Zdexby TheHolyOneZ
2,291 classes
/Script/Synthesis.GranularSynth 0x0A90 (2,704 B) align 16 inherited 0x06D0 vtable /Script/Synthesis
0x00x0A90

Members 1

OffsetSizeNameTypeFlagsDefault
0x08GranulatedSoundWaveUSoundWave*TransientProtected+5 flagsnullptr
0x06D80x3B8unreflected bytes to end of UGranularSynth
Inherited from USynthComponent 23
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bAllowSpatialization : 1bit 2bool5 flagsfalse
0x01bOverrideAttenuation : 1bit 3bool5 flagsfalse
0x01F10x03padding / unreflected
0x01bOutputToBusOnly : 1bit 0bool5 flagsfalse
0x01F50x03padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*7 flagsnullptr
0x3A0AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bSpatialize=true, bAttenuateWithLPF=false…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+5 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>3 flags<TSet>
0x08SoundClassUSoundClass*6 flags/Engine/EngineSounds/Master.Master
0x08SourceEffectChainUSoundEffectSourcePresetChain*6 flagsnullptr
0x08SoundSubmixUSoundSubmixBase*6 flagsnullptr
0x10SoundSubmixSendsTArray<FSoundSubmixSendInfo>5 flags[]
0x10BusSendsTArray<FSoundSourceBusSendInfo>5 flags[]
0x10ModulationFSoundModulation2 flags{Settings=[]}
0x10PreEffectBusSendsTArray<FSoundSourceBusSendInfo>5 flags[]
0x01bIsUISound : 1bit 0bool5 flagsfalse
0x01bIsPreviewSound : 1bit 1bool3 flagsfalse
0x06510x03padding / unreflected
0x04EnvelopeFollowerAttackTimeint327 flags0
0x04EnvelopeFollowerReleaseTimeint327 flags0
0x065C0x04padding / unreflected
0x10OnAudioEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x06700x20padding / unreflected
0x08SynthUSynthSound*Transient+5 flagsnullptr
0x08AudioComponentUAudioComponent*Transient+7 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>5 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>3 flags[]

Functions 20

SignatureFlagsNativeParams
void SetSustainGain(float SustainGain)FinalNative+1 flags0x04
void SetSoundWave(USoundWave* InSoundWave)FinalNative+1 flags0x08
void SetScrubMode(bool bScrubMode)FinalNative+1 flags0x01
void SetReleaseTimeMsec(float ReleaseTimeMsec)FinalNative+1 flags0x04
void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType)FinalNative+1 flags0x09
void SetPlaybackSpeed(float InPlayheadRate)FinalNative+1 flags0x04
void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange)FinalNative+1 flags0x0C
void SetGrainsPerSecond(float InGrainsPerSecond)FinalNative+1 flags0x04
void SetGrainProbability(float InGrainProbability)FinalNative+1 flags0x04
void SetGrainPitch(float BasePitch, const FVector2D& PitchRange)FinalNative+1 flags0x0C
void SetGrainPan(float BasePan, const FVector2D& PanRange)FinalNative+1 flags0x0C
void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType)FinalNative+1 flags0x01
void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange)FinalNative+1 flags0x0C
void SetDecayTime(float DecayTimeMsec)FinalNative+1 flags0x04
void SetAttackTime(float AttackTimeMsec)FinalNative+1 flags0x04
void NoteOn(float Note, int32 Velocity, float Duration)FinalNative+1 flags0x0C
void NoteOff(float Note, bool bKill)FinalNative+1 flags0x05
bool IsLoaded()FinalNative+1 flags0x01
float GetSampleDuration()FinalNative+1 flags0x04
float GetCurrentPlayheadTime()FinalNative+1 flags0x04