0x0000PushFlow(Label_2FBC);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue_1 = IsValid(DriftSoundRef);0x002Cif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0036DriftSoundRef.SetVolumeMultiplier(0.01f);0x005BPopFlow();0x005CLabel_005C:0x005CCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0074K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0098K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x00B5if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00BFK2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonBrainCageStep();0x00E3PopFlow();0x00E4Label_00E4:0x00E4CallFunc_IsValid_ReturnValue = IsValid(DriftSoundRef);0x0101if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x010BDriftSoundRef.SetVolumeMultiplier(1f);0x0130RetriggerableDelay(this, 0.15f, LatentActionInfo{0xF, 1462832763, FName(ExecuteUbergraph_ABP_HunterBrainCage), this});0x0166PopFlow();0x0167CallFunc_FClamp_ReturnValue = FClamp(AnimSpeed, 1.8f, 2f);0x0196AnimGraphNode_SequencePlayer_10.PlayRate = CallFunc_FClamp_ReturnValue;0x01BAPopFlow();0x01BBLabel_01BB:0x01BBCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CurrentPowerUp, 3);0x01DAAnimGraphNode_BlendListByBool_8.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue;0x01F6PopFlow();0x01F7Label_01F7:0x01F7CallFunc_IsValid_ReturnValue_2 = IsValid(SoftLockOnActor);0x0214if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0677;0x0222CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.K2_GetActorLocation();0x0254ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue;0x026FTemp_float_Variable = -1f;0x0286Temp_float_Variable_1 = 1f;0x029DCallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.K2_GetActorLocation();0x02CFCallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.SM_KartTracker.GetForwardVector();0x0317CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0349CallFunc_K2_GetActorLocation_ReturnValue_1 = SoftLockOnActor.K2_GetActorLocation();0x037BCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x03ADCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue_1);0x03DBCallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0400CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0425CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x044ACallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x046FCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue);0x049DCallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue_1, CallFunc_GetForwardVector_ReturnValue);0x04CBCallFunc_Greater_FloatFloat_ReturnValue_4 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue, 0f);0x04EDCallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue_1);0x0512Temp_bool_Variable = CallFunc_Greater_FloatFloat_ReturnValue_4;0x0525CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_5));0x057FSoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x059ALabel_059A:0x059ADriftSoundRef = K2Node_DynamicCast_AsBP_Kart_Pawn_1.DriftSoundRef;0x05C3DriftWheelTrails = K2Node_DynamicCast_AsBP_Kart_Pawn_1.DriftWheelTrails;0x05F4IsDrifting = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsDrifting;0x061DIsBoosting = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsBoosting;0x0646CallFunc_Montage_IsPlaying_ReturnValue = Montage_IsPlaying(/Game/Char/Bosses/Micolash/Anim/AM_MicoUpperBody.AM_MicoUpperBody);0x0663IsMicoUpperBodyMontagePlaying = CallFunc_Montage_IsPlaying_ReturnValue;0x0676PopFlow();0x0677Label_0677:0x0677ItemAimLoc = FVector(0, 0, 0);0x0696BreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn_1.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x06D1CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn_1.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x0715CallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn_1.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x0765Temp_bool_Variable_1 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x0778SoftLockOnTargetAngle = Switch(Temp_bool_Variable_1, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_1, default => K2Node_Select_Default_6);0x07BFgoto Label_059A;0x07C4CallFunc_EqualEqual_ByteByte_ReturnValue_4 = EqualEqual_ByteByte(CurrentPowerUp, 8);0x07E3AnimGraphNode_BlendListByBool_15.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue_4;0x07FFPopFlow();0x0800CallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(IsAimingItem);0x0825/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_4.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x0866PopFlow();0x0867Label_0867:0x0867CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CurrentPowerUp, 3);0x0886AnimGraphNode_BlendListByBool_11.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue_1;0x08A2PopFlow();0x08A3Label_08A3:0x08A3CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CurrentPowerUp, 3);0x08C2AnimGraphNode_BlendListByBool_10.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue_1;0x08DEPopFlow();0x08DFLabel_08DF:0x08DFCallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CurrentPowerUp, 3);0x08FEAnimGraphNode_BlendListByBool_9.bActiveValue = CallFunc_EqualEqual_ByteByte_ReturnValue_1;0x091APopFlow();0x091BCallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(DamageThresh, 0f);0x093DAnimGraphNode_BlendListByBool_17.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_2;0x0959PopFlow();0x095ALabel_095A:0x095ACallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(CurrentPowerUp, 6);0x0979CallFunc_BooleanAND_ReturnValue = BooleanAND(IsUsingPowerUp, CallFunc_EqualEqual_ByteByte_ReturnValue_2);0x099FAnimGraphNode_BlendListByBool_12.bActiveValue = CallFunc_BooleanAND_ReturnValue;0x09BBPopFlow();0x09BCCallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(DriftAngle, 0f);0x09DECallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(Velocity, 2f);0x0A00Temp_float_Variable_10 = 0f;0x0A17Temp_bool_Variable_29 = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0A2ATemp_bool_Variable_30 = CallFunc_NotEqual_FloatFloat_ReturnValue;0x0A3DCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(Switch(Temp_bool_Variable_30, false => TurnAmt, true => DriftAngle, default => K2Node_Select_Default_1), 25f);0x0A93Temp_float_Variable_11 = 0f;0x0AAATemp_bool_Variable_35 = IsReversing;0x0ABDAnimGraphNode_BlendSpacePlayer_4.X = SoftLockOnTargetAngle;0x0AE1AnimGraphNode_BlendSpacePlayer_4.Y = Switch(Temp_bool_Variable_29, false => Temp_float_Variable_10, true => Switch(Temp_bool_Variable_35, false => CallFunc_Multiply_FloatFloat_ReturnValue_2, true => Temp_float_Variable_11, default => K2Node_Select_Default_3), default => K2Node_Select_Default_4);0x0B5DPopFlow();0x0B5ELabel_0B5E:0x0B5ECallFunc_EqualEqual_ByteByte_ReturnValue_3 = EqualEqual_ByteByte(CurrentPowerUp, 6);0x0B7DCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsUsingPowerUp, CallFunc_EqualEqual_ByteByte_ReturnValue_3);0x0BA3AnimGraphNode_BlendListByBool_7.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x0BBFPopFlow();0x0BC0Temp_bool_Variable_31 = false;0x0BCBTemp_bool_Variable_32 = false;0x0BD6Temp_bool_Variable_33 = false;0x0BE1Temp_bool_Variable_34 = false;0x0BECTemp_bool_Variable_36 = false;0x0BF7Temp_bool_Variable_37 = false;0x0C02Temp_bool_Variable_38 = false;0x0C0DTemp_bool_Variable_39 = false;0x0C18Temp_bool_Variable_40 = false;0x0C23Temp_bool_Variable_41 = false;0x0C2ETemp_bool_Variable_42 = false;0x0C39Temp_bool_Variable_43 = false;0x0C44Temp_bool_Variable_44 = false;0x0C4FTemp_bool_Variable_45 = false;0x0C5ATemp_bool_Variable_46 = false;0x0C65Temp_bool_Variable_47 = false;0x0C70Temp_bool_Variable_48 = false;0x0C7BTemp_bool_Variable_49 = false;0x0C86Temp_bool_Variable_50 = false;0x0C91Temp_bool_Variable_51 = false;0x0C9CTemp_byte_Variable_1 = CurrentPowerUp;0x0CB7CallFunc_BooleanAND_ReturnValue_4 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_31, 1 => Temp_bool_Variable_32, 2 => Temp_bool_Variable_33, 3 => Temp_bool_Variable_34, 4 => Temp_bool_Variable_36, 5 => Temp_bool_Variable_37, 6 => Temp_bool_Variable_38, 7 => Temp_bool_Variable_39, 8 => Temp_bool_Variable_40, 9 => Temp_bool_Variable_41, 10 => Temp_bool_Variable_42, 11 => Temp_bool_Variable_43, 12 => Temp_bool_Variable_44, 13 => Temp_bool_Variable_45, 14 => Temp_bool_Variable_46, 15 => Temp_bool_Variable_47, 16 => Temp_bool_Variable_48, 17 => Temp_bool_Variable_49, 18 => Temp_bool_Variable_50, 19 => Temp_bool_Variable_51, default => K2Node_Select_Default_14));0x0E19AnimGraphNode_BlendListByBool_3.bActiveValue = CallFunc_BooleanAND_ReturnValue_4;0x0E35PopFlow();0x0E36CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(TrickYawAmt, -1f);0x0E60CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(Velocity, 0f, 2000f, 0f, 16f);0x0E99CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(LeanAmtFInterp, CallFunc_MapRangeClamped_ReturnValue);0x0EC7CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue_1, 0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x0EFAAnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue;0x0F1EPopFlow();0x0F1FLabel_0F1F:0x0F1FCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(Velocity, 2f);0x0F41CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_FloatFloat_ReturnValue, GetIsAccelBreaking);0x0F67AnimGraphNode_BlendListByBool_4.bActiveValue = CallFunc_BooleanOR_ReturnValue;0x0F83PopFlow();0x0F84CallFunc_EqualEqual_ByteByte_ReturnValue_5 = EqualEqual_ByteByte(CurrentPowerUp, 13);0x0FA3CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue_5, IsAimingItem);0x0FC9CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(IsMicoUpperBodyMontagePlaying, CallFunc_BooleanAND_ReturnValue_2);0x0FEFAnimGraphNode_BlendListByBool_2.bActiveValue = CallFunc_BooleanOR_ReturnValue_2;0x100BPopFlow();0x100CCallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(Velocity, 750f);0x102ECallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_Greater_FloatFloat_ReturnValue_3, GetIsAccelBreaking);0x1054AnimGraphNode_BlendListByBool_1.bActiveValue = CallFunc_BooleanOR_ReturnValue_1;0x1070PopFlow();0x1071CallFunc_EqualEqual_ByteByte_ReturnValue_5 = EqualEqual_ByteByte(CurrentPowerUp, 13);0x1090CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue_5, IsAimingItem);0x10B6AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_BooleanAND_ReturnValue_2;0x10D2PopFlow();0x10D3Temp_float_Variable_8 = 1f;0x10EATemp_float_Variable_9 = 3f;0x1101Temp_bool_Variable_25 = BigHeadMode;0x1114CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_25, false => Temp_float_Variable_8, true => Temp_float_Variable_9, default => K2Node_Select_Default_2));0x1165AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x1189PopFlow();0x118ACallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(Velocity, 2f);0x11ACAnimGraphNode_BlendListByBool_19.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue_1;0x11C8PopFlow();0x11C9Temp_bool_Variable_8 = false;0x11D4Temp_bool_Variable_9 = true;0x11DFTemp_bool_Variable_11 = true;0x11EATemp_bool_Variable_12 = false;0x11F5Temp_bool_Variable_13 = true;0x1200Temp_bool_Variable_14 = true;0x120BTemp_bool_Variable_15 = false;0x1216Temp_bool_Variable_16 = true;0x1221Temp_bool_Variable_17 = true;0x122CTemp_bool_Variable_18 = true;0x1237Temp_bool_Variable_19 = true;0x1242Temp_bool_Variable_20 = true;0x124DTemp_bool_Variable_21 = true;0x1258Temp_bool_Variable_22 = true;0x1263Temp_bool_Variable_23 = false;0x126ETemp_bool_Variable_24 = true;0x1279Temp_bool_Variable_26 = true;0x1284Temp_bool_Variable_27 = true;0x128FTemp_bool_Variable_28 = false;0x129ATemp_byte_Variable = CurrentPowerUp;0x12B5CallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_8, 1 => Temp_bool_Variable_9, 2 => Temp_bool_Variable_11, 3 => Temp_bool_Variable_12, 4 => Temp_bool_Variable_13, 5 => Temp_bool_Variable_14, 6 => Temp_bool_Variable_15, 7 => Temp_bool_Variable_16, 8 => Temp_bool_Variable_17, 9 => Temp_bool_Variable_18, 10 => Temp_bool_Variable_19, 11 => Temp_bool_Variable_20, 12 => Temp_bool_Variable_21, 13 => Temp_bool_Variable_22, 14 => Temp_bool_Variable_23, 15 => IsAimingItem, 16 => Temp_bool_Variable_24, 17 => Temp_bool_Variable_26, 18 => Temp_bool_Variable_27, 19 => Temp_bool_Variable_28, default => K2Node_Select_Default));0x1416/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_5.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x1457PopFlow();0x1458Label_1458:0x1458CallFunc_Lerp_ReturnValue = Lerp(0f, 0.5f, BoostSpeedMultiplierFInterp);0x1487CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(AnimSpeed, CallFunc_Lerp_ReturnValue);0x14B5CallFunc_FMax_ReturnValue = FMax(CallFunc_Add_FloatFloat_ReturnValue, 1.5f);0x14DFAnimGraphNode_SequencePlayer_11.PlayRate = CallFunc_FMax_ReturnValue;0x1503PopFlow();0x1504Label_1504:0x1504CallFunc_FClamp_ReturnValue = FClamp(AnimSpeed, 1.8f, 2f);0x1533AnimGraphNode_SequencePlayer_9.PlayRate = CallFunc_FClamp_ReturnValue;0x1557PopFlow();0x1558Label_1558:0x1558CallFunc_FClamp_ReturnValue = FClamp(AnimSpeed, 1.8f, 2f);0x1587AnimGraphNode_SequencePlayer_5.PlayRate = CallFunc_FClamp_ReturnValue;0x15ABPopFlow();0x15ACLabel_15AC:0x15ACCallFunc_FClamp_ReturnValue = FClamp(AnimSpeed, 1.8f, 2f);0x15DBAnimGraphNode_SequencePlayer_4.PlayRate = CallFunc_FClamp_ReturnValue;0x15FFPopFlow();0x1600Label_1600:0x1600CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(Velocity, 2f);0x162ACallFunc_Lerp_ReturnValue = Lerp(0f, 0.5f, BoostSpeedMultiplierFInterp);0x1659CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(AnimSpeed, CallFunc_Lerp_ReturnValue);0x1687AnimGraphNode_BlendSpacePlayer_3.X = CallFunc_Divide_FloatFloat_ReturnValue;0x16ABAnimGraphNode_BlendSpacePlayer_3.Y = BoostSpeedMultiplierFInterp;0x16CFAnimGraphNode_BlendSpacePlayer_3.PlayRate = CallFunc_Add_FloatFloat_ReturnValue;0x16F3PopFlow();0x16F4Label_16F4:0x16F4CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(Velocity, 2f);0x171ECallFunc_Lerp_ReturnValue = Lerp(0f, 0.5f, BoostSpeedMultiplierFInterp);0x174DCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(AnimSpeed, CallFunc_Lerp_ReturnValue);0x177BAnimGraphNode_BlendSpacePlayer_1.X = CallFunc_Divide_FloatFloat_ReturnValue;0x179FAnimGraphNode_BlendSpacePlayer_1.Y = BoostSpeedMultiplierFInterp;0x17C3AnimGraphNode_BlendSpacePlayer_1.PlayRate = CallFunc_Add_FloatFloat_ReturnValue;0x17E7PopFlow();0x17E8goto Label_0867;0x17EDgoto Label_095A;0x17F2goto Label_0F1F;0x17F7CallFunc_Round_ReturnValue = Round(TurnAmt);0x181CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x1846CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x1868CallFunc_Round_ReturnValue_1 = Round(DriftAngle);0x188DCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Round_ReturnValue_1, 1);0x18B7CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(GetIsAccelBreaking, CallFunc_EqualEqual_FloatFloat_ReturnValue);0x18DDTemp_bool_Variable_10 = CallFunc_BooleanAND_ReturnValue_3;0x18F0AnimGraphNode_BlendListByInt.ActiveChildIndex = Switch(Temp_bool_Variable_10, false => CallFunc_Add_IntInt_ReturnValue_1, true => CallFunc_Add_IntInt_ReturnValue, default => K2Node_Select_Default_9);0x1940PopFlow();0x1941goto Label_15AC;0x1946goto Label_1458;0x194Bgoto Label_1558;0x1950goto Label_16F4;0x1955goto Label_0B5E;0x195ALabel_195A:0x195ACallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Array_Index_Variable, 0);0x197Cif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_19F3;0x198ALabel_198A:0x198A/Script/Engine.Default__KismetArrayLibrary.Array_Get(DriftWheelTrails, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x19C5CallFunc_Array_Get_Item.SetWorldScale3D(FVector(1, 1, 1));0x19F2PopFlow();0x19F3Label_19F3:0x19F3/Script/Engine.Default__KismetArrayLibrary.Array_Get(DriftWheelTrails, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x1A2ECallFunc_Array_Get_Item.SetWorldScale3D(FVector(-1, -1, -1));0x1A5BPopFlow();0x1A5CLabel_1A5C:0x1A5CCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Array_Index_Variable, 0);0x1A7Eif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_198A;0x1A8Cgoto Label_19F3;0x1A91Label_1A91:0x1A91Temp_int_Array_Index_Variable = 0;0x1AA8Label_1AA8:0x1AA8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(DriftWheelTrails);0x1AE3CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x1B09if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x1B13Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x1B2EPushFlow(Label_1BA8);0x1B33/Script/Engine.Default__KismetArrayLibrary.Array_Get(DriftWheelTrails, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x1B6ECallFunc_IsValid_ReturnValue_5 = IsValid(CallFunc_Array_Get_Item);0x1B8Bif (!(CallFunc_IsValid_ReturnValue_5)) PopFlow();0x1B95if (!(RightFootstep)) goto Label_195A;0x1BA3goto Label_1A5C;0x1BA8Label_1BA8:0x1BA8CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x1BD2Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x1BEDgoto Label_1AA8;0x1BF2Temp_float_Variable_2 = 0f;0x1C09CallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(LeanAmt, 1f);0x1C33CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x1C50CallFunc_Divide_FloatFloat_ReturnValue_1 = Divide_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue_2, 2f);0x1C7ACallFunc_Lerp_ReturnValue_1 = Lerp(-1.2f, -0.2f, CallFunc_Divide_FloatFloat_ReturnValue_1);0x1CA9Temp_bool_Variable_2 = IsInAir;0x1CBCCallFunc_Lerp_ReturnValue_2 = Lerp(0.2f, 1.2f, CallFunc_Divide_FloatFloat_ReturnValue_1);0x1CEBCallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(DriftAngle, -1f);0x1D0DTemp_bool_Variable_6 = CallFunc_EqualEqual_FloatFloat_ReturnValue_1;0x1D20CallFunc_EqualEqual_FloatFloat_ReturnValue_2 = EqualEqual_FloatFloat(DriftAngle, 1f);0x1D42Temp_bool_Variable_5 = CallFunc_EqualEqual_FloatFloat_ReturnValue_2;0x1D55CallFunc_FInterpTo_ReturnValue_1 = FInterpTo(LeanAmtFInterp, Switch(Temp_bool_Variable_6, false => Switch(Temp_bool_Variable_5, false => Switch(Temp_bool_Variable_2, false => LeanAmt, true => Temp_float_Variable_2, default => K2Node_Select_Default_7), true => CallFunc_Lerp_ReturnValue_2, default => K2Node_Select_Default_10), true => CallFunc_Lerp_ReturnValue_1, default => K2Node_Select_Default_11), CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 7.5f);0x1E15LeanAmtFInterp = CallFunc_FInterpTo_ReturnValue_1;0x1E30CallFunc_TryGetPawnOwner_ReturnValue_3 = TryGetPawnOwner();0x1E48CallFunc_IsValid_ReturnValue_6 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue_3);0x1E65if (!(CallFunc_IsValid_ReturnValue_6)) PopFlow();0x1E6F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x1E9DBigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x1ECFCallFunc_TryGetPawnOwner_ReturnValue_3 = TryGetPawnOwner();0x1EE7K2Node_DynamicCast_AsBP_Kart_Pawn_2 = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue_3);0x1F0BK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_2);0x1F28if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x1F32CallFunc_EqualEqual_FloatFloat_ReturnValue_3 = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn_2.VelocityOverride, -1f);0x1F6Aif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue_3)) goto Label_2783;0x1F78CallFunc_TryGetPawnOwner_ReturnValue_3 = TryGetPawnOwner();0x1F90CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue_3.GetVelocity();0x1FC6CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x1FF8CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x201DVelocity = CallFunc_VSize_ReturnValue;0x2038CallFunc_TryGetPawnOwner_ReturnValue_3 = TryGetPawnOwner();0x2050CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue_3.GetVelocity();0x2086CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x20B8CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x20DDCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x2116AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_2;0x2131Label_2131:0x2131Temp_float_Variable_3 = 1f;0x2148Temp_float_Variable_4 = 0f;0x215FTemp_float_Variable_5 = 0f;0x2176Temp_float_Variable_6 = 10f;0x218DTemp_float_Variable_7 = 2f;0x21A4Temp_bool_Variable_3 = IsBoosting;0x21B7Temp_bool_Variable_4 = IsBoosting;0x21CACallFunc_GetWorldDeltaSeconds_ReturnValue_2 = GetWorldDeltaSeconds(this);0x21E7CallFunc_EqualEqual_ByteByte_ReturnValue_6 = EqualEqual_ByteByte(CurrentPowerUp, 3);0x2206Temp_bool_Variable_7 = CallFunc_EqualEqual_ByteByte_ReturnValue_6;0x2219CallFunc_FInterpTo_ReturnValue_2 = FInterpTo(BoostSpeedMultiplierFInterp, Switch(Temp_bool_Variable_3, false => Temp_float_Variable_4, true => Temp_float_Variable_3, default => K2Node_Select_Default_8), CallFunc_GetWorldDeltaSeconds_ReturnValue_2, Switch(Temp_bool_Variable_4, false => Switch(Temp_bool_Variable_7, false => Temp_float_Variable_7, true => Temp_float_Variable_6, default => K2Node_Select_Default_12), true => Temp_float_Variable_5, default => K2Node_Select_Default_13));0x22DDBoostSpeedMultiplierFInterp = CallFunc_FInterpTo_ReturnValue_2;0x22F8CallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x2310CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue_1);0x232Dif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x2337CallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x234FK2Node_DynamicCast_AsBP_Kart_Pawn_1 = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue_1);0x2373K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_1);0x2390if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x239ACallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x23B7CallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn_1.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x2409TurnAmt = CallFunc_FInterpTo_ReturnValue;0x2424LeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn_1.TurnAmt;0x2455CallFunc_GetSocketRotation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.SkM_Vehicle.GetSocketRotation(FName(Root@@@));0x24AEBreakRotator(CallFunc_GetSocketRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x24DCKartRootBoneRoll = CallFunc_BreakRotator_Roll;0x24F7IsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsInBackupMode;0x2520IsUsingPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsUsingPowerUp;0x2549DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn_1.DriftAngle;0x257AIsInAir = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsInAir;0x25A3IsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsAimingPowerUp;0x25CCGetIsAccelBreaking = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsAccelBreaking;0x25F5CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn_1.CameraDegree;0x2626TrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn_1.TrickYawAmt;0x2657IsPerformingTrick = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsPerformingTrick;0x2680DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn_1.DamageThresh;0x26B1IsDead = K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsDead;0x26DACurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn_1.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x2714SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn_1.SoftLockOnActor;0x273DCallFunc_IsValid_ReturnValue_4 = IsValid(K2Node_DynamicCast_AsBP_Kart_Pawn_1.SoftLockOnActor);0x2770if (!(CallFunc_IsValid_ReturnValue_4)) goto Label_0677;0x277Egoto Label_01F7;0x2783Label_2783:0x2783Velocity = K2Node_DynamicCast_AsBP_Kart_Pawn_2.VelocityOverride;0x27B4CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn_2.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x2803AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x281Egoto Label_2131;0x2823if (!(IsInAir)) goto Label_2832;0x2831PopFlow();0x2832Label_2832:0x2832CallFunc_TryGetPawnOwner_ReturnValue_2 = TryGetPawnOwner();0x284ACallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_TryGetPawnOwner_ReturnValue_2.K2_GetActorLocation();0x287CCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_2, FVector(0, 0, 125));0x28AECallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_Subtract_VectorVector_ReturnValue, 30f, 1, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x293Bif (!(CallFunc_SphereTraceSingle_ReturnValue)) PopFlow();0x2945PushFlow(Label_005C);0x294APushFlow(Label_2A0C);0x294FPushFlow(Label_2959);0x2954goto Label_00E4;0x2959Label_2959:0x2959CallFunc_BooleanOR_ReturnValue_3 = BooleanOR(IsDrifting, GetIsAccelBreaking);0x297Fif (!(CallFunc_BooleanOR_ReturnValue_3)) PopFlow();0x2989CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(DriftWheelTrails);0x29C4CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x29E6if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x29F0Temp_int_Loop_Counter_Variable = 0;0x2A07goto Label_1A91;0x2A0CLabel_2A0C:0x2A0CBreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2AAFCallFunc_Conv_ObjectToString_ReturnValue = Conv_ObjectToString(CallFunc_BreakHitResult_PhysMat);0x2AD4CallFunc_Contains_ReturnValue_1 = Contains(CallFunc_Conv_ObjectToString_ReturnValue, "wood", false, false);0x2AF9if (!(CallFunc_Contains_ReturnValue_1)) goto Label_2BE7;0x2B07BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2BAAPlaySoundAtLocation(this, /Game/Audio/Foley/Steps/Cue_foot-wood.Cue_foot-wood, CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x2BE6PopFlow();0x2BE7Label_2BE7:0x2BE7BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2C8ACallFunc_Conv_ObjectToString_ReturnValue = Conv_ObjectToString(CallFunc_BreakHitResult_PhysMat);0x2CAFCallFunc_Contains_ReturnValue = Contains(CallFunc_Conv_ObjectToString_ReturnValue, "water", false, false);0x2CD5if (!(CallFunc_Contains_ReturnValue)) goto Label_2EAB;0x2CE3BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2D86PlaySoundAtLocation(this, /Game/Audio/Foley/Steps/Cue_foot_water_run.Cue_foot_water_run, CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x2DC2BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2E65CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Water/P_WaterSplash.P_WaterSplash, CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x2EAAPopFlow();0x2EABLabel_2EAB:0x2EABBreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2F4EPlaySoundAtLocation(this, /Game/Audio/Foley/Steps/Cue_foot_stone_run.Cue_foot_stone_run, CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x2F8APopFlow();0x2F8Bgoto Label_01BB;0x2F90goto Label_1600;0x2F95RightFootstep = false;0x2FA0PopFlow();0x2FA1RightFootstep = true;0x2FACPopFlow();0x2FADgoto Label_08DF;0x2FB2goto Label_1504;0x2FB7goto Label_08A3;0x2FBCLabel_2FBC:0x2FBCreturn;