0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_193F;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0900;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 0.5f, 1f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04AADamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x04DBIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x0504SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x052DCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x054Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_09A0;0x0558CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0575if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09A0;0x0583CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x05B5ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x05D0Temp_float_Variable_9 = -1f;0x05E7Temp_float_Variable_10 = 1f;0x05FECallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0630CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0662CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x06AACallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x06DCCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x070ECallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x073CCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0761CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0786CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x07ABCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x07D0CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x07FECallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x082CCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0851CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0873Temp_bool_Variable_38 = CallFunc_Greater_FloatFloat_ReturnValue_2;0x0886CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_38, false => Temp_float_Variable_10, true => Temp_float_Variable_9, default => K2Node_Select_Default_9));0x08E0SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_2;0x08FBgoto Label_193F;0x0900Label_0900:0x0900Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0931CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 0.5f, 1f);0x0980AnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x099Bgoto Label_02D0;0x09A0Label_09A0:0x09A0ItemAimLoc = FVector(0, 0, 0);0x09BFBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x09FACallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A3ECallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0A8ETemp_bool_Variable_39 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0AA1SoftLockOnTargetAngle = Switch(Temp_bool_Variable_39, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_8);0x0AE8goto Label_193F;0x0AEDTemp_float_Variable_7 = 3f;0x0B04Temp_float_Variable_8 = 1f;0x0B1BTemp_bool_Variable_37 = BigHeadMode;0x0B2ECallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_37, false => Temp_float_Variable_8, true => Temp_float_Variable_7, default => K2Node_Select_Default_6));0x0B7FAnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x0BA3goto Label_193F;0x0BA8Label_0BA8:0x0BA8Temp_bool_Variable_12 = false;0x0BB3Temp_bool_Variable_13 = false;0x0BBETemp_bool_Variable_14 = false;0x0BC9Temp_bool_Variable_15 = false;0x0BD4Temp_bool_Variable_16 = false;0x0BDFTemp_bool_Variable_17 = false;0x0BEATemp_bool_Variable_18 = false;0x0BF5Temp_bool_Variable_19 = false;0x0C00Temp_bool_Variable_20 = false;0x0C0BTemp_bool_Variable_21 = false;0x0C16Temp_bool_Variable_22 = false;0x0C21Temp_bool_Variable_23 = true;0x0C2CTemp_bool_Variable_24 = false;0x0C37Temp_bool_Variable_25 = false;0x0C42Temp_bool_Variable_26 = false;0x0C4DTemp_bool_Variable_27 = false;0x0C58Temp_bool_Variable_28 = false;0x0C63Temp_bool_Variable_29 = true;0x0C6ETemp_bool_Variable_30 = true;0x0C79Temp_bool_Variable_31 = false;0x0C84Temp_byte_Variable = CurrentPowerUp;0x0C9FCallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_31, 1 => Temp_bool_Variable_30, 2 => Temp_bool_Variable_29, 3 => Temp_bool_Variable_28, 4 => Temp_bool_Variable_27, 5 => Temp_bool_Variable_26, 6 => Temp_bool_Variable_25, 7 => Temp_bool_Variable_24, 8 => Temp_bool_Variable_23, 9 => Temp_bool_Variable_22, 10 => Temp_bool_Variable_21, 11 => Temp_bool_Variable_20, 12 => Temp_bool_Variable_19, 13 => Temp_bool_Variable_18, 14 => Temp_bool_Variable_17, 15 => Temp_bool_Variable_16, 16 => Temp_bool_Variable_15, 17 => Temp_bool_Variable_14, 18 => Temp_bool_Variable_13, 19 => Temp_bool_Variable_12, default => K2Node_Select_Default));0x0E01CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x0E26/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x0E67goto Label_193F;0x0E6CTemp_bool_Variable_40 = false;0x0E77Temp_bool_Variable_41 = true;0x0E82Temp_bool_Variable_44 = true;0x0E8DTemp_bool_Variable_45 = true;0x0E98Temp_bool_Variable_46 = true;0x0EA3Temp_bool_Variable_47 = true;0x0EAETemp_bool_Variable_48 = true;0x0EB9Temp_bool_Variable_49 = true;0x0EC4Temp_bool_Variable_50 = false;0x0ECFTemp_bool_Variable_51 = true;0x0EDATemp_bool_Variable_52 = true;0x0EE5Temp_bool_Variable_53 = true;0x0EF0Temp_bool_Variable_54 = false;0x0EFBTemp_byte_Variable_1 = CurrentPowerUp;0x0F16Temp_bool_Variable_60 = false;0x0F21Temp_bool_Variable_61 = true;0x0F2CTemp_bool_Variable_62 = true;0x0F37Temp_bool_Variable_63 = false;0x0F42Temp_bool_Variable_64 = true;0x0F4DTemp_bool_Variable_65 = true;0x0F58CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_60, 1 => Temp_bool_Variable_61, 2 => Temp_bool_Variable_62, 3 => Temp_bool_Variable_63, 4 => Temp_bool_Variable_64, 5 => Temp_bool_Variable_65, 6 => Temp_bool_Variable_40, 7 => Temp_bool_Variable_41, 8 => Temp_bool_Variable_44, 9 => Temp_bool_Variable_45, 10 => Temp_bool_Variable_46, 11 => Temp_bool_Variable_47, 12 => Temp_bool_Variable_48, 13 => Temp_bool_Variable_49, 14 => Temp_bool_Variable_50, 15 => IsAimingItem, 16 => Temp_bool_Variable_51, 17 => Temp_bool_Variable_52, 18 => Temp_bool_Variable_53, 19 => Temp_bool_Variable_54, default => K2Node_Select_Default_10));0x10B9/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x10FAgoto Label_193F;0x10FFTemp_float_Variable = 0.25f;0x1116Temp_float_Variable_1 = 1f;0x112DCallFunc_Less_FloatFloat_ReturnValue_2 = Less_FloatFloat(Velocity, 5f);0x114FTemp_bool_Variable_32 = CallFunc_Less_FloatFloat_ReturnValue_2;0x1162AnimGraphNode_SequencePlayer_2.PlayRate = Switch(Temp_bool_Variable_32, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1);0x11B2goto Label_193F;0x11B7Label_11B7:0x11B7CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Velocity, 5f);0x11D9AnimGraphNode_BlendListByBool_7.bActiveValue = CallFunc_Less_FloatFloat_ReturnValue;0x11F5goto Label_193F;0x11FACallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(DamageThresh, 0f);0x121CAnimGraphNode_BlendListByBool_1.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x1238goto Label_193F;0x123DCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(TrickYawAmt, -1f);0x1267CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x1296AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue;0x12BAgoto Label_193F;0x12BFLabel_12BF:0x12BFCallFunc_Round_ReturnValue = Round(DriftAngle);0x12E4CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x130EAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x1332goto Label_193F;0x1337goto Label_12BF;0x133Cgoto Label_11B7;0x1341Temp_float_Variable_2 = 30f;0x1358Temp_float_Variable_3 = -30f;0x136FTemp_float_Variable_4 = -30f;0x1386Temp_float_Variable_5 = 30f;0x139DTemp_float_Variable_6 = 0f;0x13B4CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(DriftAngle, 0f);0x13D6CallFunc_Less_FloatFloat_ReturnValue_1 = Less_FloatFloat(DriftAngle, 0f);0x13F8CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x1422CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x1450CallFunc_InRange_FloatFloat_ReturnValue = InRange_FloatFloat(CamRotAngle, -135f, -40f, true, true);0x1479CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Greater_FloatFloat_ReturnValue, CallFunc_InRange_FloatFloat_ReturnValue);0x149FTemp_bool_Variable_36 = CallFunc_BooleanAND_ReturnValue_1;0x14B2CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_Less_FloatFloat_ReturnValue_1, CallFunc_InRange_FloatFloat_ReturnValue);0x14D8Temp_bool_Variable_34 = CallFunc_BooleanAND_ReturnValue_2;0x14EBCallFunc_InRange_FloatFloat_ReturnValue_1 = InRange_FloatFloat(CamRotAngle, 40f, 135f, true, true);0x1514CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_Greater_FloatFloat_ReturnValue, CallFunc_InRange_FloatFloat_ReturnValue_1);0x153ACallFunc_BooleanAND_ReturnValue_4 = BooleanAND(CallFunc_Less_FloatFloat_ReturnValue_1, CallFunc_InRange_FloatFloat_ReturnValue_1);0x1560Temp_bool_Variable_35 = CallFunc_BooleanAND_ReturnValue_3;0x1573Temp_bool_Variable_33 = CallFunc_BooleanAND_ReturnValue_4;0x1586AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x15AAAnimGraphNode_BlendSpacePlayer.Y = Switch(Temp_bool_Variable_33, false => Switch(Temp_bool_Variable_34, false => Switch(Temp_bool_Variable_35, false => Switch(Temp_bool_Variable_36, false => Temp_float_Variable_6, true => Temp_float_Variable_5, default => K2Node_Select_Default_2), true => Temp_float_Variable_4, default => K2Node_Select_Default_3), true => Temp_float_Variable_3, default => K2Node_Select_Default_4), true => Temp_float_Variable_2, default => K2Node_Select_Default_5);0x167Egoto Label_193F;0x1683Temp_bool_Variable = false;0x168ETemp_bool_Variable_1 = false;0x1699Temp_bool_Variable_2 = false;0x16A4Temp_bool_Variable_3 = false;0x16AFTemp_bool_Variable_4 = false;0x16BATemp_bool_Variable_5 = false;0x16C5Temp_bool_Variable_6 = false;0x16D0Temp_bool_Variable_7 = false;0x16DBTemp_bool_Variable_8 = false;0x16E6Temp_bool_Variable_9 = false;0x16F1Temp_bool_Variable_10 = false;0x16FCTemp_bool_Variable_11 = false;0x1707Temp_bool_Variable_42 = true;0x1712Temp_bool_Variable_43 = false;0x171DTemp_bool_Variable_55 = false;0x1728Temp_bool_Variable_56 = false;0x1733Temp_bool_Variable_57 = false;0x173ETemp_bool_Variable_58 = false;0x1749Temp_bool_Variable_59 = false;0x1754Temp_byte_Variable_2 = CurrentPowerUp;0x176FCallFunc_BooleanAND_ReturnValue_5 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_11, 1 => Temp_bool_Variable_10, 2 => Temp_bool_Variable_9, 3 => Temp_bool_Variable_8, 4 => Temp_bool_Variable_7, 5 => Temp_bool_Variable_6, 6 => Temp_bool_Variable_5, 7 => IsAimingItem, 8 => Temp_bool_Variable_4, 9 => Temp_bool_Variable_3, 10 => Temp_bool_Variable_2, 11 => Temp_bool_Variable_1, 12 => Temp_bool_Variable, 13 => Temp_bool_Variable_42, 14 => Temp_bool_Variable_43, 15 => Temp_bool_Variable_55, 16 => Temp_bool_Variable_56, 17 => Temp_bool_Variable_57, 18 => Temp_bool_Variable_58, 19 => Temp_bool_Variable_59, default => K2Node_Select_Default_7));0x18D1AnimGraphNode_BlendListByBool_6.bActiveValue = CallFunc_BooleanAND_ReturnValue_5;0x18EDgoto Label_193F;0x18F2goto Label_0BA8;0x18F7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x190FCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x192Cif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_193F;0x193Agoto Label_000A;0x193FLabel_193F:0x193Freturn;