Zdexby TheHolyOneZ
4,763 classes
Class

UWorldMapBase

: UObject
/Script/AtomicHeart.WorldMapBase 0x0720 (1,824 B) align 16 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0720

Members 65

OffsetSizeNameTypeFlagsDefault
0x00300x80padding / unreflected
0x28MapCameraClassTSoftClassPtr<AWorldMapCameraBase>7 flags<SoftClassProperty>
0x00D80x08padding / unreflected
0x30OffsetCameraFTransform7 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04BlendTimefloat9 flags0
0x04BlendExpfloat9 flags0
0x0CForwardVectorMotionCameraFVector10 flags{X=1, Y=0, Z=0}
0x0CRightVectorMotionCameraFVector10 flags{X=0, Y=1, Z=0}
0x0CUpVectorMotionCameraFVector10 flags{X=0, Y=0, Z=1}
0x04CameraMotionFadeoutRatefloat9 flags0.1
0x08CameraCurveMotionFadeoutUCurveFloat*8 flagsnullptr
0x0CMinClampMotionFVector10 flags{X=0, Y=0, Z=0}
0x0CMaxClampMotionFVector10 flags{X=0, Y=0, Z=0}
0x08CameraCurvePitchZoomInUCurveFloat*8 flagsnullptr
0x04CameraPitchZoomInRatefloat8 flags1
0x04DeltaZoomInOutfloat10 flags1
0x01bZoomToCursorbool10 flagsfalse
0x01bZoomTargetbool10 flagstrue
0x01bMoveTargetbool10 flagstrue
0x01730x01padding / unreflected
0x18LimitDistance[3]FVector2D8 flags{X=0, Y=0.3}
0x01RetraceChanneluint88 flags3
0x018D0x03padding / unreflected
0x28WorldMapAlternativeLandscapeTSoftObjectPtr<UDA_WorldMapAlternativeLandscape>5 flags<SoftObjectProperty>
0x50LightActorTagsTMap<float, TSubclassOf<UObject>>3 flags<TMap>
0x04MaxMillisecondsPerFramefloat7 flags1
0x04NumLevelsBeforeCheckTimeLimitint327 flags20
0x04NumActorsBeforeCheckTimeLimitint327 flags50
0x02140x04padding / unreflected
0x28WorldMapDataTSoftObjectPtr<UDAWorldMapData>7 flags<SoftObjectProperty>
0x10EntitiesConstDatasTArray<TSoftObjectPtr<UStaticMesh>>6 flags[]
0x28ChunkLODsTSoftObjectPtr<UStaticMesh>7 flags<SoftObjectProperty>
0x01bUseChunkLODsTileMethodbool9 flagstrue
0x02790x03padding / unreflected
0x04ChunkLODsTilesint329 flags1
0x04BaseChunkLODsSizefloat9 flags100800
0x02840x04padding / unreflected
0x28MaterialOverrideTSoftObjectPtr<UMaterialInterface>7 flags<SoftObjectProperty>
0x0CWorldMapUpVectorFVector9 flags{X=0, Y=0, Z=1}
0x08ChunkNumberFVector2D9 flags{X=0, Y=0}
0x02C40x04padding / unreflected
0x10VoxelSizeTArray<FVector2D>6 flags[]
0x08LODDistanceFVector2D9 flags{X=0, Y=302400}
0x08VoxelLODCurveUCurveFloat*8 flagsnullptr
0x04OffsetChunkXint329 flags0
0x04OffsetChunkYint329 flags0
0x04MaxHeightfloat9 flags2048
0x01bHideStreamingLevelsSyncbool9 flagstrue
0x01bUseFinalWorldOffsetbool9 flagstrue
0x01bUseRenderTargetbool9 flagsfalse
0x01bUseStreamingLoadingbool9 flagstrue
0x01bHiddenAllAvailableQuestsbool9 flagstrue
0x01bAllowOnlyVoxelLayerbool9 flagstrue
0x01ActiveLayerEWorldMapLayer10 flagsUnknow
0x01LastLayerEWorldMapLayer10 flagsUnknow
0x01ZoomModeEWorldMapZoomMode8 flagsUnknow
0x01ViewModeEWorldMapViewMode8 flagsReal
0x02FE0x02padding / unreflected
0x08DefaultIndicatorTagFGameplayTag6 flags{TagName=None}
0x28WorldMapTextPoolAssetTSoftClassPtr<UWorldMapTextPool>6 flags<SoftClassProperty>
0x01bSupportLocalizationbool8 flagstrue
0x03310x07padding / unreflected
0x28LoadingWidgetAssetTSoftClassPtr<ULoadingWidget>6 flags<SoftClassProperty>
0x08CameraByWorldMapAWorldMapCameraBase*Transient+7 flagsnullptr
0x10AllChunksOfWorldMapTArray<TMap<FWorldMapZoomPreset, FName>>Transient+3 flags[]
0x50IndicatorObjectsTMap<FWorldMapZoomPreset, FName>Transient+1 flags<TMap>
0x50ZoomPresets[2]FWorldMapZoomPresetTransient+1 flags{CameraCurvePitchZoomIn=nullptr, CameraPitchZoomInRate=5, D…
0x08BaseDataTableUDataTable*Transient+5 flagsnullptr
0x10LayersDynamicTArray<TArray<TArray<TArray<TArray<TArray<UAsyncMapLoadingState*>>>>>>Transient+3 flags[]
0x04300x210padding / unreflected
0x10HiddenActorsTArray<TArray<TArray<TArray<TArray<UAsyncMapLoadingState*>>>>>Transient+2 flags[]
0x10LoadedStreamingLevelsTArray<TArray<TArray<TArray<UAsyncMapLoadingState*>>>>2 flags[]
0x10PendingStreamingLevelsToHideTArray<TArray<TArray<UAsyncMapLoadingState*>>>2 flags[]
0x10ShownAlternativeActorsTArray<TArray<UAsyncMapLoadingState*>>2 flags[]
0x10AlternativeHiddenLevelsTArray<UAsyncMapLoadingState*>2 flags[]
0x06900x78padding / unreflected
0x08AsyncMapLoadingStateUAsyncMapLoadingState*Transient+5 flagsnullptr
0x07100x10unreflected bytes to end of UWorldMapBase

Functions 24

SignatureFlagsNativeParams
void UpdateActiveLayer()FinalNative+1 flags0x00
void ToggleToLayer(const EWorldMapLayer& ToLayer)FinalNative+1 flags0x01
void ToggleTerminalMode(bool bEnable)FinalNative+1 flags0x01
void TogglePreviousLayer()FinalNative+1 flags0x00
void ToggleNextLayer()FinalNative+1 flags0x00
void SetZoomPreset(FWorldMapZoomPreset& NewZoomPreset)FinalNative+1 flags0x28
void SetVisibilityVoxelmap(bool bNewVisible)FinalNative+1 flags0x01
void Release()FinalNative+1 flags0x00
void OnPendingAlternativeLevelUnloaded(UWorldMapLevelNotifier* LevelNotifier)FinalNative+1 flags0x08
void OnPendingAlternativeLevelShown(UWorldMapLevelNotifier* LevelNotifier)FinalNative+1 flags0x08
void OnAlternativeLevelShown()FinalNative+1 flags0x00
void InputAxisZ(float Value)FinalNative+1 flags0x04
void InputAxisY(float Value)FinalNative+1 flags0x04
void InputAxisX(float Value)FinalNative+1 flags0x04
void Initialize()FinalNative+1 flags0x00
EAsyncLoaderState GetStateCompleteInitialization()FinalNative+1 flags0x01
float GetMaxDistanceFromPlayerToEdgeMap()FinalNative+1 flags0x04
TArray<void> GetLightActorsByClass(TSubclassOf<UObject> ActorClass)FinalNative+1 flags0x18
int32 GetHeightScaleIndex()FinalNative+1 flags0x04
FVector GetCameraLookAtPoint()FinalNative+1 flags0x0C
TArray<void> GetAllChunks()FinalNative+1 flags0x10
void EnableProcessing(const EWorldMapLayer& ToLayer)FinalNative+1 flags0x01
void DisableProcessing()FinalNative+1 flags0x00
bool BlendCamera(bool bByPlayer)FinalNative+1 flags0x02

Used by 6

types with a member, parameter or interface of this type