0x0000PushFlow(Label_1B95);0x0005goto [EntryPoint];0x000FConsecValueChange = 0;0x0026PopFlow();0x0027Temp_bool_IsClosed_Variable_2 = false;0x0032Temp_bool_Has_Been_Initd_Variable_1 = true;0x003DPopFlow();0x003ETemp_bool_IsClosed_Variable_3 = false;0x0049Temp_bool_Has_Been_Initd_Variable_2 = true;0x0054PopFlow();0x0055Label_0055:0x0055PushFlow(Label_0069);0x005Aif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00AA;0x0068PopFlow();0x0069Label_0069:0x0069if (!(Temp_bool_IsClosed_Variable)) goto Label_0078;0x0077PopFlow();0x0078Label_0078:0x0078Temp_bool_IsClosed_Variable = true;0x0083Highlighter.SetVisibility(2);0x00A9PopFlow();0x00AALabel_00AA:0x00AATemp_bool_Has_Been_Initd_Variable = true;0x00B5if (!(false)) PopFlow();0x00B7Temp_bool_IsClosed_Variable = true;0x00C2PopFlow();0x00C3Label_00C3:0x00C3Temp_bool_Has_Been_Initd_Variable = true;0x00CEPopFlow();0x00CFLabel_00CF:0x00CFTemp_bool_IsClosed_Variable = false;0x00DAgoto Label_00C3;0x00DFLabel_00DF:0x00DFif (!(Temp_bool_IsClosed_Variable_1)) goto Label_00EE;0x00EDPopFlow();0x00EELabel_00EE:0x00EETemp_bool_IsClosed_Variable_1 = true;0x00F9Label_00F9:0x00F9/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_MOVE.A_CURSOL_MOVE, 1f, 1f, 0f, nullptr, nullptr);0x0134Highlighter.SetVisibility(3);0x015AButtonHovered.Broadcast();0x016DPopFlow();0x016ELabel_016E:0x016ETemp_bool_IsClosed_Variable_1 = true;0x0179PopFlow();0x017ALabel_017A:0x017ATemp_bool_IsClosed_Variable_1 = false;0x0185Temp_bool_Has_Been_Initd_Variable_3 = true;0x0190PopFlow();0x0191Label_0191:0x0191if (!(Temp_bool_IsClosed_Variable_2)) goto Label_01A0;0x019FPopFlow();0x01A0Label_01A0:0x01A0Temp_bool_IsClosed_Variable_2 = true;0x01ABPushFlow(Label_01EB);0x01B0Delay(this, K2Node_CustomEvent_RawInputHoldNavSpeed, LatentActionInfo{0x27, 542036947, FName(ExecuteUbergraph_W_KartTrackSelect), this});0x01EAPopFlow();0x01EBLabel_01EB:0x01EBif (!(DisableSliderFunctionality)) goto Label_01FA;0x01F9PopFlow();0x01FALabel_01FA:0x01FACallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CurrentStatNumber, MinNum);0x0220if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0378;0x022ELabel_022E:0x022ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CurrentStatNumber, MinNum);0x0254if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_02E8;0x0262CurrentStatNumber = MaxNum;0x027DLabel_027D:0x027DPushFlow(Label_0428);0x0282UpdateCurrentStatNumber();0x0290Label_0290:0x0290/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_MOVE.A_CURSOL_MOVE, 1f, 1f, 0f, nullptr, nullptr);0x02CBLabel_02CB:0x02CBChangedValue.Broadcast(CurrentStatNumber);0x02E7PopFlow();0x02E8Label_02E8:0x02E8CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CurrentStatNumber, MaxNum);0x030Eif (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_033C;0x031CCurrentStatNumber = MinNum;0x0337goto Label_027D;0x033CLabel_033C:0x033C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x0377PopFlow();0x0378Label_0378:0x0378CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1);0x0399CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CurrentStatNumber, CallFunc_MakeLiteralInt_ReturnValue);0x03C7CallFunc_Max_ReturnValue = Max(MinNum, CallFunc_Subtract_IntInt_ReturnValue);0x03F5CurrentStatNumber = CallFunc_Max_ReturnValue;0x0410PushFlow(Label_0428);0x0415UpdateCurrentStatNumber();0x0423goto Label_0290;0x0428Label_0428:0x0428CallFunc_Add_IntInt_ReturnValue = Add_IntInt(ConsecValueChange, 1);0x0452Temp_int_Variable_5 = CallFunc_Add_IntInt_ReturnValue;0x046DConsecValueChange = Temp_int_Variable_5;0x0488RetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, -504769856, FName(ExecuteUbergraph_W_KartTrackSelect), this});0x04BEPopFlow();0x04BFLabel_04BF:0x04BFTemp_bool_IsClosed_Variable_2 = true;0x04CAPopFlow();0x04CBLabel_04CB:0x04CBPushFlow(Label_0191);0x04D0if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_04DF;0x04DEPopFlow();0x04DFLabel_04DF:0x04DFTemp_bool_Has_Been_Initd_Variable_1 = true;0x04EAif (!(false)) PopFlow();0x04ECgoto Label_04BF;0x04F1Label_04F1:0x04F1if (!(Temp_bool_IsClosed_Variable_3)) goto Label_0500;0x04FFPopFlow();0x0500Label_0500:0x0500Temp_bool_IsClosed_Variable_3 = true;0x050BPushFlow(Label_054B);0x0510Delay(this, K2Node_CustomEvent_RawInputHoldNavSpeed_1, LatentActionInfo{0x3E, 55023698, FName(ExecuteUbergraph_W_KartTrackSelect), this});0x054APopFlow();0x054BLabel_054B:0x054Bif (!(DisableSliderFunctionality)) goto Label_055A;0x0559PopFlow();0x055ALabel_055A:0x055ACallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CurrentStatNumber, MaxNum);0x0580if (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_0593;0x058Egoto Label_022E;0x0593Label_0593:0x0593CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1);0x05B4CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CurrentStatNumber, CallFunc_MakeLiteralInt_ReturnValue);0x05E2CallFunc_Min_ReturnValue = Min(MaxNum, CallFunc_Add_IntInt_ReturnValue_1);0x0610CurrentStatNumber = CallFunc_Min_ReturnValue;0x062Bgoto Label_027D;0x0630Label_0630:0x0630Temp_bool_Has_Been_Initd_Variable_2 = true;0x063Bif (!(false)) PopFlow();0x063DTemp_bool_IsClosed_Variable_3 = true;0x0648PopFlow();0x0649Label_0649:0x0649if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_0630;0x0657PopFlow();0x0658Label_0658:0x0658PushFlow(Label_04F1);0x065Dgoto Label_0649;0x0662Label_0662:0x0662CallFunc_IsValid_ReturnValue = IsValid(MainCharRef);0x067Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_0737;0x068DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, MainCharRef.PlayerIndex);0x06C1CallFunc_HasUserFocus_ReturnValue = Button_Focus.HasUserFocus(CallFunc_GetPlayerController_ReturnValue);0x06F4if (!(CallFunc_HasUserFocus_ReturnValue)) goto Label_072D;0x0702Label_0702:0x0702PushFlow(Label_00CF);0x0707PushFlow(Label_00DF);0x070Cif (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_071B;0x071APopFlow();0x071BLabel_071B:0x071BTemp_bool_Has_Been_Initd_Variable_3 = true;0x0726if (!(false)) PopFlow();0x0728goto Label_016E;0x072DLabel_072D:0x072DPushFlow(Label_017A);0x0732goto Label_0055;0x0737Label_0737:0x0737CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0751CallFunc_HasUserFocus_ReturnValue_1 = Button_Focus.HasUserFocus(CallFunc_GetPlayerController_ReturnValue_1);0x0784if (!(CallFunc_HasUserFocus_ReturnValue_1)) goto Label_072D;0x0792goto Label_0702;0x0797Label_0797:0x0797UpdateCurrentStatNumber();0x07A5PopFlow();0x07A6goto Label_0797;0x07ABif (!(DisableSliderFunctionality)) goto Label_07BA;0x07B9PopFlow();0x07BALabel_07BA:0x07BA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x07E8CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GetGI_BBPSX_AsGI_BBPSX.ArcadeCommonsMode, CallFunc_GetGI_BBPSX_AsGI_BBPSX.ArcadeMode);0x083ATemp_text_Variable = NSLOCTEXT("225EA420476F346BFC42B8952E5B2DB1", "", "Pocket Dream\r\nCourse");0x0888Temp_text_Variable_1 = NSLOCTEXT("5841DD7B43AE1C96058C4F9D2244C355", "", "Angel\r\nGraveyard");0x08D2Temp_text_Variable_2 = NSLOCTEXT("7F2110CA457657F4CA62CFA7E56FBC30", "", "Miralodia\r\nExpressway");0x0921Temp_text_Variable_3 = NSLOCTEXT("F85B884E4688A347E6F3AF847A55B0A3", "", "Miralodia\r\nExpressway");0x0970Temp_text_Variable_4 = NSLOCTEXT("12F890CC40AB8B3DD9607BA835A8ACE7", "", "Angel Arena");0x09B5Temp_text_Variable_5 = NSLOCTEXT("A5D717AC411C5DE6BD6054BBF0978620", "", "Miralodian\r\nSewer Arena");0x0A06Temp_text_Variable_6 = NSLOCTEXT("6E9BAB2444C53528D36E629EDC219BA9", "", "Forbidden\r\nForest Arena");0x0A57Temp_text_Variable_7 = NSLOCTEXT("ACA3D1C747A3ABD9CDE80BBFEE4D25B1", "", "Clocktower\r\nArena");0x0AA2Temp_text_Variable_8 = NSLOCTEXT("C51567F8426F5DBDA07F6CADB4891C21", "", "Pocket Dream\r\nHill");0x0AEETemp_text_Variable_9 = NSLOCTEXT("7115F8224138D6FB26875A858314CA7A", "", "Pocket Dream\r\nArena");0x0B3BTemp_text_Variable_10 = NSLOCTEXT("AF8C0B2B42737DFC3D30A78E599A9A3A", "", "Miralodian\r\nCourtyard");0x0B8ATemp_text_Variable_11 = NSLOCTEXT("BF26797C461F03A93E7255A99C947ED1", "", "Miralodian\r\nCourtyard");0x0BD9Temp_bool_Variable_2 = CallFunc_BooleanAND_ReturnValue;0x0BECTemp_text_Variable_12 = NSLOCTEXT("5A314BF246571CD7040BD28F4F958F50", "", "Boss Fight\r\nDemo");0x0C36Temp_text_Variable_13 = NSLOCTEXT("B5EF0AC7450D853233ED2F9DAA6C9F24", "", "Outsiders\r\nMansion");0x0C82Temp_text_Variable_14 = NSLOCTEXT("4CA88AC948DF92D18B43B7B02EBFC731", "", "Forbidden\r\nForest");0x0CCDTemp_text_Variable_15 = NSLOCTEXT("7FEA15C84E0F83A8527B3B86E3FA9887", "", "Great\r\nClocktower");0x0D18Temp_text_Variable_16 = NSLOCTEXT("DBC623AE44B12341CA4511A99E7D608D", "", "Miralodian\r\nSewer Circuit");0x0D6BTemp_text_Variable_17 = NSLOCTEXT("291D9D8B4E38EF2E3F0CA3930EA7AAD9", "", "Pocket Dream\r\nCircuit");0x0DBATemp_text_Variable_18 = NSLOCTEXT("225EA420476F346BFC42B8952E5B2DB1", "", "Pocket Dream\r\nCourse");0x0E08Temp_text_Variable_19 = NSLOCTEXT("5841DD7B43AE1C96058C4F9D2244C355", "", "Angel\r\nGraveyard");0x0E52Temp_text_Variable_20 = NSLOCTEXT("7F2110CA457657F4CA62CFA7E56FBC30", "", "Miralodia\r\nExpressway");0x0EA1Temp_text_Variable_21 = NSLOCTEXT("F85B884E4688A347E6F3AF847A55B0A3", "", "Miralodia\r\nExpressway");0x0EF0Temp_text_Variable_22 = NSLOCTEXT("076AB2D14F31001274CDCC8439702837", "", "Boss Fight\r\nDemo");0x0F3ATemp_text_Variable_23 = NSLOCTEXT("291D9D8B4E38EF2E3F0CA3930EA7AAD9", "", "Pocket Dream\r\nCircuit");0x0F89Temp_text_Variable_24 = NSLOCTEXT("DBC623AE44B12341CA4511A99E7D608D", "", "Miralodian\r\nSewer Circuit");0x0FDCTemp_int_Variable_4 = CurrentStatNumber;0x0FF7Temp_int_Variable_1 = CurrentStatNumber;0x1012Temp_int_Variable_3 = CurrentStatNumber;0x102DTemp_text_Variable_25 = NSLOCTEXT("7FEA15C84E0F83A8527B3B86E3FA9887", "", "Great\r\nClocktower");0x1078Temp_bool_Variable = BattleMode;0x108BTemp_text_Variable_26 = NSLOCTEXT("4CA88AC948DF92D18B43B7B02EBFC731", "", "Forbidden\r\nForest");0x10D6Temp_text_Variable_27 = NSLOCTEXT("B5EF0AC7450D853233ED2F9DAA6C9F24", "", "Outsiders\r\nMansion");0x1122TextBlock_16.SetText(Switch(Temp_bool_Variable, false => Switch(Temp_bool_Variable_2, false => Switch(Temp_int_Variable_4, 0 => Temp_text_Variable_3, 1 => Temp_text_Variable_2, 2 => Temp_text_Variable_1, 3 => Temp_text_Variable, 4 => Temp_text_Variable_23, 5 => Temp_text_Variable_24, 6 => Temp_text_Variable_25, 7 => Temp_text_Variable_26, 8 => Temp_text_Variable_27, 9 => Temp_text_Variable_22, default => K2Node_Select_Default_5), true => Switch(Temp_int_Variable_3, 0 => Temp_text_Variable_21, 1 => Temp_text_Variable_20, 2 => Temp_text_Variable_19, 3 => Temp_text_Variable_18, 4 => Temp_text_Variable_17, 5 => Temp_text_Variable_16, 6 => Temp_text_Variable_15, 7 => Temp_text_Variable_14, 8 => Temp_text_Variable_13, 9 => Temp_text_Variable_12, default => K2Node_Select_Default_3), default => K2Node_Select_Default_6), true => Switch(Temp_int_Variable_1, 0 => Temp_text_Variable_11, 1 => Temp_text_Variable_10, 2 => Temp_text_Variable_9, 3 => Temp_text_Variable_8, 4 => Temp_text_Variable_7, 5 => Temp_text_Variable_6, 6 => Temp_text_Variable_5, 7 => Temp_text_Variable_4, default => K2Node_Select_Default_1), default => K2Node_Select_Default_7));0x13CFTemp_object_Variable = /Game/UI/Mat/Tex/KartUITex/t_mapicon_miralodia.t_mapicon_miralodia;0x13E2Temp_object_Variable_1 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_gilbtrack.t_mapicon_gilbtrack;0x13F5Temp_object_Variable_2 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_woodstrack.t_mapicon_woodstrack;0x1408Temp_object_Variable_3 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_astralon-ramp.t_mapicon_astralon-ramp;0x141BTemp_object_Variable_4 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_sewer.t_mapicon_sewer;0x142ETemp_object_Variable_5 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_huntersdreamcircuit.t_mapicon_huntersdreamcircuit;0x1441Temp_object_Variable_6 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_huntersdream.t_mapicon_huntersdream;0x1454Temp_object_Variable_7 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_oedon.t_mapicon_oedon;0x1467Temp_object_Variable_8 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_central.t_mapicon_central;0x147ATemp_object_Variable_9 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_central.t_mapicon_central;0x148DTemp_object_Variable_10 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_oedon.t_mapicon_oedon;0x14A0Temp_object_Variable_11 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_sewerarena.t_mapicon_sewerarena;0x14B3Temp_object_Variable_12 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_woods.t_mapicon_woods;0x14C6Temp_object_Variable_13 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_astralon-ramp.t_mapicon_astralon-ramp;0x14D9Temp_object_Variable_14 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_huntersdreamhill.t_mapicon_huntersdreamhill;0x14ECTemp_object_Variable_15 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_huntersdreamarena.t_mapicon_huntersdreamarena;0x14FFTemp_object_Variable_16 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_centyharcourt.t_mapicon_centyharcourt;0x1512Temp_object_Variable_17 = /Game/UI/Mat/Tex/KartUITex/t_mapicon_centyharcourt.t_mapicon_centyharcourt;0x1525Temp_int_Variable = CurrentStatNumber;0x1540Temp_int_Variable_2 = CurrentStatNumber;0x155BTemp_bool_Variable_1 = BattleMode;0x156EMapIcon.SetBrushFromTexture(Switch(Temp_bool_Variable_1, false => Switch(Temp_int_Variable, 0 => Temp_object_Variable_9, 1 => Temp_object_Variable_8, 2 => Temp_object_Variable_7, 3 => Temp_object_Variable_6, 4 => Temp_object_Variable_5, 5 => Temp_object_Variable_4, 6 => Temp_object_Variable_3, 7 => Temp_object_Variable_2, 8 => Temp_object_Variable_1, 9 => Temp_object_Variable, default => K2Node_Select_Default), true => Switch(Temp_int_Variable_2, 0 => Temp_object_Variable_17, 1 => Temp_object_Variable_16, 2 => Temp_object_Variable_15, 3 => Temp_object_Variable_14, 4 => Temp_object_Variable_13, 5 => Temp_object_Variable_12, 6 => Temp_object_Variable_11, 7 => Temp_object_Variable_10, default => K2Node_Select_Default_2), default => K2Node_Select_Default_4), false);0x172CPopFlow();0x172D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x175BCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.ArcadeCommonsMode, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.ArcadeMode);0x17ADCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.UseRawInput);0x17E9if (!(CallFunc_BooleanAND_ReturnValue_2)) goto Label_054B;0x17F7goto Label_0658;0x17FC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x182ACallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.ArcadeCommonsMode, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.ArcadeMode);0x187CCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.UseRawInput);0x18B8if (!(CallFunc_BooleanAND_ReturnValue_2)) goto Label_01EB;0x18C6goto Label_04CB;0x18CBgoto Label_0662;0x18D0CallFunc_SlotAsCanvasSlot_ReturnValue_1 = SlotAsCanvasSlot(Highlighter);0x18EDCallFunc_SlotAsCanvasSlot_ReturnValue_3 = SlotAsCanvasSlot(HorizontalBox_12);0x190ACallFunc_SlotAsCanvasSlot_ReturnValue_1.SetSize(Vector2D{0f, 102.63156f});0x1942CallFunc_SlotAsCanvasSlot_ReturnValue_3.SetSize(Vector2D{0f, 102.63156f});0x197APopFlow();0x197BCallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(Highlighter);0x1998CallFunc_SlotAsCanvasSlot_ReturnValue_2 = SlotAsCanvasSlot(HorizontalBox_12);0x19B5CallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(Vector2D{0f, 60f});0x19EDCallFunc_SlotAsCanvasSlot_ReturnValue_2.SetSize(Vector2D{0f, 60f});0x1A25PopFlow();0x1A26Label_1A26:0x1A26ButtonPressed.Broadcast();0x1A39PopFlow();0x1A3ACallFunc_InRange_IntInt_ReturnValue = InRange_IntInt(K2Node_CustomEvent_Amt, MinNum, MaxNum, true, true);0x1A6Bif (!(CallFunc_InRange_IntInt_ReturnValue)) goto Label_1AA7;0x1A79CurrentStatNumber = K2Node_CustomEvent_Amt;0x1A94Label_1A94:0x1A94UpdateCurrentStatNumber();0x1AA2goto Label_02CB;0x1AA7Label_1AA7:0x1AA7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(K2Node_CustomEvent_Amt, MinNum);0x1ACDif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_1AFB;0x1ADBCurrentStatNumber = MaxNum;0x1AF6goto Label_1A94;0x1AFBLabel_1AFB:0x1AFBCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_CustomEvent_Amt, MaxNum);0x1B21if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_1B4F;0x1B2FCurrentStatNumber = MinNum;0x1B4Agoto Label_1A94;0x1B4FLabel_1B4F:0x1B4F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x1B8APopFlow();0x1B8Bgoto Label_00F9;0x1B90goto Label_1A26;0x1B95Label_1B95:0x1B95return;