Zdexby TheHolyOneZ
2,291 classes
Class

UW_StatusEffectMeter_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/HUD/W_StatusEffectMeter.W_StatusEffectMeter_C 0x0255 (597 B) align 8 inherited 0x0230 4 scripted vtable /Game/UI/HUD/W_StatusEffectMeter
0x00x0255

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SE_IconUImage*9 flagsnullptr
0x08W_ResourceBarUW_ResourceBar_C*9 flagsnullptr
0x04MaxStatusEffectAmtfloat7 flags200
0x01WhichEffectE_WhichStatusEffect7 flagsNewEnumerator0
0x024D0x03padding / unreflected
0x04CurrentStatusEffectAmtfloat7 flags0
0x01IsExecutingStatusEffectbool6 flagsfalse
Inherited from UUserWidget 19
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>4 flags[]
0x08WidgetTreeUWidgetTree*9 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01bCookedWidgetTree : 1bit 7bool3 flagsfalse
0x01B50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01C10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+5 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 4

SignatureFlagsNativeParams
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_StatusEffectMeter(10);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_StatusEffectMeter(884);0x000Freturn;0x0011// end of script
EventPublic0x00
void UpdateResourceBar()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_StatusEffectMeter(889);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_StatusEffectMeter(int32 EntryPoint)
Script29 statements · 1,001 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AW_ResourceBar.ProgressBarRally.SetPercent(0f);0x0045CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CurrentStatusEffectAmt, MaxStatusEffectAmt);0x0073W_ResourceBar.ProgressBarMain.SetPercent(CallFunc_Divide_FloatFloat_ReturnValue);0x00B2W_ResourceBar.Image_33.SetVisibility(2);0x00EETemp_object_Variable = /Game/UI/Mat/Tex/T_Icon_SEFrenzy.T_Icon_SEFrenzy;0x0101Temp_object_Variable_1 = /Game/UI/Mat/Tex/T_Icon_SERPoison.T_Icon_SERPoison;0x0114Temp_object_Variable_2 = /Game/UI/Mat/Tex/T_Icon_SEPoison.T_Icon_SEPoison;0x0127Temp_byte_Variable = WhichEffect;0x0142SE_Icon.SetBrushFromTexture(Switch(Temp_byte_Variable, 0 => Temp_object_Variable_2, 1 => Temp_object_Variable_1, 2 => Temp_object_Variable, default => K2Node_Select_Default), false);0x01ADCallFunc_MakeVector2D_ReturnValue = MakeVector2D(MaxStatusEffectAmt, 18f);0x01D7CallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(W_ResourceBar);0x01F4CallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(CallFunc_MakeVector2D_ReturnValue);0x021DCallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(W_ResourceBar);0x023ACallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(MaxStatusEffectAmt, 200f, 201f, -64f, -64.5f);0x0273CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_MapRangeUnclamped_ReturnValue, 0f);0x029DCallFunc_SlotAsCanvasSlot_ReturnValue.SetPosition(CallFunc_MakeVector2D_ReturnValue_1);0x02C6CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(MaxStatusEffectAmt, 200f, 201f, -64f, -64.5f);0x02FFCallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_MapRangeUnclamped_ReturnValue, 0f);0x0329CallFunc_SlotAsCanvasSlot_ReturnValue_1 = SlotAsCanvasSlot(SE_Icon);0x0346CallFunc_SlotAsCanvasSlot_ReturnValue_1.SetPosition(CallFunc_MakeVector2D_ReturnValue_2);0x036Fgoto Label_03E6;0x0374goto Label_000A;0x0379CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CurrentStatusEffectAmt, MaxStatusEffectAmt);0x03A7W_ResourceBar.ProgressBarMain.SetPercent(CallFunc_Divide_FloatFloat_ReturnValue);0x03E6Label_03E6:0x03E6return;0x03E8// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type