0x0000PushFlow(Label_0BA5);0x0005goto [EntryPoint];0x000FCallFunc_MakeRotator_ReturnValue_5 = MakeRotator(0f, 0f, TrickYawAmt);0x003EAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_5;0x0062PopFlow();0x0063CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYaw, 0.5f);0x008DCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue, 0f);0x00BCAnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue_2;0x00E0PopFlow();0x00E1CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(TurnAmt, 25f);0x010BCallFunc_MakeRotator_ReturnValue_4 = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x013AAnimGraphNode_ModifyBone_3.Rotation = CallFunc_MakeRotator_ReturnValue_4;0x015EPopFlow();0x015FCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, WheelYaw, 0f);0x018EAnimGraphNode_ModifyBone_4.Rotation = CallFunc_MakeRotator_ReturnValue;0x01B2PopFlow();0x01B3Label_01B3:0x01B3CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(WheelYaw, 0.5f);0x01DDCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue, 0f);0x020CAnimGraphNode_ModifyBone_2.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x0230PopFlow();0x0231Label_0231:0x0231CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(WheelYaw, -1f);0x025BCallFunc_MakeRotator_ReturnValue_3 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f);0x028AAnimGraphNode_ModifyBone_5.Rotation = CallFunc_MakeRotator_ReturnValue_3;0x02AEPopFlow();0x02AFgoto Label_0231;0x02B4PushFlow(Label_044C);0x02B9CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x02E3CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_3, 15f);0x030DTemp_float_Variable_4 = 1f;0x0324Temp_bool_Variable = IsReversing;0x0337Temp_float_Variable_5 = -1f;0x034ECallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x03A8CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x03D6CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 360f);0x03F8if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0A67;0x0406CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(WheelYaw, 360f);0x0430WheelYaw = CallFunc_Subtract_FloatFloat_ReturnValue;0x044BPopFlow();0x044CLabel_044C:0x044CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0464CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x0481if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x048BCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x04A3CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x04D9CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x050BCallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue);0x0530VectorSpeed = CallFunc_VSize_ReturnValue;0x054BCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0563K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0587K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x05A4if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05AEDriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x05DFCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x05FCCallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x064ETurnAmt = CallFunc_FInterpTo_ReturnValue;0x0669TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x069AIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x06C3Temp_struct_Variable = FRotator(0, 0, 0);0x06E2Temp_float_Variable = -10f;0x06F9Temp_float_Variable_1 = 45f;0x0710Temp_float_Variable_2 = -0.5f;0x0727Temp_float_Variable_3 = 1f;0x073ECallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(TurnAmt, -30f);0x0768CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x078ACallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(DriftAngle, -60f);0x07B4Temp_bool_Variable_4 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x07C7CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(VectorSpeed, 5f);0x07E9Temp_bool_Variable_1 = CallFunc_LessEqual_FloatFloat_ReturnValue;0x07FCTemp_bool_Variable_2 = IsReversing;0x080FCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(VectorSpeed, 0f, 1000f, 0f, Switch(Temp_bool_Variable_2, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0878CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_1, -1f);0x08A2Temp_bool_Variable_3 = IsReversing;0x08B5CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(Switch(Temp_bool_Variable_3, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3), Switch(Temp_bool_Variable_4, false => CallFunc_Multiply_FloatFloat_ReturnValue_5, true => CallFunc_Multiply_FloatFloat_ReturnValue_4, default => K2Node_Select_Default));0x093BCallFunc_MakeRotator_ReturnValue_6 = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_7, CallFunc_Multiply_FloatFloat_ReturnValue_8);0x096ELampRotAdd = Switch(Temp_bool_Variable_1, false => CallFunc_MakeRotator_ReturnValue_6, true => Temp_struct_Variable, default => K2Node_Select_Default_4);0x09B5CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x09D2CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(VectorSpeed, 0f, 1000f, 1f, 3f);0x0A0BCallFunc_RInterpTo_ReturnValue = RInterpTo(LampRotAddRinterp, LampRotAdd, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue);0x0A4BLampRotAddRinterp = CallFunc_RInterpTo_ReturnValue;0x0A66PopFlow();0x0A67Label_0A67:0x0A67CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(VectorSpeed, 0.05f);0x0A91CallFunc_FMin_ReturnValue = FMin(CallFunc_Multiply_FloatFloat_ReturnValue_3, 15f);0x0ABBTemp_float_Variable_4 = 1f;0x0AD2Temp_bool_Variable = IsReversing;0x0AE5Temp_float_Variable_5 = -1f;0x0AFCCallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(CallFunc_FMin_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_4, true => Temp_float_Variable_5, default => K2Node_Select_Default_2));0x0B56CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(WheelYaw, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x0B84WheelYaw = CallFunc_Add_FloatFloat_ReturnValue;0x0B9FPopFlow();0x0BA0goto Label_01B3;0x0BA5Label_0BA5:0x0BA5return;