Zdexby TheHolyOneZ
2,291 classes
Class

ABP_MainMenuCharacter_C

: ACharacter : APawn : AActor : UObject
/Game/BP/GameVital/BP_MainMenuCharacter.BP_MainMenuCharacter_C 0x0568 (1,384 B) align 16 inherited 0x04C0 32 scripted vtable /Game/BP/GameVital/BP_MainMenuCharacter
0x00x0568

Members 23

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetVersionNumberUWidgetComponent*7 flagsnullptr
0x08WidgetInGameMenuUWidgetComponent*7 flagsnullptr
0x08SMFaderUStaticMeshComponent*7 flagsnullptr
0x08Widget1UWidgetComponent*7 flagsnullptr
0x08SM_HatUStaticMeshComponent*7 flagsnullptr
0x08HunterHairUSkeletalMeshComponent*7 flagsnullptr
0x08HunterHeadUSkeletalMeshComponent*7 flagsnullptr
0x08HunterBodyUSkeletalMeshComponent*7 flagsnullptr
0x08WidgetUWidgetComponent*7 flagsnullptr
0x08CameraUCameraComponent*7 flagsnullptr
0x04TL_FadeOutIntroScene_FadeAlpha_AC78AFBE497621C011AAD58C19025EEEfloat4 flags0
0x01TL_FadeOutIntroScene__Direction_AC78AFBE497621C011AAD58C19025EEEETimelineDirection4 flagsForward
0x051D0x03padding / unreflected
0x08TL_FadeOutIntroSceneUTimelineComponent*6 flagsnullptr
0x01IsPreviewingHatbool6 flagsfalse
0x05290x07padding / unreflected
0x08HunterSkinMatRefUMaterialInstanceDynamic*7 flagsnullptr
0x01StopRotationbool6 flagsfalse
0x01CutsceneSkippedbool6 flagsfalse
0x053A0x06padding / unreflected
0x08CutsceneSkipSeqRefULevelSequencePlayer*7 flagsnullptr
0x08MainMenuUIRefUW_MainMenu_C*8 flagsnullptr
0x08SubtitleRefUW_DialogueAndSubtitle_C*8 flagsnullptr
0x08HuntersDreamMusicRefUAudioComponent*8 flagsnullptr
0x08SettingsBackButtonRefUW_BBPSXButton_C*8 flagsnullptr
Inherited from ACharacter 37
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03080x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x032A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03320x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x034C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03600x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x03C80x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+4 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 32

SignatureFlagsNativeParams
void UserConstructionScript()
Script4 statements · 87 bytes of bytecode
0x0000HunterHead.SetMasterPoseComponent(HunterBody, false);0x002AHunterHair.SetMasterPoseComponent(HunterBody, false);0x0054return;0x0056// end of script
EventPublic0x00
void TL_FadeOutIntroScene__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(15);0x000Freturn;0x0011// end of script
0x00
void TL_FadeOutIntroScene__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13712);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_AnyKey_K2Node_InputKeyEvent_1(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key_1 = Key;0x0012ExecuteUbergraph_BP_MainMenuCharacter(12623);0x0021return;0x0023// end of script
0x18
void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_BP_MainMenuCharacter(2801);0x0021return;0x0023// end of script
0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(3801);0x000Freturn;0x0011// end of script
EventProtected0x00
void UpdateCharCustomization_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(4832);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_MainMenuCharacter(5232);0x0021return;0x0023// end of script
EventPublic0x04
void ShowChar_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(5493);0x000Freturn;0x0011// end of script
0x00
void HideChar_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(5919);0x000Freturn;0x0011// end of script
0x00
void UpdateHairCustomization_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(6056);0x000Freturn;0x0011// end of script
0x00
void ShowCharCloseup_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(7606);0x000Freturn;0x0011// end of script
0x00
void PreviewHatToggle_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(7786);0x000Freturn;0x0011// end of script
0x00
void ShowCharCloseupNoRot_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(7906);0x000Freturn;0x0011// end of script
0x00
void PressedNewGameOption_Event_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(8288);0x000Freturn;0x0011// end of script
0x00
void SetUpCoverartCam()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(9453);0x000Freturn;0x0011// end of script
0x00
void SetUpDefaultCam()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(11171);0x000Freturn;0x0011// end of script
0x00
void SetUpOptions()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(11504);0x000Freturn;0x0011// end of script
0x00
void ButtonPressed_Event1(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef_3 = ButtonRef;0x0012ExecuteUbergraph_BP_MainMenuCharacter(12618);0x0021return;0x0023// end of script
0x08
void ButtonPressed_Event2(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef_2 = ButtonRef;0x0012ExecuteUbergraph_BP_MainMenuCharacter(13040);0x0021return;0x0023// end of script
0x08
void MainMenuBackFromSystem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13045);0x000Freturn;0x0011// end of script
0x00
void ButtonPressed_Graphics(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef_1 = ButtonRef;0x0012ExecuteUbergraph_BP_MainMenuCharacter(13065);0x0021return;0x0023// end of script
0x08
void ButtonPressed_GraphicsBack(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef = ButtonRef;0x0012ExecuteUbergraph_BP_MainMenuCharacter(13070);0x0021return;0x0023// end of script
0x08
void ResetIntroCutsceneDoOnces()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13095);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_6()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13155);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_5()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13302);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_4()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13383);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_3()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13464);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_2()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13545);0x000Freturn;0x0011// end of script
0x00
void CustomEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13626);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MainMenuCharacter(13707);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_MainMenuCharacter(int32 EntryPoint)
Script536 statements · 13,720 bytes of bytecode
0x0000PushFlow(Label_3595);0x0005goto [EntryPoint];0x000FPopFlow();0x0010/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Open.A_Menu_Open, 1f, 1f, 0f, nullptr, nullptr);0x004BPopFlow();0x004CRetriggerableDelay(this, 29.4f, LatentActionInfo{0x83, -694788744, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0082PopFlow();0x0083if (!(CutsceneSkipped)) goto Label_0092;0x0091PopFlow();0x0092Label_0092:0x0092SubtitleRef.DialogueCompleted.Clear();0x00B2SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_7ButFirstContract.A_CB_7ButFirstContract, NSLOCTEXT("F3B0CE61476D3C4D23B230BE0745878D", "", "But first, you'll need a contract..."), true);0x012DK2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent_6);0x0144SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate;0x016DPopFlow();0x016ERetriggerableDelay(this, 24.07f, LatentActionInfo{0x1A5, -1416559126, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x01A4PopFlow();0x01A5if (!(CutsceneSkipped)) goto Label_01B4;0x01B3PopFlow();0x01B4Label_01B4:0x01B4SubtitleRef.DialogueCompleted.Clear();0x01D4SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_6EasyWithYhnrmBlood.A_CB_6EasyWithYhnrmBlood, NSLOCTEXT("B2DB66934FCAA0AE6ABCDDB4C40B3AE4", "", "Easy, with a bit of Yharnam blood of your own..."), true);0x025BK2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent_5);0x0272SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_1;0x029BPopFlow();0x029CRetriggerableDelay(this, 19.12999f, LatentActionInfo{0x2D3, 156624887, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x02D2PopFlow();0x02D3if (!(CutsceneSkipped)) goto Label_02E2;0x02E1PopFlow();0x02E2Label_02E2:0x02E2SubtitleRef.DialogueCompleted.Clear();0x0302SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_5ButWhereOutsiderLikeYourself.A_CB_5ButWhereOutsiderLikeYourself, NSLOCTEXT("53522A4043D25CAD49C06AAA3AF6781B", "", "But, where's an outsider like yourself to begin?"), true);0x0389K2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent_4);0x03A0SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_2;0x03C9PopFlow();0x03CARetriggerableDelay(this, 14.83f, LatentActionInfo{0x401, -141173381, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0400PopFlow();0x0401if (!(CutsceneSkipped)) goto Label_0410;0x040FPopFlow();0x0410Label_0410:0x0410SubtitleRef.DialogueCompleted.Clear();0x0430SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_4UnravelMystery.A_CB_4UnravelMystery, NSLOCTEXT("BA25A0624A1F590E69B0C9B9EC866D52", "", "You need only unravel its mystery."), true);0x04A9K2Node_CreateDelegate_OutputDelegate_3.Bind(this, CustomEvent_3);0x04C0SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_3;0x04E9PopFlow();0x04EARetriggerableDelay(this, 10.23f, LatentActionInfo{0x521, 1094640515, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0520PopFlow();0x0521if (!(CutsceneSkipped)) goto Label_0530;0x052FPopFlow();0x0530Label_0530:0x0530SubtitleRef.DialogueCompleted.Clear();0x0550SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_3YharnamHomeBloodMini.A_CB_3YharnamHomeBloodMini, NSLOCTEXT("9832D61047F3DDB356694BB9F2C21C4A", "", "Yharnam is the home of blood ministration."), true);0x05D1K2Node_CreateDelegate_OutputDelegate_4.Bind(this, CustomEvent_2);0x05E8SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_4;0x0611PopFlow();0x0612RetriggerableDelay(this, 6.33f, LatentActionInfo{0x649, 451985084, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0648PopFlow();0x0649if (!(CutsceneSkipped)) goto Label_0658;0x0657PopFlow();0x0658Label_0658:0x0658SubtitleRef.DialogueCompleted.Clear();0x0678SubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_2YouveComeToRightPlace.A_CB_2YouveComeToRightPlace, NSLOCTEXT("8386636A4012CB571CCBD5905C44CC74", "", "Well, you've come to the right place."), true);0x06F4K2Node_CreateDelegate_OutputDelegate_5.Bind(this, CustomEvent);0x070BSubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_5;0x0734PopFlow();0x0735RetriggerableDelay(this, 0.6f, LatentActionInfo{0x76C, 1835662336, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x076BPopFlow();0x076Cif (!(CutsceneSkipped)) goto Label_077B;0x077APopFlow();0x077BLabel_077B:0x077BSubtitleRef.DialogueCompleted.Clear();0x079BSubtitleRef.PlayDialogue(nullptr, /Game/Audio/VO/ContractGiver/A_CB_1OhYesPaleblood.A_CB_1OhYesPaleblood, NSLOCTEXT("B5E9EC6E49A2C1B6FC545982BC20F5A4", "", "Oh, yes... Paleblood..."), true);0x0809K2Node_CreateDelegate_OutputDelegate_6.Bind(this, CustomEvent_1);0x0820SubtitleRef.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_6;0x0849PopFlow();0x084ALabel_084A:0x084AWidget1.SetVisibility(false, false);0x086CPushFlow(Label_0880);0x0871if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_08DE;0x087FPopFlow();0x0880Label_0880:0x0880if (!(Temp_bool_IsClosed_Variable)) goto Label_088F;0x088EPopFlow();0x088FLabel_088F:0x088FTemp_bool_IsClosed_Variable = true;0x089APushFlow(Label_08B8);0x089FPushFlow(Label_08F7);0x08A4Label_08A4:0x08A4PushFlow(Label_0903);0x08A9if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_093B;0x08B7PopFlow();0x08B8Label_08B8:0x08B8MainMenuUIRef.SetUpCustomizeChar(true);0x08DDPopFlow();0x08DELabel_08DE:0x08DETemp_bool_Has_Been_Initd_Variable_1 = true;0x08E9if (!(false)) PopFlow();0x08EBTemp_bool_IsClosed_Variable = true;0x08F6PopFlow();0x08F7Label_08F7:0x08F7Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x0902PopFlow();0x0903Label_0903:0x0903if (!(Temp_bool_IsClosed_Variable_2)) goto Label_0912;0x0911PopFlow();0x0912Label_0912:0x0912Temp_bool_IsClosed_Variable_2 = true;0x091Dif (!(true)) goto Label_092F;0x0923Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x092EPopFlow();0x092FLabel_092F:0x092FTemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x093APopFlow();0x093BLabel_093B:0x093BTemp_bool_Has_Been_Initd_Variable_2 = true;0x0946if (!(false)) PopFlow();0x0948Temp_bool_IsClosed_Variable_2 = true;0x0953PopFlow();0x0954CutsceneSkipSeqRef.Stop();0x0974goto Label_084A;0x0979Delay(this, 1f, LatentActionInfo{0x84A, 431589444, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x09AFPopFlow();0x09B0Label_09B0:0x09B0CallFunc_IsValid_ReturnValue = IsValid(CutsceneSkipSeqRef);0x09CDif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x09D7PushFlow(Label_0A04);0x09DCif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_09EB;0x09EAPopFlow();0x09EBLabel_09EB:0x09EBTemp_bool_Has_Been_Initd_Variable = true;0x09F6if (!(false)) PopFlow();0x09F8Temp_bool_IsClosed_Variable_1 = true;0x0A03PopFlow();0x0A04Label_0A04:0x0A04if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0A13;0x0A12PopFlow();0x0A13Label_0A13:0x0A13Temp_bool_IsClosed_Variable_1 = true;0x0A1ECutsceneSkipSeqRef.Pause();0x0A3ECutsceneSkipped = true;0x0A49CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0A63CallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 0.7f, LinearColor{0f, 0f, 0f, 0f}, false, true);0x0ABADelay(this, 0.7f, LatentActionInfo{0x954, 418860034, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0AF0PopFlow();0x0AF1PushFlow(Label_0AFB);0x0AF6goto Label_08A4;0x0AFBLabel_0AFB:0x0AFBif (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x0B05CallFunc_IsValid_ReturnValue_3 = IsValid(SubtitleRef.SpawnedSoundComp);0x0B38if (!(CallFunc_IsValid_ReturnValue_3)) goto Label_0B80;0x0B46SubtitleRef.SpawnedSoundComp.Stop();0x0B80Label_0B80:0x0B80SubtitleRef.SetVisibility(2);0x0BA6CallFunc_Key_GetDisplayName_ReturnValue = Key_GetDisplayName(K2Node_InputKeyEvent_Key);0x0BCBCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Key_GetDisplayName_ReturnValue);0x0BF0CallFunc_Contains_ReturnValue = Contains(CallFunc_Conv_TextToString_ReturnValue, "Gamepad Special Right", false, false);0x0C26if (!(CallFunc_Contains_ReturnValue)) PopFlow();0x0C30goto Label_09B0;0x0C35Label_0C35:0x0C35CutsceneSkipSeqRef.Play();0x0C55PushFlow(Label_0C75);0x0C5APushFlow(Label_0DA6);0x0C5FPushFlow(Label_0C69);0x0C64goto Label_08A4;0x0C69Label_0C69:0x0C69Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x0C74PopFlow();0x0C75Label_0C75:0x0C75PushFlow(Label_0E6F);0x0C7APushFlow(Label_0E38);0x0C7FPushFlow(Label_0CCA);0x0C84PushFlow(Label_0D01);0x0C89PushFlow(Label_0D38);0x0C8EPushFlow(Label_0D6F);0x0C93RetriggerableDelay(this, 1f, LatentActionInfo{0x735, -1760319516, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0CC9PopFlow();0x0CCALabel_0CCA:0x0CCARetriggerableDelay(this, 1f, LatentActionInfo{0x29C, 604721933, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0D00PopFlow();0x0D01Label_0D01:0x0D01RetriggerableDelay(this, 1f, LatentActionInfo{0x3CA, -645767196, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0D37PopFlow();0x0D38Label_0D38:0x0D38RetriggerableDelay(this, 1f, LatentActionInfo{0x4EA, 202099255, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0D6EPopFlow();0x0D6FLabel_0D6F:0x0D6FRetriggerableDelay(this, 1f, LatentActionInfo{0x612, 1535154155, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0DA5PopFlow();0x0DA6Label_0DA6:0x0DA6CallFunc_GetEndTime_ReturnValue = CallFunc_CreateLevelSequencePlayer_ReturnValue.GetEndTime();0x0DD8CallFunc_Conv_QualifiedFrameTimeToSeconds_ReturnValue = Conv_QualifiedFrameTimeToSeconds(CallFunc_GetEndTime_ReturnValue);0x0DFDDelay(this, CallFunc_Conv_QualifiedFrameTimeToSeconds_ReturnValue, LatentActionInfo{0x979, -2141553205, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0E37PopFlow();0x0E38Label_0E38:0x0E38RetriggerableDelay(this, 1f, LatentActionInfo{0x16E, 519523906, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0E6EPopFlow();0x0E6FLabel_0E6F:0x0E6FRetriggerableDelay(this, 1f, LatentActionInfo{0x4C, 624693221, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x0EA5PopFlow();0x0EA6Label_0EA6:0x0EA6Temp_bool_IsClosed_Variable = false;0x0EB1Temp_bool_Has_Been_Initd_Variable_1 = true;0x0EBCPopFlow();0x0EBDLabel_0EBD:0x0EBDTemp_bool_Has_Been_Initd_Variable = true;0x0EC8PopFlow();0x0EC9Label_0EC9:0x0EC9Temp_bool_IsClosed_Variable_1 = false;0x0ED4goto Label_0EBD;0x0ED9CallFunc_GetUserWidgetObject_ReturnValue_2 = Widget1.GetUserWidgetObject();0x0F03CallFunc_GetUserWidgetObject_ReturnValue_2.SetVisibility(2);0x0F29SMFader.SetVisibility(false, false);0x0F4BCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0F65/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue);0x0F8ECallFunc_GetUserWidgetObject_ReturnValue_1 = Widget.GetUserWidgetObject();0x0FB8K2Node_DynamicCast_AsW_Main_Menu_1 = Cast<W_MainMenu_C>(CallFunc_GetUserWidgetObject_ReturnValue_1);0x0FDCK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsW_Main_Menu_1);0x0FF9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x1003K2Node_DynamicCast_AsW_Main_Menu_1.MainMenuCharRef = this;0x1024MainMenuUIRef = K2Node_DynamicCast_AsW_Main_Menu_1;0x1037K2Node_CreateDelegate_OutputDelegate_17.Bind(this, UpdateHairCustomization_Event);0x104EK2Node_DynamicCast_AsW_Main_Menu_1.UpdateHairAndFaceCusto += K2Node_CreateDelegate_OutputDelegate_17;0x1077K2Node_CreateDelegate_OutputDelegate_13.Bind(this, PressedNewGameOption_Event_0);0x108EK2Node_DynamicCast_AsW_Main_Menu_1.PressedNewGameOption += K2Node_CreateDelegate_OutputDelegate_13;0x10B7K2Node_CreateDelegate_OutputDelegate_9.Bind(this, UpdateCharCustomization_Event);0x10CEK2Node_DynamicCast_AsW_Main_Menu_1.UpdateCharCustomization += K2Node_CreateDelegate_OutputDelegate_9;0x10F7K2Node_CreateDelegate_OutputDelegate_15.Bind(this, PreviewHatToggle_Event);0x110EK2Node_DynamicCast_AsW_Main_Menu_1.PreviewHatToggle += K2Node_CreateDelegate_OutputDelegate_15;0x1137UpdateCharCustomization_Event();0x1145K2Node_CreateDelegate_OutputDelegate_7.Bind(this, ShowChar_Event);0x115CK2Node_DynamicCast_AsW_Main_Menu_1.ShowChar += K2Node_CreateDelegate_OutputDelegate_7;0x1185K2Node_CreateDelegate_OutputDelegate_16.Bind(this, ShowCharCloseup_Event);0x119CK2Node_DynamicCast_AsW_Main_Menu_1.ShowCharCloseup += K2Node_CreateDelegate_OutputDelegate_16;0x11C5K2Node_CreateDelegate_OutputDelegate_14.Bind(this, ShowCharCloseupNoRot_Event);0x11DCK2Node_DynamicCast_AsW_Main_Menu_1.ShowCharCloseupNoRot += K2Node_CreateDelegate_OutputDelegate_14;0x1205K2Node_CreateDelegate_OutputDelegate_18.Bind(this, HideChar_Event);0x121CK2Node_DynamicCast_AsW_Main_Menu_1.HideChar += K2Node_CreateDelegate_OutputDelegate_18;0x1245PopFlow();0x1246Label_1246:0x1246CallFunc_GetUserWidgetObject_ReturnValue = Widget.GetUserWidgetObject();0x1270K2Node_DynamicCast_AsW_Main_Menu = Cast<W_MainMenu_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x1294K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsW_Main_Menu);0x12B1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x12BBK2Node_DynamicCast_AsW_Main_Menu.PressedStart();0x12DFPopFlow();0x12E0CallFunc_GetAnimInstance_ReturnValue = HunterBody.GetAnimInstance();0x130AK2Node_DynamicCast_AsABP_Hunter = Cast<ABP_Hunter_C>(CallFunc_GetAnimInstance_ReturnValue);0x132EK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsABP_Hunter);0x134Bif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x1355K2Node_DynamicCast_AsABP_Hunter.UpdateCharSizes();0x1379/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x13A7HunterBody.SetMorphTarget(FName(BodyTypeCurve), CallFunc_GetGI_BBPSX_AsGI_BBPSX.SizeCurves, true);0x13F4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x1422HunterBody.SetMorphTarget(FName(LowerBody), CallFunc_GetGI_BBPSX_AsGI_BBPSX.SizeLowerBody, true);0x146FPopFlow();0x1470if (!(StopRotation)) goto Label_147F;0x147EPopFlow();0x147FLabel_147F:0x147FCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(45f, K2Node_Event_DeltaSeconds);0x14A9CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x14D8HunterBody.K2_AddRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddRelativeRotation_SweepHitResult, false);0x150CHunterHead.K2_AddRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddRelativeRotation_SweepHitResult, false);0x1540HunterHair.K2_AddRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddRelativeRotation_SweepHitResult, false);0x1574PopFlow();0x1575HunterHead.SetVisibility(true, false);0x1597HunterBody.SetVisibility(true, false);0x15B9HunterHair.SetVisibility(true, false);0x15DBSM_Hat.SetVisibility(true, false);0x15FDHunterHead.K2_SetRelativeLocation(FVector(139.98, 70.48161, -91.18039), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x1635HunterHair.K2_SetRelativeLocation(FVector(139.98, 70.48161, -91.18039), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x166DHunterBody.K2_SetRelativeLocation(FVector(139.98, 70.48161, -91.18039), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x16A5IsPreviewingHat = false;0x16B0CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsPreviewingHat);0x16CDSM_Hat.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue_1, false);0x16F7UpdateHairCustomization_Event();0x1705UpdateCharCustomization_Event();0x1713StopRotation = false;0x171EPopFlow();0x171FHunterHead.SetVisibility(false, false);0x1741HunterBody.SetVisibility(false, false);0x1763HunterHair.SetVisibility(false, false);0x1785SM_Hat.SetVisibility(false, false);0x17A7PopFlow();0x17A8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x17D6Temp_name_Variable = FName(NoneHead);0x17F5Temp_name_Variable_1 = FName(HunterHat);0x1814Temp_bool_Variable = IsPreviewingHat;0x1827/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.Hair Type Finder(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CharHairType, Switch(Temp_bool_Variable, false => Temp_name_Variable, true => Temp_name_Variable_1, default => K2Node_Select_Default), this, CallFunc_Hair_Type_Finder_HairMesh);0x18A9HunterHair.SetSkeletalMesh(CallFunc_Hair_Type_Finder_HairMesh, true);0x18D7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x1905CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CharHairColor);0x1940HunterHair.SetVectorParameterValueOnMaterials(FName(DeathTint), CallFunc_Conv_LinearColorToVector_ReturnValue);0x1976CallFunc_IsValid_ReturnValue_2 = IsValid(HunterSkinMatRef);0x1993if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_1D23;0x19A1HunterBody.SetMaterial(1, HunterSkinMatRef);0x19D3Label_19D3:0x19D3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x1A01HunterSkinMatRef.SetVectorParameterValue(FName(DeathTint), CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CharSkinColor);0x1A4D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1A7B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.HeadTypeFinder(CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharHeadType, this, CallFunc_HeadTypeFinder_FaceMesh);0x1AC8HunterHead.SetSkeletalMesh(CallFunc_HeadTypeFinder_FaceMesh, true);0x1AF6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1B24/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.FaceTextureFinder(CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharFaceTexType, this, CallFunc_FaceTextureFinder_FaceTexture);0x1B71HunterSkinMatRef.SetTextureParameterValue(FName(Texture), CallFunc_FaceTextureFinder_FaceTexture);0x1BA7HunterHead.SetMaterial(0, HunterSkinMatRef);0x1BD9CallFunc_GetMaterial_ReturnValue = Mesh.GetMaterial(1);0x1C0CCallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, CallFunc_GetMaterial_ReturnValue, FName(None));0x1C37Mesh.SetMaterial(1, CallFunc_CreateDynamicMaterialInstance_ReturnValue_1);0x1C69if (!(StopRotation)) goto Label_1C78;0x1C77PopFlow();0x1C78Label_1C78:0x1C78CallFunc_GetAnimationMode_ReturnValue = HunterBody.GetAnimationMode();0x1CAACallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(CallFunc_GetAnimationMode_ReturnValue, 0);0x1CC9if (!(CallFunc_NotEqual_ByteByte_ReturnValue)) PopFlow();0x1CD3HunterBody.SetAnimationMode(0);0x1CF5HunterBody.SetAnimClass(/Game/Char/Hunter/Anim/ABP_Hunter.ABP_Hunter_C);0x1D22PopFlow();0x1D23Label_1D23:0x1D23CallFunc_CreateDynamicMaterialInstance_ReturnValue = HunterHead.CreateDynamicMaterialInstance(0, /Game/Char/Hunter/Mat/MI_HunterFace.MI_HunterFace, FName(None));0x1D6CHunterSkinMatRef = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x1D7FHunterBody.SetMaterial(1, HunterSkinMatRef);0x1DB1goto Label_19D3;0x1DB6HunterHead.K2_SetRelativeLocation(FVector(60.721478, 34.649517, -150.34795), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x1DEEHunterHair.K2_SetRelativeLocation(FVector(60.721478, 34.649517, -150.34795), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x1E26HunterBody.K2_SetRelativeLocation(FVector(60.721478, 34.649517, -150.34795), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x1E5EStopRotation = false;0x1E69PopFlow();0x1E6ACallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsPreviewingHat);0x1E87IsPreviewingHat = CallFunc_Not_PreBool_ReturnValue;0x1E9ACallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(IsPreviewingHat);0x1EB7SM_Hat.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue_2, false);0x1EE1PopFlow();0x1EE2HunterHead.K2_SetRelativeLocation(FVector(40, 24, -155), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x1F1AHunterHair.K2_SetRelativeLocation(FVector(40, 24, -155), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x1F52HunterBody.K2_SetRelativeLocation(FVector(40, 24, -155), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x1F8AStopRotation = true;0x1F95HunterHead.K2_SetRelativeRotation(FRotator(0, 115, 0), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x1FCDHunterHair.K2_SetRelativeRotation(FRotator(0, 115, 0), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x2005HunterBody.K2_SetRelativeRotation(FRotator(0, 115, 0), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x203DHunterBody.PlayAnimation(nullptr, true);0x205FPopFlow();0x2060CutsceneSkipped = false;0x206BCallFunc_GetPlayerController_ReturnValue_5 = GetPlayerController(this, 0);0x2085/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue_5);0x20AEPushFlow(Label_24CC);0x20B3SMFader.SetVisibility(true, false);0x20D5CallFunc_GetUserWidgetObject_ReturnValue_6 = Widget1.GetUserWidgetObject();0x20FFK2Node_DynamicCast_AsW_Dialogue_and_Subtitle = Cast<W_DialogueAndSubtitle_C>(CallFunc_GetUserWidgetObject_ReturnValue_6);0x2123K2Node_DynamicCast_bSuccess_8 = Cast<71>(K2Node_DynamicCast_AsW_Dialogue_and_Subtitle);0x2140if (!(K2Node_DynamicCast_bSuccess_8)) PopFlow();0x214ASubtitleRef = K2Node_DynamicCast_AsW_Dialogue_and_Subtitle;0x215DK2Node_DynamicCast_AsW_Dialogue_and_Subtitle.Image_Gradient.SetVisibility(2);0x2199CallFunc_GetAllActorsWithTag_OutActors = {};0x21A4GetAllActorsWithTag(this, FName(CustceneCamera), CallFunc_GetAllActorsWithTag_OutActors);0x21C5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, 0, CallFunc_Array_Get_Item_1);0x21FCK2Node_DynamicCast_AsCamera_Actor = Cast<CameraActor>(CallFunc_Array_Get_Item_1);0x2220K2Node_DynamicCast_bSuccess_7 = Cast<71>(K2Node_DynamicCast_AsCamera_Actor);0x223Dif (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x2247CallFunc_K2_GetRootComponent_ReturnValue_1 = K2Node_DynamicCast_AsCamera_Actor.K2_GetRootComponent();0x2271CallFunc_K2_AttachToComponent_ReturnValue_3 = Widget1.K2_AttachToComponent(CallFunc_K2_GetRootComponent_ReturnValue_1, FName(None), 0, 0, 0, true);0x22B8CallFunc_MakeLiteralFloat_ReturnValue_2 = MakeLiteralFloat(0.006f);0x22D9CallFunc_Conv_FloatToVector_ReturnValue_2 = Conv_FloatToVector(CallFunc_MakeLiteralFloat_ReturnValue_2);0x22FECallFunc_MakeTransform_ReturnValue_3 = MakeTransform(FVector(11, 0, -1.3), FRotator(0, 180, 0), CallFunc_Conv_FloatToVector_ReturnValue_2);0x233DWidget1.K2_SetRelativeTransform(CallFunc_MakeTransform_ReturnValue_3, false, CallFunc_K2_SetRelativeTransform_SweepHitResult_3, false);0x2371CallFunc_K2_GetRootComponent_ReturnValue_1 = K2Node_DynamicCast_AsCamera_Actor.K2_GetRootComponent();0x239BCallFunc_K2_AttachToComponent_ReturnValue_2 = SMFader.K2_AttachToComponent(CallFunc_K2_GetRootComponent_ReturnValue_1, FName(None), 0, 0, 0, true);0x23E2CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(12, 0, -1.3), FRotator(0, 180, 0), FVector(1, 1, 1));0x2425SMFader.K2_SetRelativeTransform(CallFunc_MakeTransform_ReturnValue, false, CallFunc_K2_SetRelativeTransform_SweepHitResult_2, false);0x2459CallFunc_CreateLevelSequencePlayer_ReturnValue = CreateLevelSequencePlayer(this, /Game/Cine/GameIntro/Seq_GameIntroP1.Seq_GameIntroP1, MovieSceneSequencePlaybackSettings{false, MovieSceneSequenceLoopCount{0}, 1f, 0f, false, false, false, false, false, false, false, false}, CallFunc_CreateLevelSequencePlayer_OutActor);0x24B4CutsceneSkipSeqRef = CallFunc_CreateLevelSequencePlayer_ReturnValue;0x24C7goto Label_0C35;0x24CCLabel_24CC:0x24CCTL_FadeOutIntroScene.PlayFromStart();0x24ECPopFlow();0x24EDCallFunc_GetAllActorsOfClassWithTag_OutActors = {};0x24F8GetAllActorsOfClassWithTag(this, /Script/Engine.CameraActor, FName(TitleCamera), CallFunc_GetAllActorsOfClassWithTag_OutActors);0x2522/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, 0, CallFunc_Array_Get_Item);0x2559CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x2573CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(CallFunc_Array_Get_Item, 0f, 0, 0f, false);0x25AD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, 0, CallFunc_Array_Get_Item);0x25E4CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_Array_Get_Item.K2_GetRootComponent();0x260ECallFunc_K2_AttachToComponent_ReturnValue = Widget.K2_AttachToComponent(CallFunc_K2_GetRootComponent_ReturnValue, FName(None), 0, 0, 0, true);0x2655CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.01f);0x2676CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(CallFunc_MakeLiteralFloat_ReturnValue);0x269BCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(11, 0, -1.3), FRotator(0, 180, 0), CallFunc_Conv_FloatToVector_ReturnValue);0x26DAWidget.K2_SetRelativeTransform(CallFunc_MakeTransform_ReturnValue_1, false, CallFunc_K2_SetRelativeTransform_SweepHitResult, false);0x270EPopFlow();0x270FLabel_270F:0x270FSettingsBackButtonRef.ButtonPressed.Clear();0x272FLabel_272F:0x272F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_CANCEL.A_CURSOL_CANCEL, 1f, 1f, 0f, nullptr, nullptr);0x276ACallFunc_GetUserWidgetObject_ReturnValue_5 = Widget.GetUserWidgetObject();0x2794K2Node_DynamicCast_AsW_Main_Menu_3 = Cast<W_MainMenu_C>(CallFunc_GetUserWidgetObject_ReturnValue_5);0x27B8K2Node_DynamicCast_bSuccess_6 = Cast<71>(K2Node_DynamicCast_AsW_Main_Menu_3);0x27D5if (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x27DFK2Node_DynamicCast_AsW_Main_Menu_3.MainMenuState = 1;0x2809SetUpCoverartCam();0x2817WidgetInGameMenu.K2_SetRelativeLocation(FVector(72.497574, 0, 200), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_5, false);0x284FCallFunc_GetUserWidgetObject_ReturnValue_4 = Widget.GetUserWidgetObject();0x2879K2Node_DynamicCast_AsW_Main_Menu_2 = Cast<W_MainMenu_C>(CallFunc_GetUserWidgetObject_ReturnValue_4);0x289DK2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsW_Main_Menu_2);0x28BAif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x28C4CallFunc_GetChildAt_ReturnValue = K2Node_DynamicCast_AsW_Main_Menu_2.W_ChoiceOption.ScrollBox_Buttons.GetChildAt(0);0x291FK2Node_DynamicCast_AsW_BBPSXButton = Cast<W_BBPSXButton_C>(CallFunc_GetChildAt_ReturnValue);0x2943K2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsW_BBPSXButton);0x2960if (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x296ACallFunc_GetPlayerController_ReturnValue_3 = GetPlayerController(this, 0);0x2984K2Node_DynamicCast_AsW_BBPSXButton.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_3);0x29C3PopFlow();0x29C4Label_29C4:0x29C4CallFunc_IsValid_ReturnValue_1 = IsValid(SettingsBackButtonRef);0x29E1if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_2A66;0x29EFK2Node_CreateDelegate_OutputDelegate_12.Bind(this, ButtonPressed_Event1);0x2A06SettingsBackButtonRef.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_12;0x2A2FLabel_2A2F:0x2A2FDelay(this, 0.2f, LatentActionInfo{0x10, 1460116275, FName(ExecuteUbergraph_BP_MainMenuCharacter), this});0x2A65PopFlow();0x2A66Label_2A66:0x2A66CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x2A9BTemp_text_Variable = NSLOCTEXT("F37FFFED45877F41422CB9815D0FECE0", "", "Back");0x2AD9SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(ButtonText), Temp_text_Variable);0x2B02CallFunc_AddChild_ReturnValue = K2Node_DynamicCast_AsW_in_Game_Menu.ScrollBox_SystemMain.AddChild(CallFunc_Create_ReturnValue);0x2B4BSettingsBackButtonRef = CallFunc_Create_ReturnValue;0x2B5EK2Node_CreateDelegate_OutputDelegate_11.Bind(this, ButtonPressed_Event2);0x2B75CallFunc_Create_ReturnValue.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_11;0x2B9Egoto Label_2A2F;0x2BA3CallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x2BBDCallFunc_GetPlayerController_ReturnValue_2.SetViewTargetWithBlend(this, 0f, 0, 0f, false);0x2BEFCallFunc_K2_AttachToComponent_ReturnValue_1 = Widget.K2_AttachToComponent(Camera, FName(None), 0, 0, 0, true);0x2C36CallFunc_MakeLiteralFloat_ReturnValue_1 = MakeLiteralFloat(0.15f);0x2C57CallFunc_Conv_FloatToVector_ReturnValue_1 = Conv_FloatToVector(CallFunc_MakeLiteralFloat_ReturnValue_1);0x2C7CCallFunc_MakeTransform_ReturnValue_2 = MakeTransform(FVector(72.497635, 0, 0), FRotator(0, 180, 0), CallFunc_Conv_FloatToVector_ReturnValue_1);0x2CBBWidget.K2_SetRelativeTransform(CallFunc_MakeTransform_ReturnValue_2, false, CallFunc_K2_SetRelativeTransform_SweepHitResult_1, false);0x2CEFPopFlow();0x2CF0SetUpDefaultCam();0x2CFEWidgetInGameMenu.K2_SetRelativeLocation(FVector(72.497574, 0, 0), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x2D36Widget.K2_SetRelativeLocation(FVector(72.497574, 0, 200), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_4, false);0x2D6ECallFunc_GetUserWidgetObject_ReturnValue_3 = WidgetInGameMenu.GetUserWidgetObject();0x2D98K2Node_DynamicCast_AsW_in_Game_Menu = Cast<W_InGameMenu_C>(CallFunc_GetUserWidgetObject_ReturnValue_3);0x2DBCK2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsW_in_Game_Menu);0x2DD9if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x2DE3K2Node_DynamicCast_AsW_in_Game_Menu.SetUpGraphicsSettings();0x2E07K2Node_DynamicCast_AsW_in_Game_Menu.IsMainMenuMode = true;0x2E28K2Node_DynamicCast_AsW_in_Game_Menu.WidgetSwitcher_Main.SetActiveWidgetIndex(3);0x2E67K2Node_DynamicCast_AsW_in_Game_Menu.W_BBPSXButton_ExitGame.SetVisibility(1);0x2EA3K2Node_DynamicCast_AsW_in_Game_Menu.W_BBPSXButton_Cheats.SetVisibility(1);0x2EDFK2Node_DynamicCast_AsW_in_Game_Menu.Spacer4.SetVisibility(1);0x2F1BK2Node_DynamicCast_AsW_in_Game_Menu.Spacer1.SetSize(Vector2D{1f, 34f});0x2F69K2Node_DynamicCast_AsW_in_Game_Menu.Spacer2.SetSize(Vector2D{1f, 34f});0x2FB7K2Node_DynamicCast_AsW_in_Game_Menu.Spacer3.SetSize(Vector2D{1f, 34f});0x3005CallFunc_GetPlayerController_ReturnValue_4 = GetPlayerController(this, 0);0x301FK2Node_DynamicCast_AsW_in_Game_Menu.W_BBPSXButton_Audio.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_4);0x3074K2Node_CreateDelegate_OutputDelegate_10.Bind(this, ButtonPressed_Graphics);0x308BK2Node_DynamicCast_AsW_in_Game_Menu.W_BBPSXButton_Graphics.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_10;0x30CAK2Node_CreateDelegate_OutputDelegate_8.Bind(this, ButtonPressed_GraphicsBack);0x30E1K2Node_DynamicCast_AsW_in_Game_Menu.W_BBPSXButtonGraphicsBack.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_8;0x3120goto Label_29C4;0x3125Label_3125:0x3125CallFunc_Create_ReturnValue.ButtonPressed.Clear();0x3145goto Label_272F;0x314Agoto Label_270F;0x314FCallFunc_EqualEqual_KeyKey_ReturnValue = EqualEqual_KeyKey(K2Node_InputKeyEvent_Key_1, Key{FName(Enter)});0x3187CallFunc_EqualEqual_KeyKey_ReturnValue_1 = EqualEqual_KeyKey(K2Node_InputKeyEvent_Key_1, Key{FName(Escape)});0x31BFCallFunc_EqualEqual_KeyKey_ReturnValue_2 = EqualEqual_KeyKey(K2Node_InputKeyEvent_Key_1, Key{FName(Q)});0x31F7CallFunc_Key_GetDisplayName_ReturnValue_1 = Key_GetDisplayName(K2Node_InputKeyEvent_Key_1);0x321CCallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(CallFunc_Key_GetDisplayName_ReturnValue_1);0x3241CallFunc_Contains_ReturnValue_1 = Contains(CallFunc_Conv_TextToString_ReturnValue_1, "special right", false, false);0x326FCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Contains_ReturnValue_1, CallFunc_EqualEqual_KeyKey_ReturnValue_2);0x3295CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_EqualEqual_KeyKey_ReturnValue_1);0x32BBCallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, CallFunc_EqualEqual_KeyKey_ReturnValue);0x32E1if (!(CallFunc_BooleanOR_ReturnValue_2)) PopFlow();0x32EBgoto Label_1246;0x32F0goto Label_3125;0x32F5goto Label_272F;0x32FALabel_32FA:0x32FAShowChar_Event();0x3308PopFlow();0x3309goto Label_32FA;0x330EHideChar_Event();0x331CPopFlow();0x331DLabel_331D:0x331DPushFlow(Label_0EA6);0x3322goto Label_0EC9;0x3327goto Label_331D;0x332CLabel_332C:0x332CSMFader.SetScalarParameterValueOnMaterials(FName(Opacity), TL_FadeOutIntroScene_FadeAlpha_AC78AFBE497621C011AAD58C19025EEE);0x3362PopFlow();0x3363SubtitleRef.DialogueCompleted.Clear();0x3383SubtitleRef.SetVisibility(2);0x33A9PopFlow();0x33AALabel_33AA:0x33AASubtitleRef.SetVisibility(2);0x33D0PopFlow();0x33D1Label_33D1:0x33D1SubtitleRef.DialogueCompleted.Clear();0x33F1goto Label_33AA;0x33F6goto Label_33D1;0x33FBLabel_33FB:0x33FBSubtitleRef.SetVisibility(2);0x3421PopFlow();0x3422Label_3422:0x3422SubtitleRef.DialogueCompleted.Clear();0x3442goto Label_33FB;0x3447goto Label_3422;0x344CLabel_344C:0x344CSubtitleRef.SetVisibility(2);0x3472PopFlow();0x3473Label_3473:0x3473SubtitleRef.DialogueCompleted.Clear();0x3493goto Label_344C;0x3498goto Label_3473;0x349DLabel_349D:0x349DSubtitleRef.SetVisibility(2);0x34C3PopFlow();0x34C4Label_34C4:0x34C4SubtitleRef.DialogueCompleted.Clear();0x34E4goto Label_349D;0x34E9goto Label_34C4;0x34EELabel_34EE:0x34EESubtitleRef.SetVisibility(2);0x3514PopFlow();0x3515Label_3515:0x3515SubtitleRef.DialogueCompleted.Clear();0x3535goto Label_34EE;0x353Agoto Label_3515;0x353FLabel_353F:0x353FSubtitleRef.SetVisibility(2);0x3565PopFlow();0x3566Label_3566:0x3566SubtitleRef.DialogueCompleted.Clear();0x3586goto Label_353F;0x358Bgoto Label_3566;0x3590goto Label_332C;0x3595Label_3595:0x3595return;0x3597// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type