0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0038BigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x006ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0082K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x00A6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_158D;0x00D1CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x0109if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_08CF;0x0117CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x012FCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0165CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0197CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x01BCVelocity = CallFunc_VSize_ReturnValue;0x01D7CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x01EFCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0225CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x0257CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x027CCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x02B5AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x02D0Label_02D0:0x02D0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02EDCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x033FTurnAmt = CallFunc_FInterpTo_ReturnValue;0x035ALeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x038BIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x03B4CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x03EEIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x0417DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x0448CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x0479TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x04AAIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x04D3SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x04FCCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x0519if (!(CallFunc_IsValid_ReturnValue)) goto Label_096F;0x0527CallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0544if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_096F;0x0552CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0584ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x059FTemp_float_Variable_2 = -1f;0x05B6Temp_float_Variable_3 = 1f;0x05CDCallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x05FFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0631CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x0679CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x06ABCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x06DDCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x070BCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0730CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0755CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x077ACallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x079FCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x07CDCallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x07FBCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0820CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0842Temp_bool_Variable_33 = CallFunc_Greater_FloatFloat_ReturnValue;0x0855CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_33, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_4));0x08AFSoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x08CAgoto Label_158D;0x08CFLabel_08CF:0x08CFVelocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x0900CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x094FAnimSpeed = CallFunc_MapRangeClamped_ReturnValue;0x096Agoto Label_02D0;0x096FLabel_096F:0x096FItemAimLoc = FVector(0, 0, 0);0x098EBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x09C9CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0A0DCallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0A5DTemp_bool_Variable_34 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0A70SoftLockOnTargetAngle = Switch(Temp_bool_Variable_34, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_3);0x0AB7goto Label_158D;0x0ABCCallFunc_Round_ReturnValue = Round(DriftAngle);0x0AE1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0B0BAnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x0B2Fgoto Label_158D;0x0B34Temp_bool_Variable = true;0x0B3FTemp_bool_Variable_1 = true;0x0B4ATemp_bool_Variable_2 = true;0x0B55Temp_bool_Variable_3 = true;0x0B60Temp_bool_Variable_4 = true;0x0B6BTemp_bool_Variable_5 = false;0x0B76Temp_bool_Variable_6 = true;0x0B81Temp_bool_Variable_7 = true;0x0B8CTemp_bool_Variable_8 = false;0x0B97Temp_bool_Variable_9 = true;0x0BA2Temp_bool_Variable_10 = true;0x0BADTemp_bool_Variable_11 = false;0x0BB8Temp_bool_Variable_36 = true;0x0BC3Temp_bool_Variable_37 = true;0x0BCETemp_bool_Variable_52 = false;0x0BD9Temp_bool_Variable_53 = true;0x0BE4Temp_bool_Variable_54 = true;0x0BEFTemp_bool_Variable_55 = true;0x0BFATemp_bool_Variable_56 = false;0x0C05Temp_byte_Variable_2 = CurrentPowerUp;0x0C20CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_11, 1 => Temp_bool_Variable_10, 2 => Temp_bool_Variable_9, 3 => Temp_bool_Variable_8, 4 => Temp_bool_Variable_7, 5 => Temp_bool_Variable_6, 6 => Temp_bool_Variable_5, 7 => Temp_bool_Variable_4, 8 => Temp_bool_Variable_3, 9 => Temp_bool_Variable_2, 10 => Temp_bool_Variable_1, 11 => Temp_bool_Variable, 12 => Temp_bool_Variable_36, 13 => Temp_bool_Variable_37, 14 => Temp_bool_Variable_52, 15 => IsAimingItem, 16 => Temp_bool_Variable_53, 17 => Temp_bool_Variable_54, 18 => Temp_bool_Variable_55, 19 => Temp_bool_Variable_56, default => K2Node_Select_Default_2));0x0D81/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x0DC2goto Label_158D;0x0DC7Temp_bool_Variable_35 = false;0x0DD2Temp_bool_Variable_38 = false;0x0DDDTemp_bool_Variable_39 = false;0x0DE8Temp_bool_Variable_40 = false;0x0DF3Temp_bool_Variable_41 = false;0x0DFETemp_bool_Variable_42 = false;0x0E09Temp_bool_Variable_43 = false;0x0E14Temp_bool_Variable_44 = false;0x0E1FTemp_bool_Variable_45 = true;0x0E2ATemp_bool_Variable_46 = false;0x0E35Temp_bool_Variable_47 = false;0x0E40Temp_bool_Variable_48 = false;0x0E4BTemp_bool_Variable_49 = false;0x0E56Temp_bool_Variable_50 = false;0x0E61Temp_bool_Variable_51 = false;0x0E6CTemp_byte_Variable_1 = CurrentPowerUp;0x0E87Temp_bool_Variable_57 = false;0x0E92Temp_bool_Variable_58 = false;0x0E9DTemp_bool_Variable_59 = false;0x0EA8Temp_bool_Variable_60 = false;0x0EB3Temp_bool_Variable_61 = false;0x0EBECallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_57, 1 => Temp_bool_Variable_58, 2 => Temp_bool_Variable_59, 3 => Temp_bool_Variable_60, 4 => Temp_bool_Variable_61, 5 => Temp_bool_Variable_35, 6 => Temp_bool_Variable_38, 7 => Temp_bool_Variable_39, 8 => Temp_bool_Variable_40, 9 => Temp_bool_Variable_41, 10 => Temp_bool_Variable_42, 11 => Temp_bool_Variable_43, 12 => Temp_bool_Variable_44, 13 => Temp_bool_Variable_45, 14 => Temp_bool_Variable_46, 15 => Temp_bool_Variable_47, 16 => Temp_bool_Variable_48, 17 => Temp_bool_Variable_49, 18 => Temp_bool_Variable_50, 19 => Temp_bool_Variable_51, default => K2Node_Select_Default_5));0x1020AnimGraphNode_BlendListByBool_5.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x103Cgoto Label_158D;0x1041Label_1041:0x1041CallFunc_Abs_ReturnValue = Abs(DriftAngle);0x1066CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DriftAngle, -30f);0x1090CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -30f);0x10BACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue);0x10E8AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x110CAnimGraphNode_BlendSpacePlayer.Y = CallFunc_Multiply_FloatFloat_ReturnValue_1;0x1130goto Label_158D;0x1135Temp_bool_Variable_12 = false;0x1140Temp_bool_Variable_13 = false;0x114BTemp_bool_Variable_14 = false;0x1156Temp_bool_Variable_15 = false;0x1161Temp_bool_Variable_16 = false;0x116CTemp_bool_Variable_17 = false;0x1177Temp_bool_Variable_18 = false;0x1182Temp_bool_Variable_19 = false;0x118DTemp_bool_Variable_20 = false;0x1198Temp_bool_Variable_21 = false;0x11A3Temp_bool_Variable_22 = false;0x11AETemp_bool_Variable_23 = true;0x11B9Temp_bool_Variable_24 = false;0x11C4Temp_bool_Variable_25 = false;0x11CFTemp_bool_Variable_26 = false;0x11DATemp_bool_Variable_27 = false;0x11E5Temp_bool_Variable_28 = false;0x11F0Temp_bool_Variable_29 = true;0x11FBTemp_bool_Variable_30 = true;0x1206Temp_bool_Variable_31 = false;0x1211Temp_byte_Variable = CurrentPowerUp;0x122CCallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_31, 1 => Temp_bool_Variable_30, 2 => Temp_bool_Variable_29, 3 => Temp_bool_Variable_28, 4 => Temp_bool_Variable_27, 5 => Temp_bool_Variable_26, 6 => Temp_bool_Variable_25, 7 => Temp_bool_Variable_24, 8 => Temp_bool_Variable_23, 9 => Temp_bool_Variable_22, 10 => Temp_bool_Variable_21, 11 => Temp_bool_Variable_20, 12 => Temp_bool_Variable_19, 13 => Temp_bool_Variable_18, 14 => Temp_bool_Variable_17, 15 => Temp_bool_Variable_16, 16 => Temp_bool_Variable_15, 17 => Temp_bool_Variable_14, 18 => Temp_bool_Variable_13, 19 => Temp_bool_Variable_12, default => K2Node_Select_Default));0x138ECallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x13B3/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x13F4goto Label_158D;0x13F9Label_13F9:0x13F9CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TrickYawAmt, -1f);0x1423CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x1452AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue;0x1476goto Label_158D;0x147BCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1493CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x14B0if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_158D;0x14BEgoto Label_000A;0x14C3goto Label_1041;0x14C8Label_14C8:0x14C8Temp_float_Variable = 3f;0x14DFTemp_float_Variable_1 = 1f;0x14F6Temp_bool_Variable_32 = BigHeadMode;0x1509CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_32, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x155AAnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x157Egoto Label_158D;0x1583goto Label_14C8;0x1588goto Label_13F9;0x158DLabel_158D:0x158Dreturn;