| 0x20 | ImpactDefaultMaterialSwitch | FAHWwiseSwitch | 3 flags | {SwitchGroup="", SwitchValue=""} |
| 0x50 | ImpactMaterialRelatedSwitchValues | TMap<FAHWwiseSwitch, UPhysicalMaterial*> | 3 flags | <TMap> |
| 0x50 | FoliageSwitches | TMap<TMap<FAHWwiseSwitch, UPhysicalMaterial*>, EWwiseFoliageType> | 3 flags | <TMap> |
| 0x20 | ShotFiredDefaultWeaponModificationSwitch | FAHWwiseSwitch | 3 flags | {SwitchGroup="", SwitchValue=""} |
| 0x50 | ShotFiredWeaponModificationRelatedSwitchValues | TMap<UAkAudioEvent*, FGameplayTag> | 3 flags | <TMap> |
| 0x08 | FrozenTargetImpactEvent | UAkAudioEvent* | 7 flags | nullptr |
| 0x08 | FrozenTargetImpactTag | FGameplayTag | 5 flags | {TagName=None} |
| 0x10 | LootSwitchGroup | FString | 5 flags | "" |
| 0x50 | LootSwitchValues | TMap<TArray<FAHWwiseState>, TSoftObjectPtr<UDA_ItemBase>> | 3 flags | <TMap> |
| 0x10 | ComponentPoolTemplates | TArray<FAHWwiseState> | 5 flags | [] |
| 0x20 | EquippedWeaponState | FAHWwiseState | 3 flags | {StateGroup="WPN_WeapomType", StateValue=""} |
| 0x50 | EquippedWeaponToStateValue | TMap<FString, FGameplayTag> | 3 flags | <TMap> |
| 0x10 | InstalledStateValue | FString | 5 flags | "Installed" |
| 0x10 | NotInstalledStateValue | FString | 5 flags | "Not_Installed" |
| 0x50 | UpgradesWeaponToStateValue | TMap<TSubclassOf<UDataAsset>, FGameplayTag> | 3 flags | <TMap> |