0x0000PushFlow(Label_1A08);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(SoftLockOnActor);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_03DE;0x003ACallFunc_IsValid_ReturnValue_1 = IsValid(SoftLockOnActor);0x0057if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_03DE;0x0065CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x0097ItemAimLoc = CallFunc_K2_GetActorLocation_ReturnValue_1;0x00B2Temp_float_Variable_4 = -1f;0x00C9Temp_float_Variable_5 = 1f;0x00E0CallFunc_K2_GetActorLocation_ReturnValue = SoftLockOnActor.K2_GetActorLocation();0x0112CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(1, 1, 0));0x0144CallFunc_GetForwardVector_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.SM_KartTracker.GetForwardVector();0x018CCallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Kart_Pawn.K2_GetActorLocation();0x01BECallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0x01F0CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x021ECallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_FindLookAtRotation_ReturnValue);0x0243CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetRightVector_ReturnValue);0x0268CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_FindLookAtRotation_ReturnValue);0x028DCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_Conv_VectorToRotator_ReturnValue);0x02B2CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, CallFunc_GetForwardVector_ReturnValue);0x02E0CallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_RotatorToVector_ReturnValue_1);0x030ECallFunc_DegAcos_ReturnValue = DegAcos(CallFunc_Dot_VectorVector_ReturnValue);0x0333CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_Dot_VectorVector_ReturnValue_1, 0f);0x0355Temp_bool_Variable_33 = CallFunc_Greater_FloatFloat_ReturnValue_1;0x0368CallFunc_Multiply_FloatFloat_ReturnValue_7 = Multiply_FloatFloat(CallFunc_DegAcos_ReturnValue, Switch(Temp_bool_Variable_33, false => Temp_float_Variable_5, true => Temp_float_Variable_4, default => K2Node_Select_Default_5));0x03C2SoftLockOnTargetAngle = CallFunc_Multiply_FloatFloat_ReturnValue_7;0x03DDPopFlow();0x03DELabel_03DE:0x03DEItemAimLoc = FVector(0, 0, 0);0x03FDBreakVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0438CallFunc_Add_FloatFloat_ReturnValue_2 = Add_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.PiercingRifleCamRotCache, CallFunc_BreakVector2D_X);0x047CCallFunc_NotEqual_Vector2DVector2D_ReturnValue = NotEqual_Vector2DVector2D(K2Node_DynamicCast_AsBP_Kart_Pawn.FirstPersonAimingDegree, Vector2D{0f, 0f}, 1e-04f);0x04CCTemp_bool_Variable_34 = CallFunc_NotEqual_Vector2DVector2D_ReturnValue;0x04DFSoftLockOnTargetAngle = Switch(Temp_bool_Variable_34, false => CamRotAngle, true => CallFunc_Add_FloatFloat_ReturnValue_2, default => K2Node_Select_Default_4);0x0526PopFlow();0x0527CallFunc_Round_ReturnValue = Round(DriftAngle);0x054CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Round_ReturnValue, 1);0x0576AnimGraphNode_BlendListByInt.ActiveChildIndex = CallFunc_Add_IntInt_ReturnValue;0x059APopFlow();0x059BCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(Velocity, 0f, 1500f, 0f, 1f);0x05D4AnimGraphNode_BlendSpacePlayer_2.X = LeanAmt;0x05F8AnimGraphNode_BlendSpacePlayer_2.Y = CallFunc_MapRangeClamped_ReturnValue;0x061CAnimGraphNode_BlendSpacePlayer_2.PlayRate = AnimSpeed;0x0640PopFlow();0x0641Temp_bool_Variable = true;0x064CTemp_bool_Variable_1 = true;0x0657Temp_bool_Variable_2 = true;0x0662Temp_bool_Variable_3 = true;0x066DTemp_bool_Variable_4 = false;0x0678Temp_bool_Variable_5 = true;0x0683Temp_bool_Variable_6 = true;0x068ETemp_bool_Variable_7 = false;0x0699Temp_bool_Variable_8 = true;0x06A4Temp_bool_Variable_9 = true;0x06AFTemp_bool_Variable_10 = false;0x06BATemp_bool_Variable_36 = true;0x06C5Temp_bool_Variable_37 = true;0x06D0Temp_bool_Variable_54 = true;0x06DBTemp_bool_Variable_55 = false;0x06E6Temp_bool_Variable_56 = true;0x06F1Temp_bool_Variable_57 = true;0x06FCTemp_bool_Variable_58 = true;0x0707Temp_bool_Variable_59 = false;0x0712Temp_byte_Variable_2 = CurrentPowerUp;0x072DCallFunc_Conv_BoolToFloat_ReturnValue_1 = Conv_BoolToFloat(Switch(Temp_byte_Variable_2, 0 => Temp_bool_Variable_10, 1 => Temp_bool_Variable_9, 2 => Temp_bool_Variable_8, 3 => Temp_bool_Variable_7, 4 => Temp_bool_Variable_6, 5 => Temp_bool_Variable_5, 6 => Temp_bool_Variable_4, 7 => Temp_bool_Variable_3, 8 => Temp_bool_Variable_2, 9 => Temp_bool_Variable_1, 10 => Temp_bool_Variable, 11 => Temp_bool_Variable_36, 12 => Temp_bool_Variable_37, 13 => Temp_bool_Variable_54, 14 => Temp_bool_Variable_55, 15 => IsAimingItem, 16 => Temp_bool_Variable_56, 17 => Temp_bool_Variable_57, 18 => Temp_bool_Variable_58, 19 => Temp_bool_Variable_59, default => K2Node_Select_Default_3));0x088E/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue_1, false);0x08CFPopFlow();0x08D0Label_08D0:0x08D0CallFunc_Abs_ReturnValue = Abs(DriftAngle);0x08F5CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -30f);0x091FCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(DriftAngle, -30f);0x0949CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(SoftLockOnTargetAngle, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0977AnimGraphNode_BlendSpacePlayer.X = CallFunc_Add_FloatFloat_ReturnValue;0x099BAnimGraphNode_BlendSpacePlayer.Y = CallFunc_Multiply_FloatFloat_ReturnValue_1;0x09BFPopFlow();0x09C0Temp_bool_Variable_38 = false;0x09CBTemp_bool_Variable_39 = false;0x09D6Temp_bool_Variable_40 = false;0x09E1Temp_bool_Variable_41 = false;0x09ECTemp_bool_Variable_42 = false;0x09F7Temp_bool_Variable_43 = false;0x0A02Temp_bool_Variable_44 = false;0x0A0DTemp_bool_Variable_45 = false;0x0A18Temp_bool_Variable_46 = false;0x0A23Temp_bool_Variable_47 = true;0x0A2ETemp_bool_Variable_48 = false;0x0A39Temp_bool_Variable_49 = false;0x0A44Temp_bool_Variable_50 = false;0x0A4FTemp_bool_Variable_51 = false;0x0A5ATemp_bool_Variable_52 = false;0x0A65Temp_bool_Variable_53 = false;0x0A70Temp_byte_Variable_1 = CurrentPowerUp;0x0A8BTemp_bool_Variable_60 = false;0x0A96Temp_bool_Variable_61 = false;0x0AA1Temp_bool_Variable_62 = false;0x0AACTemp_bool_Variable_63 = false;0x0AB7CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable_1, 0 => Temp_bool_Variable_60, 1 => Temp_bool_Variable_61, 2 => Temp_bool_Variable_62, 3 => Temp_bool_Variable_63, 4 => Temp_bool_Variable_38, 5 => Temp_bool_Variable_39, 6 => Temp_bool_Variable_40, 7 => Temp_bool_Variable_41, 8 => Temp_bool_Variable_42, 9 => Temp_bool_Variable_43, 10 => Temp_bool_Variable_44, 11 => Temp_bool_Variable_45, 12 => Temp_bool_Variable_46, 13 => Temp_bool_Variable_47, 14 => Temp_bool_Variable_48, 15 => Temp_bool_Variable_49, 16 => Temp_bool_Variable_50, 17 => Temp_bool_Variable_51, 18 => Temp_bool_Variable_52, 19 => Temp_bool_Variable_53, default => K2Node_Select_Default_6));0x0C19AnimGraphNode_BlendListByBool_6.bActiveValue = CallFunc_BooleanAND_ReturnValue_1;0x0C35PopFlow();0x0C36CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(DamageThresh, 0f);0x0C58AnimGraphNode_BlendListByBool.bActiveValue = CallFunc_Greater_FloatFloat_ReturnValue;0x0C74PopFlow();0x0C75Temp_bool_Variable_11 = false;0x0C80Temp_bool_Variable_12 = false;0x0C8BTemp_bool_Variable_13 = false;0x0C96Temp_bool_Variable_14 = false;0x0CA1Temp_bool_Variable_15 = false;0x0CACTemp_bool_Variable_16 = false;0x0CB7Temp_bool_Variable_17 = false;0x0CC2Temp_bool_Variable_18 = false;0x0CCDTemp_bool_Variable_19 = false;0x0CD8Temp_bool_Variable_20 = false;0x0CE3Temp_bool_Variable_21 = false;0x0CEETemp_bool_Variable_22 = true;0x0CF9Temp_bool_Variable_23 = false;0x0D04Temp_bool_Variable_24 = false;0x0D0FTemp_bool_Variable_25 = false;0x0D1ATemp_bool_Variable_26 = false;0x0D25Temp_bool_Variable_27 = false;0x0D30Temp_bool_Variable_28 = true;0x0D3BTemp_bool_Variable_29 = true;0x0D46Temp_bool_Variable_30 = false;0x0D51Temp_byte_Variable = CurrentPowerUp;0x0D6CCallFunc_BooleanAND_ReturnValue = BooleanAND(IsAimingItem, Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_30, 1 => Temp_bool_Variable_29, 2 => Temp_bool_Variable_28, 3 => Temp_bool_Variable_27, 4 => Temp_bool_Variable_26, 5 => Temp_bool_Variable_25, 6 => Temp_bool_Variable_24, 7 => Temp_bool_Variable_23, 8 => Temp_bool_Variable_22, 9 => Temp_bool_Variable_21, 10 => Temp_bool_Variable_20, 11 => Temp_bool_Variable_19, 12 => Temp_bool_Variable_18, 13 => Temp_bool_Variable_17, 14 => Temp_bool_Variable_16, 15 => Temp_bool_Variable_15, 16 => Temp_bool_Variable_14, 17 => Temp_bool_Variable_13, 18 => Temp_bool_Variable_12, 19 => Temp_bool_Variable_11, default => K2Node_Select_Default));0x0ECECallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(CallFunc_BooleanAND_ReturnValue);0x0EF3/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_1.BlendWeights, 0, CallFunc_Conv_BoolToFloat_ReturnValue, false);0x0F34PopFlow();0x0F35Label_0F35:0x0F35Temp_float_Variable = 3f;0x0F4CTemp_float_Variable_1 = 1f;0x0F63Temp_bool_Variable_31 = BigHeadMode;0x0F76CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(Switch(Temp_bool_Variable_31, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_1));0x0FC7CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(LeanPitchFinterp, -1.5f);0x0FF1CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_Multiply_FloatFloat_ReturnValue_4, 0f, 0f);0x1020AnimGraphNode_ModifyBone.Rotation = CallFunc_MakeRotator_ReturnValue;0x1044AnimGraphNode_ModifyBone.Scale = CallFunc_Conv_FloatToVector_ReturnValue;0x1068PopFlow();0x1069PushFlow(Label_1602);0x106ECallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1086CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_TryGetPawnOwner_ReturnValue);0x10A3if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x10AD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x10DBBigHeadMode = CallFunc_GetGI_BBPSX_AsGI_BBPSX.AccessSettings.CheatBigHeadMode_9_B85D96B74CD807ED9BFCB2BEF4AB7CBC;0x110DCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1125K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x1149K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x1166if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x1170DamageThresh = K2Node_DynamicCast_AsBP_Kart_Pawn.DamageThresh;0x11A1MoveForwardAxis = K2Node_DynamicCast_AsBP_Kart_Pawn.MoveForwardAxis;0x11D2CallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, -1f);0x120Aif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue_1)) goto Label_17BE;0x1218CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x1230CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x1266CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x1298CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x12BDVelocity = CallFunc_VSize_ReturnValue;0x12D8CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x12F0CallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x1326CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, FVector(1, 1, 0));0x1358CallFunc_VSize_ReturnValue = VSize(CallFunc_Multiply_VectorVector_ReturnValue_2);0x137DCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_VSize_ReturnValue, 0f, 1000f, 1f, 1.2f);0x13B6AnimSpeed = CallFunc_MapRangeClamped_ReturnValue_2;0x13D1Label_13D1:0x13D1CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x13EECallFunc_FInterpTo_ReturnValue = FInterpTo(K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt, TurnAmt, CallFunc_GetWorldDeltaSeconds_ReturnValue, 8f);0x1440TurnAmt = CallFunc_FInterpTo_ReturnValue;0x145BLeanAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TurnAmt;0x148CIsReversing = K2Node_DynamicCast_AsBP_Kart_Pawn.IsInBackupMode;0x14B5CurrentPowerUp = K2Node_DynamicCast_AsBP_Kart_Pawn.CurrentPowerUp.WhichPowerUp_4_3D7BB9ED4FA52453036A23B15EE63759;0x14EFIsAimingItem = K2Node_DynamicCast_AsBP_Kart_Pawn.IsAimingPowerUp;0x1518DriftAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.DriftAngle;0x1549CamRotAngle = K2Node_DynamicCast_AsBP_Kart_Pawn.CameraDegree;0x157ATrickYawAmt = K2Node_DynamicCast_AsBP_Kart_Pawn.TrickYawAmt;0x15ABIsDead = K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead;0x15D4SoftLockOnActor = K2Node_DynamicCast_AsBP_Kart_Pawn.SoftLockOnActor;0x15FDgoto Label_000F;0x1602Label_1602:0x1602CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(MoveForwardAxis, 7f);0x162CTemp_float_Variable_6 = -1f;0x1643Temp_float_Variable_7 = 1f;0x165ACallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(Velocity, 0f, 1500f, 0f, 15f);0x1693Temp_bool_Variable_35 = IsReversing;0x16A6CallFunc_Multiply_FloatFloat_ReturnValue_8 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_3, Switch(Temp_bool_Variable_35, false => Temp_float_Variable_7, true => Temp_float_Variable_6, default => K2Node_Select_Default_7));0x1700CallFunc_Add_FloatFloat_ReturnValue_3 = Add_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, CallFunc_Multiply_FloatFloat_ReturnValue_8);0x172ELeanPitch = CallFunc_Add_FloatFloat_ReturnValue_3;0x1749CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x1766CallFunc_FInterpTo_ReturnValue_1 = FInterpTo(LeanPitchFinterp, LeanPitch, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 4f);0x17A2LeanPitchFinterp = CallFunc_FInterpTo_ReturnValue_1;0x17BDPopFlow();0x17BELabel_17BE:0x17BEVelocity = K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride;0x17EFCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(K2Node_DynamicCast_AsBP_Kart_Pawn.VelocityOverride, 0f, 1000f, 1f, 1.2f);0x183EAnimSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x1859goto Label_13D1;0x185ELabel_185E:0x185ETemp_float_Variable_2 = 0f;0x1875Temp_float_Variable_3 = -4f;0x188CCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(TrickYawAmt, -1f);0x18B6CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(DriftAngle, 0f);0x18D8Temp_bool_Variable_32 = CallFunc_EqualEqual_FloatFloat_ReturnValue;0x18EBCallFunc_Multiply_FloatFloat_ReturnValue_5 = Multiply_FloatFloat(DriftAngle, -4f);0x1915CallFunc_Multiply_FloatFloat_ReturnValue_6 = Multiply_FloatFloat(TurnAmt, Switch(Temp_bool_Variable_32, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_2));0x196FCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_5, CallFunc_Multiply_FloatFloat_ReturnValue_6);0x199DCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(CallFunc_Add_FloatFloat_ReturnValue_1, LeanPitchFinterp, CallFunc_Multiply_FloatFloat_ReturnValue_3);0x19D4AnimGraphNode_ModifyBone_1.Rotation = CallFunc_MakeRotator_ReturnValue_1;0x19F8PopFlow();0x19F9goto Label_0F35;0x19FEgoto Label_185E;0x1A03goto Label_08D0;0x1A08Label_1A08:0x1A08return;