03Label_2B03:0x2B03CallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x2B1BK2Node_DynamicCast_AsBP_Kart_Pawn_1 = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue_1);0x2B3FK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_1);0x2B5Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x2B66K2Node_CreateDelegate_OutputDelegate.Bind(this, GearShiftPlayed_Event_0);0x2B7DK2Node_DynamicCast_AsBP_Kart_Pawn_1.GearShiftPlayed += K2Node_CreateDelegate_OutputDelegate;0x2BA6PopFlow();0x2BA7goto Label_2B03;0x2BACCallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(HandTime, 0.166667f);0x2BD6CallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_Add_FloatFloat_ReturnValue_2, 0f, 10000f);0x2C05HandTime = CallFunc_FClamp_ReturnValue_2;0x2C20PopFlow();0x2C21Label_2C21:0x2C21return;