| bool WhileActive(AActor* MyTarget, FGameplayCueParameters& Parameters) | NativeEvent+1 flags | | 0xD9 |
| bool OnRemove(AActor* MyTarget, FGameplayCueParameters& Parameters) | NativeEvent+1 flags | | 0xD9 |
| bool OnExecute(AActor* MyTarget, FGameplayCueParameters& Parameters) | NativeEvent+1 flags | | 0xD9 |
| bool OnActive(AActor* MyTarget, FGameplayCueParameters& Parameters) | NativeEvent+1 flags | | 0xD9 |
| void K2_HandleGameplayCue(AActor* MyTarget, uint8 EventType, FGameplayCueParameters& Parameters) | EventPublic | | 0xE0 |