Zdexby TheHolyOneZ
2,291 classes
Class

ABP_DynamicVertexLight_C

: AActor : UObject
/Game/BP/VertexLighting/BP_DynamicVertexLight.BP_DynamicVertexLight_C 0x0274 (628 B) align 8 inherited 0x0220 20 scripted vtable /Game/BP/VertexLighting/BP_DynamicVertexLight
0x00x0274

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08IconBillboardUMaterialBillboardComponent*7 flagsnullptr
0x08ArrowUArrowComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08SphereUSphereComponent*7 flagsnullptr
0x01Enabledbool6 flagsfalse
0x01LightIndexE_DynamicLights7 flagsNewEnumerator0
0x024A0x02padding / unreflected
0x10ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x04Intensityfloat7 flags2
0x04Radiusfloat7 flags600
0x04Anglefloat7 flags1
0x04VertexNormalInfluencefloat7 flags0.5
0x01DebugEnabledbool5 flagstrue
0x026D0x03padding / unreflected
0x04Timeint326 flags0
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 20

SignatureFlagsNativeParams
void InitializePrameters()
Script10 statements · 169 bytes of bytecode
0x0000SetColor(Color);0x0017SetIntensity(Intensity);0x002EUpdateLightLocation();0x003CUpdateLightDirection();0x004ASetAngle(Angle);0x0061SetRadius(Radius);0x0078SetVertexNormalInfluence(VertexNormalInfluence);0x008FSetLightEnabled(Enabled);0x00A6return;0x00A8// end of script
Public0x00
void GetVertexNormalInfluence(const float& VertexNormalInfluence)
Script3 statements · 30 bytes of bytecode
0x0000VertexNormalInfluence = VertexNormalInfluence;0x001Breturn;0x001D// end of script
Public0x04
void GetAngle(const float& Angle)
Script3 statements · 30 bytes of bytecode
0x0000Angle = Angle;0x001Breturn;0x001D// end of script
Public0x04
void GetRadius(const float& Radius)
Script3 statements · 30 bytes of bytecode
0x0000Radius = Radius;0x001Breturn;0x001D// end of script
Public0x04
void GetIntensity(const float& Intensity)
Script3 statements · 30 bytes of bytecode
0x0000Intensity = Intensity;0x001Breturn;0x001D// end of script
Public0x04
void GetColor(const FLinearColor& Color)
Script3 statements · 30 bytes of bytecode
0x0000Color = Color;0x001Breturn;0x001D// end of script
Public0x10
void IsEnabled(const bool& Enabled)
Script3 statements · 22 bytes of bytecode
0x0000Enabled = Enabled;0x0013return;0x0015// end of script
Public0x01
void SetVertexNormalInfluence(float VertexNormalInfluence)
Script8 statements · 242 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(VertexNormalInfluence, 0f, 1f);0x002FVertexNormalInfluence = CallFunc_FClamp_ReturnValue;0x004ACallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x006FCallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Dot");0x00A4CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C9SetScalarParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, VertexNormalInfluence);0x00EFreturn;0x00F1// end of script
Public0x04
void SetAngle(float Angle)
Script8 statements · 244 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(Angle, 0f, 1f);0x002FAngle = CallFunc_FClamp_ReturnValue;0x004ACallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x006FCallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Angle");0x00A6CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00CBSetScalarParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, Angle);0x00F1return;0x00F3// end of script
Public0x04
void SetRadius(float Radius)
Script8 statements · 240 bytes of bytecode
0x0000CallFunc_FMax_ReturnValue = FMax(Radius, 0f);0x002ARadius = CallFunc_FMax_ReturnValue;0x0045CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x006ACallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Radius");0x00A2CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C7SetScalarParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, Radius);0x00EDreturn;0x00EF// end of script
Public0x04
void SetIntensity(float Intensity)
Script15 statements · 543 bytes of bytecode
0x0000CallFunc_FMax_ReturnValue = FMax(Intensity, 0f);0x002AIntensity = CallFunc_FMax_ReturnValue;0x0045CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Intensity, -1f);0x006FTemp_bool_Variable = Enabled;0x0082BreakColor(Color, CallFunc_BreakColor_R, CallFunc_BreakColor_G, CallFunc_BreakColor_B, CallFunc_BreakColor_A);0x00B9K2Node_MakeStruct_LinearColor.R = CallFunc_BreakColor_R;0x00DDK2Node_MakeStruct_LinearColor.G = CallFunc_BreakColor_G;0x0101K2Node_MakeStruct_LinearColor.B = CallFunc_BreakColor_B;0x0125K2Node_MakeStruct_LinearColor.A = Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => Intensity, default => K2Node_Select_Default);0x0175CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x019ACallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x01D1CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x01F6SetVectorParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x021Creturn;0x021E// end of script
Public0x04
void SetColor(const FLinearColor& Color)
Script16 statements · 565 bytes of bytecode
0x0000Color = Color;0x001BCallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Color);0x0040BreakVector(CallFunc_Conv_LinearColorToVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x006ECallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector_Z, 0f, 1f);0x009DCallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_BreakVector_Y, 0f, 1f);0x00CCCallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_BreakVector_X, 0f, 1f);0x00FBK2Node_MakeStruct_LinearColor.R = CallFunc_FClamp_ReturnValue_2;0x011FK2Node_MakeStruct_LinearColor.G = CallFunc_FClamp_ReturnValue_1;0x0143K2Node_MakeStruct_LinearColor.B = CallFunc_FClamp_ReturnValue;0x0167K2Node_MakeStruct_LinearColor.A = Intensity;0x018BCallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x01B0CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x01E7CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x020CSetVectorParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0232return;0x0234// end of script
Public0x10
void UpdateLightDirection()
Script8 statements · 239 bytes of bytecode
0x0000CallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x001CCallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_GetActorForwardVector_ReturnValue);0x0041CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Direction");0x00A1CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C6SetVectorParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00ECreturn;0x00EE// end of script
Public0x00
void UpdateLightLocation()
Script8 statements · 238 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CCallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_K2_GetActorLocation_ReturnValue);0x0041CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Location");0x00A0CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C5SetVectorParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00EBreturn;0x00ED// end of script
Public0x00
void SetLightEnabled(bool Enabled)
Script15 statements · 521 bytes of bytecode
0x0000Enabled = Enabled;0x0013SetActorTickEnabled(Enabled);0x0026Temp_bool_Variable = Enabled;0x0039CallFunc_Abs_ReturnValue = Abs(Intensity);0x005ECallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_Abs_ReturnValue, -1f);0x0088CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x00ADCallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x00E4CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x0109K2Node_MakeStruct_LinearColor.R = Color.R;0x0136K2Node_MakeStruct_LinearColor.G = Color.G;0x0163K2Node_MakeStruct_LinearColor.B = Color.B;0x0190K2Node_MakeStruct_LinearColor.A = Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => CallFunc_Abs_ReturnValue, default => K2Node_Select_Default);0x01E0SetVectorParameterValue(this, /Game/General/Mat/MPC_PSXFX.MPC_PSXFX, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0206return;0x0208// end of script
Public0x01
void UserConstructionScript()
Script104 statements · 2,939 bytes of bytecode
0x0000PushFlow(Label_0B78);0x0005CallFunc_GetActorScale3D_ReturnValue = GetActorScale3D();0x0021CallFunc_GetMaxElement_ReturnValue = GetMaxElement(CallFunc_GetActorScale3D_ReturnValue);0x0046CallFunc_GetMinElement_ReturnValue = GetMinElement(CallFunc_GetActorScale3D_ReturnValue);0x006BCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_GetMinElement_ReturnValue, CallFunc_GetMaxElement_ReturnValue);0x0099CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 2f);0x00C3CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Radius, CallFunc_Divide_FloatFloat_ReturnValue);0x00F1Radius = CallFunc_Multiply_FloatFloat_ReturnValue;0x010CSetActorScale3D(FVector(1, 1, 1));0x0123Sphere.SetSphereRadius(Radius, true);0x014DCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BP/GameVital/BP_LightManager.BP_LightManager_C);0x016BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0188if (!(CallFunc_IsValid_ReturnValue)) goto Label_01BA;0x0196CallFunc_GetActorOfClass_ReturnValue.FixDynamicLights();0x01BALabel_01BA:0x01BACallFunc_GetAllActorsOfClass_OutActors = {};0x01C5GetAllActorsOfClass(this, /Game/BP/VertexLighting/BP_DynamicVertexLight.BP_DynamicVertexLight_C, CallFunc_GetAllActorsOfClass_OutActors);0x01E2Temp_int_Variable_1 = 0;0x01F9Temp_int_Variable = 0;0x0210Label_0210:0x0210CallFunc_MakeLiteralInt_ReturnValue_1 = MakeLiteralInt(4);0x0231CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Variable_1, CallFunc_MakeLiteralInt_ReturnValue_1);0x0257if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0395;0x0265CallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(Temp_int_Variable_1);0x028ACallFunc_GetEnumeratorValueFromIndex_ReturnValue = GetEnumeratorValueFromIndex(/Game/BP/Variables/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue_1);0x02B8CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(CallFunc_GetEnumeratorValueFromIndex_ReturnValue);0x02DDTemp_int_Variable = CallFunc_Conv_ByteToInt_ReturnValue;0x02F8PushFlow(Label_0B2E);0x02FDCallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x0322CallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/BP/Variables/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue);0x0350CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(L_DynamicLights, CallFunc_GetValidValue_ReturnValue);0x0394PopFlow();0x0395Label_0395:0x0395Temp_int_Loop_Counter_Variable = 0;0x03ACTemp_int_Array_Index_Variable = 0;0x03C3Label_03C3:0x03C3CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x03FECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0424if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_06E3;0x0432Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x044DPushFlow(Label_0699);0x0452/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x048Dif (!(CallFunc_Array_Get_Item.Enabled)) PopFlow();0x04AD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04E8CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x0506if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x0510/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x054BCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x05A5CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x05C7if (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x05D1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x060CCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x0666/Script/Engine.Default__KismetArrayLibrary.Array_Remove(L_DynamicLights, CallFunc_Array_Find_ReturnValue);0x0698PopFlow();0x0699Label_0699:0x0699CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06C3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06DEgoto Label_03C3;0x06E3Label_06E3:0x06E3CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(L_DynamicLights, LightIndex);0x071Fif (!(CallFunc_Array_Contains_ReturnValue)) goto Label_0854;0x072DLabel_072D:0x072DCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Angle, 1f);0x074FArrow.SetVisibility(CallFunc_Less_FloatFloat_ReturnValue, false);0x0779CallFunc_Conv_ByteToInt_ReturnValue_1 = Conv_ByteToInt(LightIndex);0x079ECallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CallFunc_Conv_ByteToInt_ReturnValue_1, 1);0x07C8CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_2);0x07EDIconBillboard.SetCustomPrimitiveDataFloat(0, CallFunc_Conv_IntToFloat_ReturnValue);0x081BIconBillboard.SetCustomPrimitiveDataFloat(1, 1f);0x0845InitializePrameters();0x0853PopFlow();0x0854Label_0854:0x0854CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(L_DynamicLights);0x088FCallFunc_Greater_IntInt_ReturnValue_2 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x08B1if (!(CallFunc_Greater_IntInt_ReturnValue_2)) goto Label_0916;0x08BF/Script/Engine.Default__KismetArrayLibrary.Array_Get(L_DynamicLights, 0, CallFunc_Array_Get_Item_1);0x08F6LightIndex = CallFunc_Array_Get_Item_1;0x0911goto Label_072D;0x0916Label_0916:0x0916GetAccurateRealTime(this, CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0933CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetAccurateRealTime_Seconds, Time);0x0961CallFunc_Abs_Int_ReturnValue = Abs_Int(CallFunc_Subtract_IntInt_ReturnValue);0x0986CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Abs_Int_ReturnValue, 2);0x09A8CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, DebugEnabled);0x09CECallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue);0x09EBif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0A2F;0x09F9Label_09F9:0x09F9Enabled = false;0x0A04IconBillboard.SetCustomPrimitiveDataFloat(0, 11f);0x0A2EPopFlow();0x0A2FLabel_0A2F:0x0A2FGetAccurateRealTime(this, CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0A4CTime = CallFunc_GetAccurateRealTime_Seconds;0x0A67CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(4);0x0A88CallFunc_BuildString_Int_ReturnValue = BuildString_Int("Error: ", "There can only be ", CallFunc_MakeLiteralInt_ReturnValue, " dynamic lights enabled at once!");0x0AECPrintString(this, CallFunc_BuildString_Int_ReturnValue, true, true, LinearColor{1f, 0f, 0.089f, 1f}, 1f);0x0B29goto Label_09F9;0x0B2ELabel_0B2E:0x0B2ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_1, 1);0x0B58Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0B73goto Label_0210;0x0B78Label_0B78:0x0B78return;0x0B7A// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicVertexLight(52);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DynamicVertexLight(57);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicVertexLight(138);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_DynamicVertexLight(int32 EntryPoint)
Script16 statements · 170 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInitializePrameters();0x0018SetLightEnabled(Enabled);0x002Fgoto Label_00A7;0x0034goto Label_000A;0x0039UpdateLightLocation();0x0047CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Angle, 1f);0x0069if (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_00A7;0x0077UpdateLightDirection();0x0085goto Label_00A7;0x008Aif (!(Enabled)) goto Label_00A7;0x0098SetLightEnabled(false);0x00A7Label_00A7:0x00A7return;0x00A9// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type