Zdexby TheHolyOneZ
4,763 classes
Class

ATerminalSuslik

: AObservableObject : AInteractiveObject : AActor : UObject
/Script/AtomicHeart.TerminalSuslik 0x0578 (1,400 B) align 8 inherited 0x0478 vtable /Script/AtomicHeart
0x00x0578

Members 10

OffsetSizeNameTypeFlagsDefault
0x08TerminalWidgetTemplateTSubclassOf<UTerminalSuslikWidget>Protected+9 flagsnullptr
0x08TerminalCameraScannerWidgetTemplateTSubclassOf<UTerminalCameraScannerWidget>Protected+9 flagsnullptr
0x28CanNotBeActivatedFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x01bIsUsedboolProtected+6 flagsfalse
0x04B10x07padding / unreflected
0x28ZoomPresetFWorldMapZoomPresetProtected+3 flags{CameraCurvePitchZoomIn=nullptr, CameraPitchZoomInRate=5, D…
0x28ServedCamerasScannersFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x10EntitiesToDownloadTArray<TWeakObjectPtr<UWorldMapBase>>Protected+6 flags[]
0x08CachedWorldMapTWeakObjectPtr<UWorldMapBase>TransientProtected+10 flags<0xffffffff>
0x08CachedWorldMapSubsystemTWeakObjectPtr<UAHWorldMapSubsystem>TransientProtected+8 flags<0xffffffff>
0x05280x08padding / unreflected
0x10CamerasTArray<UCameraComponent*>Transient+3 flags[]
0x05400x38unreflected bytes to end of ATerminalSuslik
Inherited from AObservableObject 3
OffsetSizeNameTypeFlagsDefault
0x08ObservationCameraUCameraComponent*Protected+9 flags/Script/AtomicHeart.Default__ObservableObject.CameraCompone…
0x01bShouldReturnAfterSuccessboolProtected+7 flagstrue
0x04390x07padding / unreflected
0x28NoteInfoWhenObserveTSoftObjectPtr<UDA_NoteInfo>Protected+5 flags<SoftObjectProperty>
Inherited from AInteractiveObject 35
OffsetSizeNameTypeFlagsDefault
0x08SequenceULevelSequence*Protected+8 flagsnullptr
0x08ActivationAnimMontageUAnimMontage*Protected+8 flagsnullptr
0x08DeactivationAnimMontageUAnimMontage*Protected+8 flagsnullptr
0x08SnapInteractionAnimationsUDA_SnapInteractionAnimations*Protected+8 flagsnullptr
0x08RequiredItemAnimationUAnimMontage*Protected+8 flagsnullptr
0x08InteractiveComponentUInteractiveComponent*Protected+11 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionC…
0x08InteractionRootUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionR…
0x08InteractionLookAtUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionL…
0x01bShowConditionTextboolProtected+8 flagsfalse
0x02B90x07padding / unreflected
0x18ConditionTextFTextProtected+4 flags<FText>
0x08ConditionIconUTexture2D*Protected+8 flagsnullptr
0x18LockedConditionTextFTextProtected+4 flags<FText>
0x08LockedConditionIconUTexture2D*Protected+8 flagsnullptr
0x08ConditionUBaseCondition*Protected+10 flagsnullptr
0x10ActivationObjectsTArray<bool>Protected+6 flags[]
0x01bUseAsToggleboolProtected+7 flagsfalse
0x03190x03padding / unreflected
0x04SnapDurationfloatProtected+7 flags0.5
0x04SmoothRotationSpeedfloatProtected+6 flags2
0x03240x04padding / unreflected
0x50RequiredItemFInventoryDataProtected+3 flags{Item=<SoftClassProperty>, ItemDataAsset=nullptr, Amount=1,…
0x08RequiredGrabbedObjectTSubclassOf<AActor>Protected+8 flagsnullptr
0x08GrabActorAActor*Protected+7 flagsnullptr
0x01bAutoActivateWithRequiredObjectboolProtected+7 flagsfalse
0x01bAutoAttachRequiredObjectboolProtected+7 flagstrue
0x038A0x02padding / unreflected
0x08RequiredObjectAttachSocketFNameProtected+7 flagsNone
0x01InitialActivationStateEActivationStateProtected+7 flagsNone
0x01InteractiveObjectTypeEInteractiveObjectTypeProtected+7 flagsInteractiveBase
0x01bAllowCameraRotationDuringInteractionboolProtected+7 flagsfalse
0x03970x01padding / unreflected
0x10CameraPitchRangeFFloatRangeProtected+7 flags{LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}}
0x10CameraYawRangeFFloatRangeProtected+7 flags{LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}}
0x28ProhibitionTagsToInteractFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x10UsableChildrenTArray<EActivationState>TransientProtected+3 flags[]
0x01ActivationStateEActivationStateProtected+6 flagsNone
0x03F10x17padding / unreflected
0x08MontageToPlayUAnimMontage*Transient+5 flagsnullptr
0x08SkeletalMeshComponentUSkeletalMeshComponent*Transient+7 flagsnullptr
0x08ActiveInfoUInteractiveObjectActiveInfo*Transient+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 21

SignatureFlagsNativeParams
void UpdateActiveLayer()FinalNative+1 flags0x00
void ToggleWorldMapToTerminalMode(bool bEnable)FinalNative+1 flags0x01
void TerminalExit(bool bExtrime)FinalNative+1 flags0x01
void SetZoomPreset()FinalNative+1 flags0x00
void SetVisibleTerminalWidget(const ESlateVisibility& InVisibility)FinalNative+1 flags0x01
void SendNotificationToAllServedScannerCameras()FinalNative+1 flags0x00
void RemoveTerminalWidget()FinalNative+1 flags0x00
void RemoveTerminalCameraScannerWidget()FinalNative+1 flags0x00
void OnSignificanceChanged(AActor* OwnerActor, const ESignificanceLevels& PreviousSignificanceLevel, const ESignificanceLevels& NewSignificanceLevel)FinalNative+1 flags0x0A
void OnNotificationTerminalMessage(FGameplayTag& Token, const EWorldMapTypeOperationNotify& TypeOperation, AActor* Actor, FGameplayTag& Action)FinalNative+1 flags0x20
void OnNotificationCameraScannerMessage(const FGameplayTag& Token, bool bIsAlive)FinalNative+1 flags0x09
void OnExitFromCameraScanner()NativeEvent+1 flags0x00
void OnDownloaded(bool bUpdated)FinalNative+1 flags0x01
int32 GetNumberCamerasScanners()FinalNative+1 flags0x04
int32 GetNumberAliveCamerasScanners()FinalNative+1 flags0x04
TArray<void> GetCameras()FinalNative+1 flags0x10
void ExecuteAction(FGameplayTag& Token, AActor* Actor, FGameplayTag& Action)EventPublic0x18
void EnableBlendToWorldMap()FinalNative+1 flags0x00
void DisableBlendToWorldMap()FinalNative+1 flags0x00
void CreateTerminalWidgetAndAddToViewport()FinalNative+1 flags0x00
void CreateTerminalCameraScannerWidgetAndAddToViewport(ATerminalCameraScanner* InTerminalCameraScanner)FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type