Zdexby TheHolyOneZ
5,360 classes
Class

UWorld

: UObject
/Script/Engine.World 0x09E8 (2,536 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x09E8

Members 39

OffsetSizeNameTypeFlagsDefault
0x00280x08padding / unreflected
0x08PersistentLevelULevel*Transient+6 flagsnullptr
0x08NetDriverUNetDriver*Transient+6 flagsnullptr
0x08LineBatcherULineBatchComponent*TransientDeprecated+8 flagsnullptr
0x08PersistentLineBatcherULineBatchComponent*TransientDeprecated+8 flagsnullptr
0x08ForegroundLineBatcherULineBatchComponent*TransientDeprecated+8 flagsnullptr
0x08NetworkManagerAGameNetworkManager*Transient+6 flagsnullptr
0x08PhysicsCollisionHandlerUPhysicsCollisionHandler*Transient+6 flagsnullptr
0x08PhysicsQueryHandlerUPhysicsQueryHandler*Transient+6 flagsnullptr
0x10ExtraReferencedObjectsTArray<UObject*>Transient+4 flags[]
0x10PerModuleDataObjectsTArray<UObject*>Transient+4 flags[1 item]
0x10StreamingLevelsTArray<ULevelStreaming*>Transient+4 flags[]
0x28StreamingLevelsToConsiderFStreamingLevelsToConsiderTransient+2 flags{StreamingLevels=[]}
0x08ServerStreamingLevelsVisibilityAServerStreamingLevelsVisibility*Transient+7 flagsnullptr
0x10StreamingLevelsPrefixFString3 flags""
0x00E00x10padding / unreflected
0x20LineBatchers[4]ULineBatchComponent*Transient+8 flagsnullptr
0x01100x10padding / unreflected
0x10MakingVisibleLevelsTArray<ULevel*>Transient+4 flags[]
0x10MakingInvisibleLevelsTArray<ULevel*>Transient+4 flags[]
0x08DemoNetDriverUDemoNetDriver*6 flagsnullptr
0x08MyParticleEventManagerAParticleEventManager*6 flagsnullptr
0x08DefaultPhysicsVolumeAPhysicsVolume*Transient+6 flagsnullptr
0x01580x36padding / unreflected
0x01bAreConstraintsDirty : 1bit 2boolTransient+3 flagsfalse
0x018F0x11padding / unreflected
0x08AuthorityGameModeAGameModeBase*Transient+6 flagsnullptr
0x08GameStateAGameStateBase*Transient+6 flagsnullptr
0x08AISystemUAISystemBase*Transient+6 flagsnullptr
0x08AvoidanceManagerUAvoidanceManager*Transient+6 flagsnullptr
0x10LevelsTArray<ULevel*>Transient+4 flags[]
0x10LevelCollectionsTArray<FLevelCollection>Transient+3 flags[]
0x01E80x40padding / unreflected
0x08OwningGameInstanceUGameInstance*Transient+6 flagsnullptr
0x10ParameterCollectionInstancesTArray<UMaterialParameterCollectionInstance*>Transient+4 flags[]
0x08CanvasForRenderingToTargetUCanvas*Transient+6 flagsnullptr
0x08CanvasForDrawMaterialToRenderTargetUCanvas*Transient+6 flagsnullptr
0x02500x70padding / unreflected
0x08PhysicsFieldUPhysicsFieldComponent*Transient+8 flagsnullptr
0x50ComponentsThatNeedPreEndOfFrameSyncTSet<UActorComponent*>Transient+6 flags<TSet>
0x10ComponentsThatNeedEndOfFrameUpdateTArray<UActorComponent*>Transient+7 flags[]
0x10ComponentsThatNeedEndOfFrameUpdate_OnGameThreadTArray<UActorComponent*>Transient+7 flags[]
0x03380x4C8padding / unreflected
0x08WorldCompositionUWorldComposition*6 flagsnullptr
0x08ContentBundleManagerUContentBundleManager*6 flagsnullptr
0x08100xC0padding / unreflected
0x58PSCPoolFWorldPSCPool2 flags{WorldParticleSystemPools=<TMap>}
0x09280xC0unreflected bytes to end of UWorld

Functions 3

SignatureFlagsNativeParams
AWorldSettings* K2_GetWorldSettings()FinalNative+1 flags0x08
void HandleTimelineScrubbed()FinalNative+1 flags0x00
UDataLayerManager* GetDataLayerManager()FinalNative+1 flags0x08

Used by 38

types with a member, parameter or interface of this type