Zdexby TheHolyOneZ
2,291 classes
Class

UAIPerceptionComponent

: UActorComponent : UObject
/Script/AIModule.AIPerceptionComponent 0x0180 (384 B) align 8 inherited 0x00B0 vtable /Script/AIModule
0x00x0180

Members 5

OffsetSizeNameTypeFlagsDefault
0x10SensesConfigTArray<UAISenseConfig*>Protected+7 flags[]
0x08DominantSenseTSubclassOf<UAISense>Protected+8 flagsnullptr
0x00C80x10padding / unreflected
0x08AIOwnerAAIController*TransientProtected+5 flagsnullptr
0x00E00x80padding / unreflected
0x10OnPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>5 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>3 flags[]

Functions 9

SignatureFlagsNativeParams
void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable)FinalNative+1 flags0x09
void RequestStimuliListenerUpdate()FinalNative+1 flags0x00
void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason)FinalNative+1 flags0x09
void GetPerceivedHostileActors(const TArray<AActor*>& OutActors)FinalNative+1 flags0x10
void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info)FinalNative+1 flags0x29
void ForgetAll()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type