Zdexby TheHolyOneZ
2,291 classes
Class

UBPC_SEFrenzy_C

: UBPC_StatusEffectParent_C : UActorComponent : UObject
/Game/BP/Components/BPC_SEFrenzy.BPC_SEFrenzy_C 0x00E8 (232 B) align 8 inherited 0x00DA 2 scripted vtable /Game/BP/Components/BPC_SEFrenzy
0x00x00E8

Members 1

OffsetSizeNameTypeFlagsDefault
0x00DA0x06padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UBPC_StatusEffectParent_C 6
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10DisplayColorFLinearColor7 flags{R=0.15, G=0, B=1, A=1}
0x08PlayerRefABP_MainChar_C*8 flagsnullptr
0x08StatusEffectMeterWidgetRefUW_StatusEffectMeter_C*8 flagsnullptr
0x01WhichEffectE_WhichStatusEffect7 flagsNewEnumerator0
0x01DisplayWarningMessagebool6 flagstrue
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>5 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>3 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_SEFrenzy(1204);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BPC_SEFrenzy(int32 EntryPoint)
Script40 statements · 1,305 bytes of bytecode
0x0000PushFlow(Label_0516);0x0005goto [EntryPoint];0x000F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x003DTemp_int_Variable = PlayerRef.PlayerIndex;0x006E/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Switch(Temp_int_Variable, 0 => CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentStatusEffectsP1, 1 => CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentStatusEffectsP2, 2 => CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentStatusEffectsP3, 3 => CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentStatusEffectsP4, default => K2Node_Select_Default), WhichEffect, Temp_float_Variable);0x0159CallFunc_Abs_ReturnValue = Abs(0f);0x017AStatusEffectMeterWidgetRef.CurrentStatusEffectAmt = CallFunc_Abs_ReturnValue;0x01ABStatusEffectMeterWidgetRef.UpdateResourceBar();0x01CFRemoveStatusEffect();0x01DDPopFlow();0x01DE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x020CCallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(CallFunc_GetGI_BBPSX_AsGI_BBPSX.MaxHealth, 0.7f);0x024CCallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(PlayerRef, CallFunc_Multiply_IntFloat_ReturnValue, nullptr, PlayerRef, /Game/BP/Variables/DT_FrenzyApply.DT_FrenzyApply_C);0x02A3Temp_int_Loop_Counter_Variable = 0;0x02BATemp_int_Array_Index_Variable = 0;0x02D1Label_02D1:0x02D1CallFunc_K2_GetComponentsByClass_ReturnValue = PlayerRef.K2_GetComponentsByClass(/Game/BP/Components/BPC_FrenzyBuildUp.BPC_FrenzyBuildUp_C);0x030CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x0347CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x036Dif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0433;0x037BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0396PushFlow(Label_046A);0x039BCallFunc_K2_GetComponentsByClass_ReturnValue = PlayerRef.K2_GetComponentsByClass(/Game/BP/Components/BPC_FrenzyBuildUp.BPC_FrenzyBuildUp_C);0x03D6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0411CallFunc_Array_Get_Item.K2_DestroyComponent(this);0x0432PopFlow();0x0433Label_0433:0x0433Delay(this, 1.5f, LatentActionInfo{0xF, -1819090079, FName(ExecuteUbergraph_BPC_SEFrenzy), this});0x0469PopFlow();0x046ALabel_046A:0x046ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0494Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04AFgoto Label_02D1;0x04B4ReceiveBeginPlay();0x04BECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x04DBDelay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0x1DE, 1727509597, FName(ExecuteUbergraph_BPC_SEFrenzy), this});0x0515PopFlow();0x0516Label_0516:0x0516return;0x0518// end of script
Final0x04