Zdexby TheHolyOneZ
2,291 classes
Class

ABP_StormManager_C

: AActor : UObject
/Game/BP/General/BP_StormManager.BP_StormManager_C 0x0262 (610 B) align 8 inherited 0x0220 6 scripted vtable /Game/BP/General/BP_StormManager
0x00x0262

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LightningStrikeVertexLightUChildActorComponent*7 flagsnullptr
0x08BillboardUBillboardComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04TL_LightningFlash_LerpAlpha_02F4A0414DEF8749487ABCAD47FA9E57float4 flags0
0x01TL_LightningFlash__Direction_02F4A0414DEF8749487ABCAD47FA9E57ETimelineDirection4 flagsForward
0x02450x03padding / unreflected
0x08TL_LightningFlashUTimelineComponent*6 flagsnullptr
0x08SM_SkySphereCompRefUStaticMeshComponent*8 flagsnullptr
0x08VertexLightRefABP_DynamicVertexLight_C*8 flagsnullptr
0x01IsFlashingLightningbool6 flagsfalse
0x01DisableLightningLoopbool6 flagsfalse
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 6

SignatureFlagsNativeParams
void TL_LightningFlash__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StormManager(1411);0x000Freturn;0x0011// end of script
0x00
void TL_LightningFlash__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StormManager(1159);0x000Freturn;0x0011// end of script
0x00
void LightningFlash()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StormManager(1154);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StormManager(1256);0x000Freturn;0x0011// end of script
EventProtected0x00
void LightningFlashCheck(bool BypassRecentStrikeGate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_BypassRecentStrikeGate = BypassRecentStrikeGate;0x0012ExecuteUbergraph_BP_StormManager(1377);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_StormManager(int32 EntryPoint)
Script82 statements · 1,419 bytes of bytecode
0x0000PushFlow(Label_0588);0x0005goto [EntryPoint];0x000Fif (!(DisableLightningLoop)) goto Label_001E;0x001DPopFlow();0x001ELabel_001E:0x001ELightningFlash();0x002CPopFlow();0x002DLabel_002D:0x002Dif (!(DisableLightningLoop)) goto Label_003C;0x003BPopFlow();0x003CLabel_003C:0x003Cif (!(IsFlashingLightning)) goto Label_0081;0x004ALabel_004A:0x004ARetriggerableDelay(this, 10f, LatentActionInfo{0x2B5, -1676590088, FName(ExecuteUbergraph_BP_StormManager), this});0x0080PopFlow();0x0081Label_0081:0x0081if (!(DisableLightningLoop)) goto Label_0090;0x008FPopFlow();0x0090Label_0090:0x0090/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Ambient/A_Lightning1.A_Lightning1, 1f, 1f, 0f, nullptr, nullptr);0x00CBIsFlashingLightning = true;0x00D6CallFunc_GetAllActorsWithTag_OutActors = {};0x00E1GetAllActorsWithTag(this, FName(darksky), CallFunc_GetAllActorsWithTag_OutActors);0x0102Temp_int_Loop_Counter_Variable = 0;0x0119Temp_int_Array_Index_Variable = 0;0x0130Label_0130:0x0130CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x016BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0191if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_026F;0x019FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01BAPushFlow(Label_033F);0x01BF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01FAK2Node_DynamicCast_AsStatic_Mesh_Actor = Cast<StaticMeshActor>(CallFunc_Array_Get_Item);0x021EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsStatic_Mesh_Actor);0x023Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0245SM_SkySphereCompRef = K2Node_DynamicCast_AsStatic_Mesh_Actor.StaticMeshComponent;0x026EPopFlow();0x026FLabel_026F:0x026FVertexLightRef.SetLightEnabled(true);0x0294TL_LightningFlash.PlayFromStart();0x02B4PopFlow();0x02B5IsFlashingLightning = false;0x02C0CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(10f, 15f);0x02E6RetriggerableDelay(this, CallFunc_RandomFloatInRange_ReturnValue, LatentActionInfo{0x321, 1786995677, FName(ExecuteUbergraph_BP_StormManager), this});0x0320PopFlow();0x0321if (!(DisableLightningLoop)) goto Label_0330;0x032FPopFlow();0x0330Label_0330:0x0330LightningFlash();0x033EPopFlow();0x033FLabel_033F:0x033FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0369Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0384goto Label_0130;0x0389Label_0389:0x0389CallFunc_IsValid_ReturnValue = IsValid(SM_SkySphereCompRef);0x03A6if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x03B0CallFunc_VLerp_ReturnValue = VLerp(FVector(0.177, 0.177, 0.177), FVector(0.7, 0.7, 0.7), TL_LightningFlash_LerpAlpha_02F4A0414DEF8749487ABCAD47FA9E57);0x03EFSM_SkySphereCompRef.SetVectorParameterValueOnMaterials(FName(DeathTint), CallFunc_VLerp_ReturnValue);0x0425PopFlow();0x0426Label_0426:0x0426VertexLightRef.SetLightEnabled(false);0x044BDelay(this, 7f, LatentActionInfo{0xF, -1579525841, FName(ExecuteUbergraph_BP_StormManager), this});0x0481PopFlow();0x0482goto Label_002D;0x0487CallFunc_Lerp_ReturnValue = Lerp(0f, 35f, TL_LightningFlash_LerpAlpha_02F4A0414DEF8749487ABCAD47FA9E57);0x04B6VertexLightRef.SetIntensity(CallFunc_Lerp_ReturnValue);0x04E3goto Label_0389;0x04E8K2Node_DynamicCast_AsBP_Dynamic_Vertex_Light = Cast<BP_DynamicVertexLight_C>(LightningStrikeVertexLight.ChildActor);0x0522K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Dynamic_Vertex_Light);0x053Fif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0549VertexLightRef = K2Node_DynamicCast_AsBP_Dynamic_Vertex_Light;0x055Cgoto Label_0426;0x0561if (!(K2Node_CustomEvent_BypassRecentStrikeGate)) goto Label_0574;0x056Fgoto Label_0090;0x0574Label_0574:0x0574if (!(IsFlashingLightning)) goto Label_0081;0x0582PopFlow();0x0583goto Label_004A;0x0588Label_0588:0x0588return;0x058A// end of script
Final0x04